Driindar Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman stands a little under 6'2" and is a bit bulky. She is very muscular particularly in the legs. She wears a green tunic with grey highlights, and long green pants that bunch up around her shoes. Her brass crest is unkempt and raggedy. She has gold eyes and a green hat with a grey feather.
Personality: This woman loves poetry and to teach people poetry more than just about anything. Driindar enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was raised by priests from a young age. A gypsy cursed her at a young age, leading to her ugly appearance. She has never given up on her poetry dream.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Artistic. Flaws: Ugly, Hedonist. Bonds: Poor, Religious, Mentor. Occupation: Barkeep
Voice: Russian accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 16)
Armor Class 10
Hit Points 34 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 9 (-1) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +5 / 4d10+0, Grapple +3
Possessions: 5000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Solid gold idol (400 gp). An abacus with copper, silver and gold markers (60 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Silver comb with moonstones (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Fire opal pendant on a fine gold chain (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Old masterpiece painting (1800 gp). Embroidered and bejeweled glove (4000 gp). A delicate silver chain set with a tourmaline (60 gp). 1 Medium magic item. 1 Medium magic item.
Akra Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her green crest is long and unkept. This gold eyed northerner is not easily forgotten.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She never wears the same outfit twice, unless she absolutely has to.
History: Gifted from a young age, Akra studied abroad. She moved from fad to fad and when she turned 15 she discovered painting. She has built up a small fortune and can afford her own way.
Motivation: She is greedy.
Ideals: Artistic, Gifted. Flaws: Ugly, Sensitive. Bonds: Rich. Occupation: Ruler
Voice: Spits and sputters
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 120 gp.
Mella Azzo, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears long strands of sapphire and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. She wears her brown hair up in a very large beehive style do. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She will rave to anyone who will listen. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure.
Flaws: Insane, Secretive. Bonds: Rich, Attractive, Military. Occupation: Spice Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 48 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp.
Râsh Rutherford, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an entirely white suit with black socks and a vest with buckled shoes. He has moderate length black hair. He wears crescent spectacles with a black brim.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Ranger school at a young age so that he could practice his divine talents. He was granted divine powers by his dying brother.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Joker, Gifted. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Adventurer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 65 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Druidic, Infernal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1100 gp. Jasper (30 gp).
Odo Mitchell, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, marred by beers. He wears a broad hat to cover his moderate length blonde hair. His eyes are likewise brown.
Personality: Overbrimming with self-confidence, Odo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a ruthless business man, a trait he acquired from his mother.
History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Carpenter
Voice: Squeaky
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Dreali Devore, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears baggy yellow pantaloons and a black scarf. He carries a battered sword and tarnished scimitar as well. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.
Personality: He will rave to anyone who will listen. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of a Mayor, who enjoyed hunting, Dreali was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Dreali took refuge in the ruined castle and found the beat up scimitar and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Adventurer, Nature. Occupation: Bounty Hunter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 13 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 7 (-2) | 10 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 gp.
Mantus Euphoria, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is physically well-built. He keeps his long dark red hair kept up in a rat tail. He wears large thick round spectacles.
Personality: Calm and collected, he is a well trained Performer. He is a big fan of imagination and believes people should spend more time reading and writing.
History: When he was but 8 years old his parents immigrated from the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Performer for hire.
Motivation: To be a Unemployed again; and he is currently in port desperately looking for someone to get him out
Ideals: Logical, Entrepeneur. Bonds: Job, Immigrant, Slave. Occupation: Performer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'10") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Veit Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a grey tunic with pastel highlights, and long green pants that bunch up around his shoes. He has dyed his greying black hair a little too much giving a sharp black color. He has a dull look in his amber eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also hits on women, regardless of circumstances.
History: Born in the north to a Banker, Veit learned a great deal about his mother's area of expertise. A few years later when the west was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Banker for the past few years.
Motivation: Regain custody of his daughter; and he would like to get married and retire
Ideals: Athletic. Flaws: Shy. Bonds: Has a crush, Job, Immigrant, Family. Occupation: Banker
Voice: Gruff and masculine
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 18 (+4) | 6 (-2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp. 1 Masterwork Common Ranged Weapon.
Neega Wilberforce, Female Half-Orc [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across her face, she dresses like a well dressed Herbalist does. She has slicked back brown hair. Her eyes are violet and catlike.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Neega is combative with any and all who dare try her patience in the slightest.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was taken as a slave by a traveling circus and forced to perform Due to her spouse's obsession with being a Performer they were divorced and she won custody of their son. She worked as a Herbalist, and she later adopted a second son.
Motivation: Regain custody of her son; and marry her brother to traveling adventurers
Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Family, Slave. Occupation: Herbalist
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Good (CR 7)
Armor Class 13
Hit Points 34 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: Violet garnet (600 gp). Amber (120 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
