Sun Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'3" and muscular, this western man wears a brown broad hat and brown clothes. His broad hat is riddled with cuts and holes. His hazel eyes peer out from beneath his broad brown hat.
Personality: Sun is depressed about a lot of things. He tends to be a nihilist. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Born in the west his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Family, Poor, Job. Occupation: Priest
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 7)
Armor Class 14
Hit Points 40 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 15 (+2) | 7 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Aasathra Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is dressed in a clean black cloak covering her clean studded leather. Her black crest is lengthy and is close to two feet long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Overbrimming with self-confidence, Aasathra isn't afraid of most anything. She has a strong dislike to people who do not believe in Dragonborn unity. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aasathra fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Impeccable, Fighting, Entrepeneur. Flaws: Insane. Bonds: Slave. Occupation: Miller
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 360 gp. 3 Smokesticks.
Vezera Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears a green coat over a red low-cut shirt, and a top hat upon her head. She has dyed her greying silver crest a little too much giving a sharp silver color. Her eyes are red and beady.
Personality: She is witty, but her monotone delivery comes off as unnerving She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Vezera hails from a village terrorized by giants. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered giants who tried to eat her hand. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants revenge against giants; and someone believes her a fraud
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Enemies. Occupation: Fisher
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 120 gp.
Quespa Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman very much looks the part of a Painter. She is muscular with a powerful set of arms. Her silver crest is heavily combed to the right. Her red eyes are slightly larger than normal.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was raised in a island tribe. As a young adult she joined a group advocating for an improvement in Dragonborn conditions. She has set out to sabotage the competition.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Passionate. Flaws: Impulsive, Racist. Bonds: Job, Nature. Occupation: Painter
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 19)
Armor Class 10
Hit Points 160 (19d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +6 / 5d8+0, Ranged +6 / 5d8+0, Grapple +0
Possessions: 20000 gp. Freshwater pearl (9 gp). Deep green spinel (150 gp). Citrine (60 gp). Eye agate (9 gp). Moonstone (60 gp). Black pearl (800 gp). Citrine (60 gp). Peridot (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Oriel Washington, Female Human [Permalink]
Personal [hide]
Description: She has a missing left arm. She is wearing a perfectly clean shirt and pair of pants. Her tied-back hair is golden. She has a dull look in her gray eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Oriel took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now mingles about in high society.
Motivation: Money/treasure; and she's repulsed by the pc
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Knight
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Orc, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Nogu Tewksbury, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She has a large black mantle and cape that has been intricately interwoven into her violet robe. Her auburn hair is cut short with large spiked bangs in the front. Her otherwise smooth face is marked with small tiny scars.
Personality: She is mildly Half-Orc supremacist, though she does not identify as such. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She got into the Architect business at a young age. She worked as a nervous Architect and found it very stressful. She ran away from her former home and has been making her living as a Architect for the past few years.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Racist, Insane, Forgetful. Bonds: Job. Occupation: Architect
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 20 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Nithther Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a well pressed and immaculate suit (or dress). His crest is copper and very short. He has red eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Nithther was left his father's suit of armor and trained in its use and care. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist. Flaws: Greedy. Bonds: Military, Criminal record. Occupation: Doctor
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 18)
Armor Class 11
Hit Points 127 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +9 / 5d6+3, Ranged +7 / 5d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 3 | 2 | 2 |
Possessions: 11000 gp. Gold and topaz bottle stopper cork (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Large well-done wool tapestry (200 gp). Solid gold idol (1000 gp). Golden circlet with four aquamarines (2000 gp). A silver and pearl hairclip (10 gp). Gold and topaz bottle stopper cork (1300 gp). An abacus with copper, silver and gold markers (90 gp). Solid gold idol (1000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Gold dragon comb with red garnet eye (1300 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Golden circlet with four aquamarines (2000 gp). Finely wrought small gold bracelet (10 gp). Fire opal pendant on a fine gold chain (1700 gp). 1 Medium magic item.
Wiggan Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He wears tattered old clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'10" when asserting himself. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and he has a rivalry with the church that dominates his actions
Ideals: Impeccable, Logical. Flaws: Ugly, Insomniac. Bonds: Religious. Occupation: Shoemaker
Voice: Aggressive tone
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 7 (-2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 29000 sp. 1 Minor magic item.
Theirastra Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She usually wears her tan robe and has her rapier always slung over her shoulder. She has a long red ponytail with little hanging trinkets. Her brown unseeing eyes seem to look past you.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Theirastra grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Theirastra. She used her abilities to trick people and travel the world for free.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Athletic, Disciplined. Flaws: Disease, Insane. Bonds: Criminal record. Occupation: Jeweler
Voice: Sounds elderly
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2
Possessions: 300 gp. 1 Half-Plate.
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