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NPC Generator

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Advanced [show]


Gale Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her gray fur is lengthy and is close to two feet long. Her otherwise smooth face is marked with small tiny scars.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Justice, Gifted, Fighting. Flaws: Antagonistic. Bonds: Rich. Occupation: Unemployed

Voice: Forgets to breathe while speaking

Attributes [hide]

Gale Shore, Female Tabaxi Adept 9
Medium (5'1") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 54 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)15 (+2) 13 (+1)12 (+1)
Skills Animal Handling +4, Arcana +5
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123321

Possessions: Just what you see.


Social Check DCs


Glim Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Assassin. He is physically well-built. His silver hair is singed and shortened. He wears an eyepatch.

Personality: Glim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Impeccable. Flaws: Ugly. Bonds: Slave, Rich. Occupation: Assassin

Voice: Farmer accent

Attributes [hide]

Glim Albaratie, Male Gnome Monk 11
Small (3'3") Gnome, Neutral Good (CR 11)
Armor Class 11
Hit Points 72 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)12 (+1) 16 (+3)16 (+3)
Skills Deception +7, Religion +5
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: 1300 gp.


Social Check DCs


Odo Adley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a brown vest and prefers blue and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears a mask on his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gifted from a young age, Odo studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Slave, Job. Occupation: Interpreter

Voice: Thin and wheezing

Attributes [hide]

Odo Adley, Male Human Warlock 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 30000 cp. Silver chalice with lapis lazuli gems (120 gp). Sapphire pendant on gold chain (900 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.


Social Check DCs


Fargas Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with red colored cloaks and clothing. His hair is always cut to a buzz. His green eyes peer out from beneath his broad red hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with finding treasure.

History: Fargas was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. During his travels, Fargas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Fargas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Fargas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Flaws: Depressed, Disease. Bonds: Adventurer, Family, Job. Occupation: Architect

Voice: Farmer accent

Attributes [hide]

Fargas Goodbarrel, Male Halfling Rogue 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Athletics +4, History +4
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


Robbie Thorngage, Female Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a robe, a symbol of the sun god around her neck, and a quarterstaff on her belt, and a wedding ring on her left hand. She wears a Stetson hat to hide her balding. Her gray eyes have a joyful gleam in them most of the time.

Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Robbie was born with her father's beautiful face. She moved from fad to fad and when she turned 15 she discovered painting. She has never given up on her painting dream.

Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and someone believes her a fraud

Ideals: Fighting, Artistic. Bonds: In love, Enemies, Attractive. Occupation: Mayor

Voice: Nasally tone

Attributes [hide]

Robbie Thorngage, Female Halfling Commoner 2
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)7 (-2) 11 (+0)12 (+1)
Skills Arcana +0, Investigation +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Hupe Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears baggy white pantaloons and a tan scarf. His hair is cut close to his head. He has hazel eyes and a white hat with a tan feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Marshal, but he got bored and became a Sculptor. He ran away from his former home and has been making his living as a Sculptor for the past few years.

Motivation: Wishes to resurrect an old love; and to be a marshal again

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Military, Job, In love. Occupation: Sculptor

Voice: Gruff and masculine

Attributes [hide]

Hupe Whispermouse, Male Halfling Commoner 5
Small (3'1") Halfling, Chaotic Neutral (CR 5)
Armor Class 15
Hit Points 27 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 15 (+2)12 (+1) 18 (+4)15 (+2)
Skills Acrobatics +7, Deception +5
Senses Passive Perception 14
Languages Common, Halfling, Aquan
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +5

Possessions: 700 gp. 4 Alchemist’s fire.


Social Check DCs


Tree Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her black fur is lengthy and is close to two feet long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She never swears and excessively uses polite adverbs when speaking. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born in the south, but her parents moved at a very young age to the east. She took every job she could get her hands on, but the opportunities for Tabaxis in the south were limited. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has decided she is irredeemable

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Criminal record, Immigrant. Occupation: Mortician

Voice: Mousy voice

Attributes [hide]

Tree Blossom, Female Tabaxi Sorcerer 4
Medium (5'8") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 18000 cp. 1 Minor magic item.


Social Check DCs


Dayereth Withrethin, Male Elf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a worn and beaten armor. His chestnut hair is unkempt and raggedy. His eyes are brown and beady.

Personality: Dayereth speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He doesn't get along with people that don't share his tastes; and retire the richest man in the south

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Performer

Voice: Spits and sputters

Attributes [hide]

Dayereth Withrethin, Male Elf Sorcerer 2
Medium (4'8") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)13 (+1) 12 (+1)15 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1100 sp. Silver comb with moonstones (600 gp).


Social Check DCs


Purah Delight, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has no hair. She wears an eyepatch.

Personality: She likes to make people angry or surprised. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Purah took refuge in the ruined castle and found the beat up falchion and armor she uses now. She was always very intelligent and has formed a secret society of specialists.

Motivation: She's attracted to the PC; and she has passion for adventuring and risk

Ideals: Opinionated. Flaws: Ugly, Antagonistic, Secretive. Bonds: Nature. Occupation: Stylist

Voice: Squeaky

Attributes [hide]

Purah Delight, Female Tiefling Rogue 8
Medium (6'0") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 32 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)11 (+0) 16 (+3)9 (-1)
Skills Arcana +3, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs

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