Nuraval Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This man is wearing the road beaten gear of a warrior. He is muscular with a powerful set of arms. His blonde hair is greasy and uncared for. He has a tattooed face.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Retire the richest man in the east; and he feels that his past leaves him morally obligated to help
Ideals: Fighting, Entrepeneur, Athletic. Flaws: Ugly. Bonds: Enemies, Criminal record. Occupation: Blacksmith
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1400 sp.
Zephan Deft, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears a green tunic with brown highlights, and long blue pants that bunch up around his shoes and is in decent physical shape. He has dyed his greying white hair a little too much giving a sharp white color. He has gleaming, smiling black eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Zephan was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Zephan's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Sellsword.
Motivation: Expand his business; and he feels the way he acts is they only way to get by in the world
Ideals: Gifted, Impeccable. Flaws: Sensitive, Antagonistic. Bonds: Job. Occupation: Sellsword
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 18)
Armor Class 13
Hit Points 80 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 19 (+4) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Aquan, Gnoll
Attacks Melee +7 / 5d6+1, Ranged +9 / 5d6+3, Grapple +9
Possessions: 9000 gp. A delicate brass dragon egg (70 gp). Solid gold idol (900 gp). Jeweled gold crown (7000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A necklace of small pink pearls (2000 gp). Brass mug with jade inlays (400 gp). Fire opal pendant on a fine gold chain (1300 gp). Brass mug with jade inlays (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). An abacus with copper, silver and gold markers (40 gp). Silver comb with moonstones (200 gp). A delicate silver chain set with a tourmaline (70 gp). Large well-done wool tapestry (400 gp). An abacus with copper, silver and gold markers (40 gp). Jeweled anklet (1000 gp). Solid gold idol (900 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Solid gold idol (900 gp). Jeweled electrum ring (7000 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A delicate brass dragon egg (70 gp). Silver comb with moonstones (200 gp). 1 Major magic item.
Harvest Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a fancy brown dress. Her black fur is kept up in a ponytail inside a top hat. Her blue eyes have a joyful gleam in them most of the time.
Personality: She is extraordinarily eccentric. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: When she was but 5 years old her parents immigrated from the south. From her teen years she was always beautiful and desirable, so people have always doted on her. She has worked as a Miller like her mother before her.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Immigrant, Job, Criminal record. Occupation: Miller
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 7 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Ovina Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: This woman usually wears her grey robe and has her shield always slung over her shoulder. She has a penchant for wearing a ring with an oversized emerald on her left hand. Her hair is black and curly. Her ears are large.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She can't help but pocket interesting objects she comes across
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Ovina grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ovina. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Money/treasure.
Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record, Immigrant. Occupation: Cartwright
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 20 pp. 1 Masterwork Common Melee.
Rangrim Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a weathered and beat up set of banded mail beneath an oversized grey coat. His golden hair, when down, is lengthy. His brown eyes are passionate and lively.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A powerful brothel owner made him what he is. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He's repulsed by the PC; and he feels that his past leaves him morally obligated to help
Ideals: Justice. Flaws: Antagonistic. Bonds: Mentor, Criminal record. Occupation: Marshal
Voice: Creaky witch voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: Just what you see.
Cumpen Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'6" and wears a blue coat over a yellow low-cut shirt, and a wide-brimmed hat upon her head. Her golden hair is cut jaggedly and amateurishly. She wears round tiny glasses practically rammed into her face.
Personality: She acts crazy and hedonistic. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Hedonist, Shy. Bonds: Nature. Occupation: Bowyer
Voice: Speaks in third person
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 11)
Armor Class 10
Hit Points 78 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 300 pp. Fiery yellow corundum (1500 gp). Hematite (14 gp). Citrine (30 gp). Violet garnet (1100 gp). Red spinel (130 gp). Smoky quartz (30 gp). Blue quartz (14 gp). Carnelian (30 gp).
Leaf Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a clover on it. His red fur is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Since then, he has sought to make the best of life.
Motivation: To pay off his debts.
Ideals: Passionate, Optimist. Flaws: Disease. Bonds: Rich, Attractive, Debt. Occupation: Stableman
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 107 (16d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Gnome, Celestial, Terran
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
Possessions: 11000 gp. Aquamarine (1000 gp). Smoky quartz (30 gp). Tiger eye turquoise (4 gp). Obsidian (4 gp). Silver pearl (50 gp). Tiger eye turquoise (4 gp). Obsidian (4 gp). Blue quartz (4 gp). Golden yellow topaz (1000 gp). Blue sapphire (500 gp). Star rose quartz (30 gp). White pearl (50 gp). Alexandrite (1000 gp). Hematite (4 gp). Alexandrite (1000 gp). Deep blue spinel (1000 gp). Red spinel (50 gp). Blue quartz (4 gp). Deep blue spinel (1000 gp). Amber (50 gp). Black pearl (1000 gp). White pearl (50 gp). Amethyst (50 gp). 1 Medium magic item. 1 Medium magic item.
Isabella Thorton, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 5'7" and wears dull violet sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed quarterstaff, just in case. Her right hand appears badly burned and disfigured. Her hair is red and curly. She has hazel eyes and a violet hat with a green feather.
Personality: She speaks before she thinks and is too direct. She is able to fit into much smaller and tighter spaces than normal.
History: The child of northern immigrants she idolized her father. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was granted druidic powers by her dying sister.
Motivation: To prove her worth to the world; and seeks redemption
Ideals: Gifted. Flaws: Impulsive. Bonds: Immigrant, Nature. Occupation: Body Guard
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 3 (-4) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 130 gp. Rhodochrosite (15 gp).
Cockaby Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left arm. He is wearing the road beaten gear of a warrior. His hair is short and black. This amber eyed easterner is not easily forgotten.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to loving parents in a slum to the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new doctor responsibilities is difficult
Ideals: Fighting. Flaws: Shy. Bonds: Poor, Adventurer, Job. Occupation: Doctor
Voice: Excited and jittery
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 11)
Armor Class 12
Hit Points 95 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 20 (+5) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Halfling, Terran
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 210 pp. Carnelian (80 gp). Rhodochrosite (7 gp). Red spinel (80 gp). Malachite (7 gp). Star ruby (1500 gp). Citrine (80 gp). Sardonyx (80 gp). Deep blue spinel (500 gp). Golden yellow topaz (500 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
