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NPC Generator

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Advanced [show]


Calcitro Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: 3'3" and muscular, this western man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair, while still mostly black, has prominent grey streaks. He wears large thick round spectacles.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born on a small isolated farm. He was an athlete and attended two major summer competitions. He never won. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and many dire rats want him driven away

Ideals: Athletic, Philantrophist. Bonds: Adventurer, Nature, Has a crush, Enemies. Occupation: Fortune-teller

Voice: Shortens vowels

Attributes [hide]

Calcitro Brushgather, Male Halfling Barbarian 4
Small (3'3") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 42 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)14 (+2) 13 (+1)16 (+3)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Elven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs


Orianna Secret, Female Tiefling [Permalink]

Personal [hide]

Description: A 5'11" eastern woman, she wears baggy black pantaloons and a yellow scarf. She keeps her red hair in a pixie cut. She wears a mask on her face.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Born in the east to a Baker, Orianna learned a great deal about her father's area of expertise. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.

Motivation: She feels kind of lost in life; and to be a beggar again

Flaws: Shy, Depressed. Bonds: Rich, Job. Occupation: Baker

Voice: Low rumbling, strings words together

Attributes [hide]

Orianna Secret, Female Tiefling Bard 2
Medium (5'11") Tiefling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)10 (+0) 11 (+0)17 (+3)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Vorka Livingstone, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a tight fitting white shirt and pants. With wild red hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is irascible and easily irritated. She works hard and plays hard.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She was granted arcane powers by her dying brother.

Motivation: To pay off her debts.

Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Debt. Occupation: Doctor

Voice: Mumbles to self between sentences

Attributes [hide]

Vorka Livingstone, Female Half-Orc Warrior 6
Medium (5'11") Half-Orc, Neutral Good (CR 6)
Armor Class 10
Hit Points 53 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)11 (+0) 15 (+2)13 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ratak Winchester, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears white painted combat armor at almost all times. His black hair is cut short. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Cocky and sure of himself, he believes he is the best Body Guard born in the past three hundred years. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Ratak was raised in a hard working conservative environment. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He was granted martial powers by his dying sister.

Motivation: To be a Stableman again.

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Job. Occupation: Body Guard

Voice: Farmer accent

Attributes [hide]

Ratak Winchester, Male Half-Orc Warlock 7
Medium (6'3") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)10 (+0) 9 (-1)10 (+0)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 20000 cp. Alexandrite (1200 gp). Zircon (50 gp).


Social Check DCs


Orryn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears baggy blue pantaloons and a grey scarf. He has a very tight haircut. His face is scarred and worn.

Personality: A deeply religious man he believes everything happens for a reason. He invites people to come help in his community garden.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Junk Dealer

Voice: Speaks with a cold

Attributes [hide]

Orryn Sympony, Male Gnome Adept 12
Small (3'4") Gnome, Lawful Good (CR 12)
Armor Class 13
Hit Points 92 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)6 (-2) 13 (+1)11 (+0)
Skills Acrobatics +6, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 2000 gp. Blue quartz (16 gp). Chrysoprase (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears baggy brown pantaloons and a tan scarf. She keeps her black fur in a pixie cut. Her blue unseeing eyes seem to look past you.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born in a small village she learned the ways of the warrior from her father. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sun grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sun. She used her abilities to trick people and travel the world for free.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Fighting. Flaws: Disease, Selfish. Bonds: Slave, Criminal record. Occupation: Carter

Voice: Laughs frequently while speaking

Attributes [hide]

Sun Of Storm, Female Tabaxi Fighter 2
Medium (4'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 280 gp. Rose (70 gp). Tourmaline (140 gp). Moonstone (70 gp). 1 Masterwork Common Melee.


Social Check DCs


Hlin Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman sports grey clothing, slightly heavier than average wear. She has shaved her head bald. Her gray eyes are passionate and lively.

Personality: Prone to second guessing herself, she comes off as nervous. She receives visions of the future at random moments

History: Hlin was born with her mother's beautiful face. A gifted student she started as a Hunter, but she got bored and became a Ploughman. She tends to her Ploughman job now, and dutifully fulfills any obligations she has.

Motivation: She feels kind of lost in life; and expand her business

Ideals: Gifted. Flaws: Shy, Depressed. Bonds: Attractive, Job. Occupation: Ploughman

Voice: Loud with bravado

Attributes [hide]

Hlin Helcral, Female Dwarf Bard 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)16 (+3) 15 (+2)11 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Undercommon, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 40 gp.


Social Check DCs


Gimble Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a small bristly mustache and wavy auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. He also has developed a complete distrust of the Stylist profession.

History: He was raised in a island tribe. He has chosen to use the inheritance that was left to him frivolously. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: He seems to be bored by most things; and money/treasure

Ideals: Gifted. Flaws: Insomniac, Mundane. Bonds: Job, Nature, Rich. Occupation: Barkeep

Voice: Dutch accent

Attributes [hide]

Gimble Horcusporcus, Male Gnome Cleric 10
Small (3'4") Gnome, Neutral Good (CR 10)
Armor Class 10
Hit Points 66 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)13 (+1) 10 (+0)12 (+1)
Skills Persuasion +5, Survival +4
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1500 gp. Large well-done wool tapestry (100 gp). A silver and pearl hairclip (80 gp). Old masterpiece painting (1200 gp). Embroidered and bejeweled glove (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Beckwith, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a faded coat and loose pants complete with small hat. His white hair is greying along the sides and has receded to reveal a widow's peak. He is very pretty but has cold, dead eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He always tries to repair and not replace. It was this mentality that drove him into the Layabout business.

History: Aldous was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Layabout

Voice: Speaks through clenched teeth

Attributes [hide]

Aldous Beckwith, Male Human Warrior 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 16 (+3)11 (+0) 14 (+2)14 (+2)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2

Possessions: Rock crystal (60 gp). 1 Banded mail.


Social Check DCs

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