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NPC Generator

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Advanced [show]


Akmen Destiny, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green cloak and cross-gartered red stockings. He has a moderate pudge and is not very fit. He wears his chestnut hair up. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the recently deceased. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Akmen was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Akmen and his spouse have recently divorced.

Motivation: Regain custody of his daughter.

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Family, Mentor. Occupation: Carter

Voice: Mumbles to self between sentences

Attributes [hide]

Akmen Destiny, Male Tiefling Druid 14
Medium (6'6") Tiefling, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 75 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Athletics +8, Persuasion +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 900 pp. Gold dragon comb with red garnet eye (400 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Gold cup set with emeralds (2000 gp). Carved bone or ivory statuette (10 gp). Jeweled anklet (2000 gp). Golden circlet with four aquamarines (5000 gp). Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). Old masterpiece painting (1800 gp). Old masterpiece painting (1800 gp). Fire opal pendant on a fine gold chain (1800 gp).


Social Check DCs


Baelitae Zheng, Female Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a lot of dark rich colors, with gold accents. Her auburn hair is kept up in a ponytail inside a Stetson hat. Her eyes are green and she is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Baelitae was born the youngest of three triplets. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has been saving her money to try and buy her sister's freedom.

Motivation: Doesn't want to be a Bellfounder and was forced into it by her family; and find a way to reverse the transformation of her sister

Flaws: Addict, Fearful. Bonds: Attractive, Family. Occupation: Bellfounder

Voice: Gruff and masculine

Attributes [hide]

Baelitae Zheng, Female Half-Elf Wizard 10
Medium (5'3") Half-Elf, Lawful Neutral (CR 10)
Armor Class 9
Hit Points 21 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 9 (-1)18 (+4) 17 (+3)6 (-2)
Skills Animal Handling +7, Nature +8
Senses Passive Perception 13
Languages Common, Elven, Giant, Druidic, Ignan, Auran
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444332000

Possessions: 1700 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). Sapphire pendant on gold chain (1500 gp). Solid gold idol (700 gp). Cloth of gold vestments (80 gp). Fire opal pendant on a fine gold chain (700 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Beast Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'10" and muscular, this eastern man likes to wear ponchos typically of a light brown in addition to tight pants. His black fur is unkempt and raggedy. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Overbrimming with self-confidence, Beast isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He does not trust anyone and sleeps with one eye open.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Beast took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Impeccable, Gifted. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Barkeep

Voice: Old thin voice

Attributes [hide]

Beast Candle, Male Tabaxi Commoner 7
Medium (6'10") Tabaxi, Neutral Good (CR 7)
Armor Class 13
Hit Points 38 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)14 (+2) 10 (+0)15 (+2)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Drogo Stanford, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and is dressed in earthy colors with a brown and tan handkerchief worn on his right side. He has a long chestnut beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Soapmaker but believes his peers are too gung-ho.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Soapmaker work with an outfit from a few towns over. Soapmaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 6 years.

Motivation: Wants to work out more often; and someone believes him a fraud

Ideals: Pacifist, Athletic. Flaws: Disease. Bonds: Enemies, Job. Occupation: Soapmaker

Voice: Hollow voice

Attributes [hide]

Drogo Stanford, Male Human Paladin 11
Medium (5'8") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 88 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)7 (-2) 8 (-1)15 (+2)
Skills Acrobatics +7, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2200 gp. Pink pearl (160 gp). Aquamarine (700 gp). Black pearl (700 gp). Emerald (700 gp). Deep blue spinel (700 gp). Malachite (15 gp). Star rose quartz (40 gp). Coral (160 gp). Red spinel (160 gp). Eye agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Bentley, Female Human [Permalink]

Personal [hide]

Description: This woman wears long strands of ruby and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and sports empty pouches on her belt. She is bald on top and has large chestnut tufts of hair around her ears. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is an amazing painter.

History: She was born in the west. Her psionic abilities were realized during a raid on her village. She now mingles about in high society.

Motivation: She has money and likes to spend it.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Healer

Voice: Low range voice

Attributes [hide]

Margery Bentley, Female Human Commoner 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)13 (+1) 10 (+0)15 (+2)
Skills Arcana +3, Performance +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 10 pp. 4 Alchemist’s fire.


Social Check DCs


Mara Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she sports tan clothing, slightly heavier than average wear. She keeps her long silver hair kept up in a rat tail. She is very pretty but has cold, dead eyes.

Personality: She can speak with the recently deceased. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Her mother raised her in a mountain cabin. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to trick people and travel the world for free.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Criminal record. Occupation: Guard

Voice: Shortens vowels

Attributes [hide]

Mara Arnuanna, Female Elf Cleric 3
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)18 (+4) 17 (+3)10 (+0)
Skills Medicine +5, Nature +6
Senses Passive Perception 13
Languages Common, Elven, Draconic, Gnome, Orc, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 200 gp.


Social Check DCs


Chem Principle, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'3" and has a large green mantle and cape that has been intricately interwoven into his brown robe. His left hand appears badly burned and disfigured. His purple hair is long and unkept. He wears a mask on his face.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Chem grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend.

Ideals: Justice. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Merchant

Voice: Strong lisp

Attributes [hide]

Chem Principle, Male Tiefling Sorcerer 11
Medium (6'3") Tiefling, True Neutral (CR 11)
Armor Class 13
Hit Points 53 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)8 (-1) 13 (+1)16 (+3)
Skills Acrobatics +7, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2600 gp. Aquamarine (1200 gp). Violet garnet (1200 gp). Brown-green garnet (110 gp). Fiery yellow corundum (800 gp). Zircon (70 gp). Rock crystal (70 gp). Onyx (70 gp). Rock crystal (70 gp). Smoky quartz (70 gp). Violet garnet (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Xappan Rumor, Male Tiefling [Permalink]

Personal [hide]

Description: He wears green painted combat armor at almost all times. He has a slight overbite and is overall scrawny. His blue hair is braided into rings. His eyes are likewise silver.

Personality: Xappan is depressed about a lot of things. He tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Xappan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Xappan. After months of barely getting by, Xappan managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Joker. Flaws: Depressed. Bonds: Rich, Criminal record. Occupation: Actor

Voice: Spits and sputters

Attributes [hide]

Xappan Rumor, Male Tiefling Expert 4
Medium (6'10") Tiefling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)17 (+3) 17 (+3)17 (+3)
Skills Athletics +2, Religion +5
Senses Passive Perception 13
Languages Common, Ignan, Celestial, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5

Possessions: 500 gp. Deep blue spinel (600 gp). Hematite (15 gp). Blue quartz (15 gp).


Social Check DCs


Whurdred Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a worn and beaten armor. Her hair, while still mostly golden, has prominent grey streaks. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She also is a firm believer in the womanly ideal.

History: A powerful wizard made her what she is. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Whurdred took refuge in the large cave and found the beat up axe and armor she uses now. She's since become an addict/alcoholic.

Motivation: Wants to work out more often; and to prove her worth to the world

Ideals: Athletic. Flaws: Addict, Shy, Impulsive. Bonds: Mentor. Occupation: Guard

Voice: Ums and uhs a lot

Attributes [hide]

Whurdred Battlehammer, Female Dwarf Aristocrat 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 40 gp. 1 Half-Plate.


Social Check DCs

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