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NPC Generator

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Advanced [show]


Golm Norton, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a small bristly mustache and wavy auburn hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Golm is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Body Guard arts, while his father instructed him in etiquette, music and courtly manner. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Entrepeneur, Joker. Bonds: Attractive, Family, Rich. Occupation: Body Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Golm Norton, Male Half-Orc Adept 5
Medium (6'5") Half-Orc, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)9 (-1) 11 (+0)12 (+1)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 500 gp. Blue star sapphire (1400 gp). Alexandrite (1100 gp).


Social Check DCs


Liftrasa Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her black hair is braided into rings. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: Prone to second guessing herself, she comes off as nervous. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: She was born in the north. Her mother was a soldier and died while she was still young. Liftrasa was left her mother's suit of armor and trained in its use and care. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and she wants nothing more than to rejoin the army

Flaws: Shy. Bonds: Rich, Family, Immigrant, Military. Occupation: Fletcher

Voice: Boston accent

Attributes [hide]

Liftrasa Morigak, Female Dwarf Warlock 2
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)13 (+1) 13 (+1)8 (-1)
Skills Perception +3, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 190 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Bertram Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is portly but not overly obese. His auburn hair is greasy and uncared for. He tend to wears goggles to shield his eyes.

Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is skeptical of what others tell him and is slow to trust.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly, Shy, Disease. Bonds: Rich. Occupation: Dilettante

Voice: Uses lots of figures of speech

Attributes [hide]

Bertram Goodearth, Male Halfling Barbarian 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 40 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)9 (-1) 18 (+4)8 (-1)
Skills Animal Handling +7, Investigation +2
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bune Fright, Female Tiefling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'9". She wears black trousers with yellow and grey striped suspenders. She wears various colorful collared shirts, and her gloved hand is found clutching a trident. Her hair is blue and curly. Her eyes are silver and she is always smoking a pipe.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Bune is combative with any and all who dare try her patience in the slightest.

History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She tends to her Roofer job now, and dutifully fulfills any obligations she has.

Motivation: Find a way to reverse the transformation of her sister; and balancing her hectic life and new roofer responsibilities is difficult

Ideals: Justice. Flaws: Antagonistic. Bonds: Military, Job, Family. Occupation: Roofer

Voice: Deep voice with rolling R's

Attributes [hide]

Bune Fright, Female Tiefling Cleric 8
Medium (5'9") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)12 (+1) 12 (+1)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 200 gp.


Social Check DCs


Ethereal Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has red fur. Her copper eyes lackadaisically let the world flow into them.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She enjoys reading and quiet.

History: She was born at the edge of vast plains. She has had some formal dancing training, and achieved minor success. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Regain custody of her daughter; and to reunite with her absent father

Ideals: Disciplined, Logical, Artistic. Bonds: Nature, Family. Occupation: Courier

Voice: Spanish accent

Attributes [hide]

Ethereal Running, Female Tabaxi Adept 1
Medium (6'0") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)15 (+2) 9 (-1)12 (+1)
Skills Athletics +1, Religion +4
Senses Passive Perception 9
Languages Common, Auran, Terran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Lance Southey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple brown robe with blue stripes complete with hood. His hair is auburn and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Further he is a bit of a stoner and is frequently out of it.

History: When he was but 5 years old his parents immigrated from the east. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He tends to his Doctor job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Flaws: Addict. Bonds: Immigrant, Attractive, Job, Criminal record. Occupation: Doctor

Voice: Indian accent

Attributes [hide]

Lance Southey, Male Human Commoner 8
Medium (5'9") Human, Neutral Evil (CR 8)
Armor Class 10
Hit Points 37 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Deception +4
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 1200 gp. Jeweled anklet (3000 gp). Old masterpiece painting (700 gp). 1 Minor magic item.


Social Check DCs


Senteq Timbers, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in earthy colors with a tan and yellow handkerchief worn on his left side. He wears a Stetson hat to cover his moderate length chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a very good compulsive liar and kleptomaniac.

History: He was born to loving parents in a slum to the south. He helped his mother out around the business and became quite the natural. He has worked as a Banker like his mother before him.

Motivation: Many orcs want him driven away; and he'd like to take his coworkers down a peg

Ideals: Joker. Bonds: Criminal record, Poor, Job, Enemies. Occupation: Banker

Voice: Draws out vowels

Attributes [hide]

Senteq Timbers, Male Gnome Sorcerer 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 26 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)17 (+3) 7 (-2)14 (+2)
Skills Deception +4, Investigation +5
Senses Passive Perception 8
Languages Common, Gnome, Goblin, Orc, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 8000 sp.


Social Check DCs


Adelard Callan, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his white hair up. His gray eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is used to getting what he wants. In part because he is a meticulous planner.

History: Adelard was born in the west. At a young age he loved to build and create. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Miner like his mother before him.

Motivation: He loathes his own lifestyle; and he is terrified, and will act out of fear

Ideals: Professionalism, Persistence. Flaws: Depressed, Fearful. Bonds: Poor. Occupation: Miner

Voice: Speaks like tongue is numb

Attributes [hide]

Adelard Callan, Male Half-Elf Paladin 5
Medium (5'8") Half-Elf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)18 (+4) 14 (+2)12 (+1)
Skills Investigation +7, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Gnome, Infernal, Gnoll, Draconic
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 4 Tanglefoot bags.


Social Check DCs


Ernest Nash, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He is physically well-built. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ernest took refuge in the large cave and found the beat up morningstar and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is unsatisfied with his job; and he has money and likes to spend it

Ideals: Joker. Bonds: Attractive, Job, Nature, Rich. Occupation: Fisher

Voice: American accent

Attributes [hide]

Ernest Nash, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)15 (+2) 12 (+1)12 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1400 sp.


Social Check DCs

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