Xappan Violence, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears an entirely green suit with black socks and a vest with buckled shoes. He has a hunchback. His silver hair is kept up in a ponytail inside a feathered hat. He has several tiny aquamarine earrings on each ear.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Xappan was born in the south. At a young age he loved to build and create. His mother had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and further expansion of business
Ideals: Logical, Persistence. Flaws: Ugly. Bonds: Rich, Job. Occupation: Knight
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 1 Crowbar.
Ranala Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: She is scrawny and has patchy silver stubble. She has a large blue mantle and cape that has been intricately interwoven into her black robe. She has a hunchback. She has moderate length silver hair. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: This woman loves painting and to teach people painting more than just about anything. She receives visions of the future at random moments
History: Ranala lived on a farm with her mother, near the main road leading to a nearby town. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She got away from her former life and has fallen to alcoholism.
Motivation: Her relatives are trying to arrange a marriage; and her spouse's relatives view her with great suspicion
Ideals: Artistic, Gifted. Flaws: Ugly, Addict. Bonds: Family. Occupation: Cartwright
Voice: Nasally tone
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 9)
Armor Class 14
Hit Points 52 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 700 gp. Golden yellow topaz (1400 gp). Deep green spinel (130 gp). Tourmaline (130 gp). Star rose quartz (20 gp). Alexandrite (1400 gp). Blue quartz (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ilga Kimberley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears bulky black painted plate armor, and she perpetually has her shortbow ready. Her hair is silver and curly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She always tries to repair and not replace. It was this mentality that drove her into the Dyer business.
History: Ilga lived on a farm with her father, near the main road leading to a nearby town. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of her son
Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Family, In love. Occupation: Dyer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc, Terran, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +5
Possessions: 60000 cp. Black star sapphire (900 gp). Blue quartz (12 gp). Azurite (12 gp).
Sarah Jordan, Female Half-Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'6". She dresses in collared shirts and wears a proper scarf over her head, and her gloved hand is found clutching a shield. Her hair is golden, silky, and of moderate length. Her brown eyes are slightly larger than normal.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: The child of eastern immigrants she idolized her father. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC.
Flaws: Antagonistic, Shy. Bonds: Attractive, Immigrant, Rich. Occupation: Fisher
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 37 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 700 gp.
Werydd Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: A 3'9" southern woman, she tends to wear a large brown jacket. She has moderate length golden hair. Her thin eyebrows rest above her beady amber eyes.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born in the south to a Map Maker, Werydd learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Map Maker work with an outfit from a few towns over. Map Maker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She is untrained/undisciplined, which makes her dangerous.
Motivation: Wants to open a new tavern; and marry her brother to traveling adventurers
Ideals: Opinionated. Flaws: Ugly, Insane. Bonds: Job, Family. Occupation: Map Maker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 43 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Celestial, Draconic
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 8000 sp.
Right-Handed Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'9". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a colorful flower in his lavender fur. He has amber eyes and a pastel hat with a black feather.
Personality: He is almost excessively polite to everyone, even when angry. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Right-Handed was born with his father's beautiful face. Through the years after Right-Handed was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Right-Handed's father didn't care for him much, and the feeling was mutual. He has never given up on his poetry dream.
Motivation: Wants a kiss; and he's in love
Ideals: Entrepeneur, Artistic. Flaws: Shy, Antagonistic. Bonds: Attractive, Has a crush. Occupation: Mortician
Voice: Dutch accent
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 12)
Armor Class 12
Hit Points 143 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Auran
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 1000 gp. Red spinel (150 gp). Banded agate (4 gp). Violet garnet (1500 gp). Chrysoprase (20 gp). 1 Minor magic item. 1 Minor magic item.
Luthra Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. She has shaved her head bald. She wears crescent spectacles with a black brim.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is obsessed with finding treasure.
History: She was born in the north, but her parents moved at a very young age to the west. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Immigrant. Occupation: Locksmith
Voice: German accent
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 200 gp. 1 Minor magic item.
Azza Skill, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is wearing the road beaten gear of a warrior. Her white hair is kept up in a ponytail inside a small hat. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She believes the world needs to unite to get rid of orcs once and for all.
History: She was born in the north, but her parents moved at a very young age to the south. In her 16th year, her parents were killed by a orcs raid, leaving Azza alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and someone believes her a fraud
Ideals: Fighting, Athletic. Flaws: Insomniac, Terse. Bonds: Enemies, Immigrant. Occupation: Bowyer
Voice: Indian accent
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Infernal, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Buckler.
Birel Galanodel, Female Elf [Permalink]
Personal [hide]
Description: An older woman who prefers to wear blue pants and tee shirts, she is not a threatening figure. Her feathered hat is riddled with cuts and holes. Her blue eyes dart from person to person.
Personality: Stoic and calm, she prefers to meditate than take action. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was raised in a mountains tribe. In her 16th year, her parents were killed by a drow raid, leaving Birel alone in the world. After a stint in an orphanage, she was adopted. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She wants revenge against drow; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Disciplined. Flaws: Ugly. Bonds: Criminal record, Nature, Enemies. Occupation: Baker
Voice: Soft and mumbly
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 85 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: Rock crystal (50 gp). Silver pearl (120 gp). Fiery yellow corundum (500 gp). Tiger eye turquoise (16 gp). Rose (50 gp). Blue sapphire (500 gp). Citrine (50 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
