Mantus Agility, Male Tiefling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He usually wears his black robe and has his quarterstaff always slung over his shoulder. His hair is silver and very short. He has several tiny amethyst earrings on each ear.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is skeptical of what others tell him and is slow to trust.
History: He was born a particularly ugly child, much to the horror of his parents. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and revenge
Flaws: Ugly, Shy. Bonds: Rich, Criminal record, Enemies. Occupation: Mercenary
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 48 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 400 gp. Iolite (20 gp). Smoky quartz (20 gp).
Grai Wakefield, Female Half-Orc [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown stubble. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a hunchback. She wears a deerstalker hat to cover her moderate length brown hair. She has gleaming, smiling green eyes.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Grai enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Grai hails from a village terrorized by gnolls. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She has built up a small fortune and can afford her own way.
Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and she wants to meet her childhood hero
Ideals: Justice. Flaws: Ugly, Hedonist. Bonds: Rich, Enemies, Adventurer. Occupation: Server
Voice: French accent
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 51 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 1200 gp.
Lone Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man wears a brown costume with the symbols of the sun god on his torso. His clothes are grease stained in places. His fur is short and cinnamon. His face is covered beneath a completely black helmet.
Personality: Abrasive and pushy, he has a hard time making friends. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. After a long history of fighting, Lone and his spouse have recently divorced.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Assassin
Voice: Soothing and warm
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 8)
Armor Class 11
Hit Points 52 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 300 gp. Hematite (16 gp). Golden yellow topaz (1100 gp). Jasper (30 gp). Jet (40 gp). Rock crystal (30 gp). Amethyst (40 gp).
Pyntle Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She wears bulky tan painted plate armor. Her attire stands in sharp contrast to her flail, which is beautifully polished and possesses an ornate carving of a rose on it. Her red hair has been sun bleached extensively. Her fair skin shows little sign of her aristocratic breeding.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. As long as the job gets done she does not care how it got done.
History: Pyntle hails from a village terrorized by goblins. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now spends her time doing works of charity.
Motivation: Revenge; and she wants revenge against goblins
Ideals: Philantrophist, Professionalism, Entrepeneur. Bonds: Attractive, Enemies. Occupation: Doctor
Voice: Draws out vowels
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Orc, Celestial
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Merihim Sanity, Male Tiefling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light green in addition to tight pants. He has wavy blue hair. His eyes are likewise silver. His teeth are yellowed and unaligned.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born a particularly ugly child, much to the horror of his parents. While studying, he fell in love. They married and had a son. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions; and wishes to resurrect an old love
Ideals: Philantrophist, Fighting. Flaws: Ugly, Impulsive. Bonds: In love, Religious. Occupation: Bellfounder
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Jade (130 gp).
Sarah Bentley, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft pastel waves gently in the breeze. Her hair is silver and very short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Sarah is combative with any and all who dare try her patience in the slightest.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Justice. Flaws: Insane, Antagonistic. Bonds: Rich, Religious. Occupation: Marshal
Voice: Squeaky
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 18 (+4) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 240 gp.
Guy Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'10" and wears violet leather gloves, a violet jacket, and tight pants. He has a long white beard with little hanging trinkets. He wears an eyepatch.
Personality: He is overprotective of those who hire his services. He would rather hide behind his crafts than deal with other people.
History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal writing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Guardian, Rich. Occupation: Farmer
Voice: Raspy
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 100 gp. Fiery yellow corundum (1500 gp). Azurite (11 gp). Brown-green garnet (70 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Zanna Leffery, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'3". She is wearing a tight tan one piece outfit complete with pants, hood, and a cape. Her black hair is braided into rings. Her eyes are amber and beady.
Personality: Abrasive and pushy, she has a hard time making friends. She takes great joy in being the best Mayor in town.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has achieved small success as a Mayor.
Motivation: Sabotage a competitor; and she has a rivalry with the church that dominates her actions
Flaws: Ugly, Antagonistic. Bonds: Job, Religious, Nature. Occupation: Mayor
Voice: Prounounces S like Z
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 19 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 10000 cp.
Herleva Soames, Female Human [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. Her attire stands in sharp contrast to her crossbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her black hair is cut jaggedly and amateurishly. Her eyes are likewise violet.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has a minor phobia of water and hates getting wet.
History: She was born in the south. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Philantrophist, Justice, Impeccable. Flaws: Fearful. Bonds: Immigrant. Occupation: Sculptor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: Rose (20 gp).
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