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NPC Generator

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Advanced [show]


Tree Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears brown trousers with blue and yellow striped suspenders. He wears various colorful collared shirts. His brown fur has been sun bleached extensively. His eyes are amber and he is always smoking a pipe.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a desert tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.

Motivation: To end his boredom; and he is greedy

Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Nature, Rich. Occupation: Bricklayer

Voice: Mumbles to self between sentences

Attributes [hide]

Tree Of Snakes, Male Tabaxi Bard 7
Medium (6'2") Tabaxi, True Neutral (CR 7)
Armor Class 14
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 30 pp. Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). A miniature golden chest with tiny emeralds lining the top (180 gp).


Social Check DCs


Randal Ansley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His long white hair is drawn into a two foot long braid. His blue eyes dart from person to person.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He receives visions of the future at random moments

History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Attractive, Rich. Occupation: Knight

Voice: Draws out vowels

Attributes [hide]

Randal Ansley, Male Human Sorcerer 6
Medium (5'8") Human, True Neutral (CR 6)
Armor Class 10
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Perception +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 1000 gp. Red garnet (70 gp). Hematite (14 gp).


Social Check DCs


Kelter Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and brown handkerchief worn on his right side. He keeps his long black hair kept up in a rat tail. His green eyes have a joyful gleam in them most of the time.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. The war was a terrible time for him, and Kelter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Sailor for hire.

Motivation: He is terrified, and will act out of fear; and expand his business

Flaws: Shy, Depressed, Disease, Fearful. Bonds: Military, Job. Occupation: Sailor

Voice: Mousy voice

Attributes [hide]

Kelter Goodbarrel, Male Halfling Ranger 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)7 (-2) 10 (+0)7 (-2)
Skills Deception +1, Nature +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 20 pp. Fire opal (1100 gp). Chrysoberyl (140 gp). Deep green spinel (140 gp).


Social Check DCs


Pallabar Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears tan leather gloves, a tan jacket, and tight pants. He carries a battered glaive and tarnished ceremonial dagger as well. His tied-back hair is auburn. He tend to wears goggles to shield his eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a logical person and will generally grow upset if things defy logic and science.

History: Pallabar was born in the east. At a young age he loved to build and create. Pallabar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Fighting, Impeccable, Logical, Persistence. Bonds: Adventurer. Occupation: Carter

Voice: Old thin voice

Attributes [hide]

Pallabar Wildwander, Male Gnome Aristocrat 3
Small (3'8") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 32 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)14 (+2) 14 (+2)12 (+1)
Skills History +4
Senses Passive Perception 12
Languages Common, Gnome, Orc, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Emeny Garcia, Female Half-Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a yellow vest and prefers grey and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair is red and curly. Her eyes are brown and she is always smoking a pipe.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: When she was but 8 years old her parents immigrated from the north. A few years later when the south was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: Retire the richest woman in the north; and wants to work out more often

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Bricklayer

Voice: Ums and uhs a lot

Attributes [hide]

Emeny Garcia, Female Half-Elf Expert 5
Medium (5'3") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)13 (+1) 16 (+3)13 (+1)
Skills Intimidation +4, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Sannl Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She wears brown leather gloves, a brown jacket, and tight pants. She is bristling with hidden weapons, mostly daggers and pickaxes. She has dyed her greying red hair a little too much giving a sharp red color. She has a dull look in her hazel eyes.

Personality: She never swears and excessively uses polite adverbs when speaking. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has decided she is irredeemable; and meet up once more with her childhood friend

Ideals: Optimist, Justice. Bonds: Criminal record, Military, Adventurer. Occupation: Detective

Voice: Jamaican accent

Attributes [hide]

Sannl Trueblood, Female Dwarf Druid 12
Medium (4'0") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 77 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)17 (+3) 11 (+0)8 (-1)
Skills Nature +7, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Giant, Gnome
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 3000 gp. Alexandrite (300 gp). Blue quartz (12 gp). Sard (70 gp). Violet garnet (300 gp). Golden yellow topaz (300 gp). 1 Minor magic item.


Social Check DCs


Leaf Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears tattered old clothes. She keeps her orange fur in a pixie cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is happy with her job as a Guard. She turns her eye from what people do, preferring to live and let live. She also is a firm believer in the womanly ideal.

History: Leaf was born in the south. At a young age she loved to build and create. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Guard work with an outfit from a few towns over. Guard work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is unsatisfied with her job.

Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Immigrant, Job. Occupation: Guard

Voice: Speaks with back of mouth

Attributes [hide]

Leaf Mirror, Female Tabaxi Wizard 9
Medium (4'7") Tabaxi, True Neutral (CR 9)
Armor Class 12
Hit Points 36 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)9 (-1) 12 (+1)16 (+3)
Skills History +2, Intimidation +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 7000 sp. Chrysoprase (20 gp).


Social Check DCs


Drusilia Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: This malnourished woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her golden hair is greying along the sides and has receded to reveal a widow's peak. She has amber eyes.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Drusilia lived on a farm with her mother, near the main road leading to a nearby town. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has since lost track of the people in her past.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Opinionated. Flaws: Mundane, PTSD. Bonds: Poor, Family. Occupation: Performer

Voice: Speaks with back of mouth

Attributes [hide]

Drusilia Arnuanna, Female Elf Fighter 2
Medium (4'8") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)17 (+3) 13 (+1)14 (+2)
Skills Arcana +5, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Celestial, Gnome, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 200 sp.


Social Check DCs


Kabbarg Altham, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears black painted combat armor at almost all times. With bright white hair. She has a tattooed face.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Kabbarg was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To end her boredom; and she is content

Ideals: Optimist, Philantrophist. Flaws: Mundane. Bonds: Religious. Occupation: Miner

Voice: Farmer accent

Attributes [hide]

Kabbarg Altham, Female Half-Orc Warrior 7
Medium (5'2") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 52 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)14 (+2) 15 (+2)6 (-2)
Skills Intimidation +1, Investigation +5
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Infernal
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 400 gp. Malachite (10 gp). Peridot (80 gp).


Social Check DCs

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