Uzza Verity, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears skinny pants and wears a green and blue robe with the hood down. Her hair, while still mostly silver, has prominent grey streaks. She tend to wears goggles to shield her eyes.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She got into the Spice Merchant business at a young age. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. After months of barely getting by, Uzza managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She doesn't get along with people that don't share her tastes; and she'd like to take her coworkers down a peg
Ideals: Impeccable. Bonds: Attractive, Criminal record, Job, Rich. Occupation: Spice Merchant
Voice: Australian accent
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Infernal, Dwarven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1 Masterwork Common Melee.
Therlin Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is typically in her Tanner uniform. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are a pleasant amber.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Therlin lived on a farm with her father, near the main road leading to a nearby town. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Due to her spouse's obsession with being a Junk Dealer they were divorced and she won custody of their daughter. She worked as a Tanner, and she later adopted a second daughter.
Motivation: To be a Junk Dealer again; and to reunite with her absent father
Ideals: Athletic. Flaws: Selfish, Fearful. Bonds: Job, Family. Occupation: Tanner
Voice: High pitched, excited
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 180 gp.
Nala Pfaphnyrennish, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a fine chain shirt which she covers with green colored cloaks and clothing. Her crest is greying and her face has many wrinkles. This gold eyed southerner is not easily forgotten.
Personality: She is fixated on the number 29. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born in the south. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Nala grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nala. She moves from town to town, unable to find a place to settle.
Motivation: To prove her worth to the world; and seeks redemption
Ideals: Logical. Flaws: Insane, Impulsive. Bonds: Immigrant, Criminal record. Occupation: Body Guard
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 7 (-2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +4
Possessions: 1400 sp. 1 Masterwork Uncommon Weapon.
Fonkin Murnig, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing the road beaten gear of a warrior. His golden hair is knotted and matted. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His arcane abilities were realized during a raid on his village. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His spouse's relatives view him with great suspicion; and to prove his worth to the world
Ideals: Fighting, Gifted. Flaws: Shy, Impulsive. Bonds: Job, Family. Occupation: Farmer
Voice: Pronounces O like U
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 6)
Armor Class 12
Hit Points 45 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Halfling, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 50000 cp. 1 Chain shirt. 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Darkwood Buckler.
Drifting Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on his right hand. His fur is beige and curly. His eyes, though not visible through his cowl, are copper.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in the west. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Flaws: Depressed. Bonds: Adventurer, In love, Attractive, Immigrant. Occupation: Barber
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points 51 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1000 gp. Freshwater pearl (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tana Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears her golden hair down. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Tailor arts, while her mother instructed her in etiquette, music and courtly manner. A gypsy cursed her at a young age, leading to her ugly appearance. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: She is greedy; and to reunite with her absent father
Ideals: Optimist. Flaws: Ugly. Bonds: Family, Rich, Enemies. Occupation: Tailor
Voice: Stutters
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 51 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 8 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +7
Possessions: Just what you see.
Warryn Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears skinny pants and wears a tan and brown robe with the hood down. He has a hunchback. His blonde hair is still thick. He has hazel eyes and a tan hat with a brown feather.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Warryn was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is greedy.
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Family, Rich. Occupation: Butcher
Voice: Scandinavian accent
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 5000 cp.
Hork Dudley, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His broad hat is riddled with cuts and holes. His thin eyebrows rest above his beady amber eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the south
Ideals: Entrepeneur, Justice. Flaws: Ugly, Greedy. Bonds: Military. Occupation: Tanner
Voice: Low range voice
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 4000 sp. Red garnet (60 gp). Jasper (70 gp).
Unvera Dunben, Female Gnome [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She is dressed in a clean tan cloak covering her clean studded leather, marred by sweets. Her blonde hair is still thick. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: Calm and collected, she is a well trained Sailor. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sailor. She has gone from town to town working and never settling down anywhere, but has fallen for a local Bowyer. She hasn't told them the truth, but wants to settle down with them.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Has a crush, Adventurer. Occupation: Sailor
Voice: Dutch accent
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 40 gp.
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