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NPC Generator

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Advanced [show]


Sumnes Selevarun, Female Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Elf, and stands approximately 5'5". She wears tight fighting clothing, which leaves very little to the imagination, and her gloved hand is found clutching a ceremonial dagger. She has wavy black hair. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the east her family was never financially stable. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Sumnes took refuge in the large cave and found the beat up ceremonial dagger and armor she uses now. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sumnes fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels threatened by others.

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Poor, Nature. Occupation: Shipwright

Voice: Shortens vowels

Attributes [hide]

Sumnes Selevarun, Female Elf Druid 3
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Myria Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: This woman stands a little under 3'0" and is a bit bulky. She is very muscular particularly in the legs. She is wearing a perfectly clean shirt and pair of pants. She wears her hair in dreadlocks. Her green eyes dart from person to person.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Flattery will make her almost putty in your hands.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her childhood dream was to be a Bricklayer, but she was a colossal failure. She has set out to sabotage the competition.

Motivation: To settle down with her crush; and to find somewhere to settle down

Flaws: Mundane, Selfish. Bonds: Attractive, Job, Has a crush. Occupation: Tailor

Voice: Laughs frequently while speaking

Attributes [hide]

Myria Greenbottle, Female Halfling Fighter 2
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)17 (+3) 7 (-2)10 (+0)
Skills Perception +0
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Infernal, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 900 sp. 1 Holy water.


Social Check DCs


Bilga Thornton, Female Half-Orc [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed axe, just in case, marred by teas. Her black hair is wavy and long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She dislikes all the random violence that takes place in the north. Further she is a bit of a stoner and is frequently out of it.

History: The child of a Mercenary, who enjoyed hunting, Bilga was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bilga took refuge in the old dungeon and found the beat up axe and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is not mentally stable, and does not behave rationally; and revenge

Ideals: Pacifist. Flaws: Ugly, Insane, Addict. Bonds: Nature. Occupation: Doctor

Voice: Soft and mumbly

Attributes [hide]

Bilga Thornton, Female Half-Orc Cleric 3
Medium (5'3") Half-Orc, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)11 (+0) 15 (+2)9 (-1)
Skills Acrobatics +1, Intimidation +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 100 gp.


Social Check DCs


Cory Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior, and sports empty pouches on his belt. His red hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is able to make almost anything out of random pieces of junk.

History: Cory hails from a village terrorized by giants. In his 10th year, his parents were killed by a giants raid, leaving Cory alone in the world. After a stint in an orphanage, he was adopted. He is searching for what he claims is his rightful reward.

Motivation: To protect his home; and he wants revenge against giants

Ideals: Fighting, Gifted. Bonds: Attractive, Enemies, Adventurer, Guardian. Occupation: Animal Trainer

Voice: Can't modulate volume

Attributes [hide]

Cory Staurheim, Male Human Monk 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 7
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 14 (+2)11 (+0) 16 (+3)14 (+2)
Skills Intimidation +5, Sleight of Hand +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +0 / 2d8-3, Grapple +1

Possessions: 700 gp. Cloth of gold vestments (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tarhun Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing the road beaten gear of a warrior. He wears a wide-brimmed hat to cover his moderate length copper crest. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Tarhun is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the north to a Locksmith, Tarhun learned a great deal about his father's area of expertise. In his 12th year, his parents were killed by a illithids raid, leaving Tarhun alone in the world. After a stint in an orphanage, he was adopted. He became a Locksmith soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family, Job, Enemies. Occupation: Locksmith

Voice: Hissing voice

Attributes [hide]

Tarhun Grrrmmballhyst, Male Dragonborn Monk 5
Medium (6'6") Dragonborn, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)13 (+1) 9 (-1)15 (+2)
Skills Athletics +6
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6

Possessions: 5000 sp. Deep blue spinel (1000 gp). Golden yellow topaz (1000 gp). Alexandrite (1000 gp). Hematite (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kildrak Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. His blonde hair is braided into rings. His eyes are hazel and he is always smoking a pipe.

Personality: He is business-like. He takes instructions and follows them to the letter. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Kildrak was raised in a hard working conservative environment. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the west, certain he would find work there.

Motivation: He has money and likes to spend it; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism, Gifted. Bonds: Rich, Immigrant, Job, Religious. Occupation: Priest

Voice: Strong lisp

Attributes [hide]

Kildrak Brawnanvil, Male Dwarf Expert 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)7 (-2) 14 (+2)6 (-2)
Skills Investigation +0, Religion +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 50 gp.


Social Check DCs


Rosamund Rayden, Female Human [Permalink]

Personal [hide]

Description: A 4'9" southern woman, she wears a brown costume with the symbols of strength on her torso. Her hair is short and white. Her green eyes lackadaisically let the world flow into them.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is lazy and tries to find solutions quickly.

History: She was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Rosamund has worked very hard to control her curse. She now mingles about in high society.

Motivation: She's looking for her big break; and she desires power and/or immortality

Ideals: Joker. Flaws: Lazy, Disease. Bonds: Rich, Adventurer. Occupation: Bellfounder

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Rosamund Rayden, Female Human Adept 4
Medium (4'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)13 (+1) 15 (+2)14 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 300 gp. Carnelian (50 gp). Red-brown spinel (150 gp). Coral (150 gp).


Social Check DCs


Nija Pandaemonium, Female Tiefling [Permalink]

Personal [hide]

Description: This malnourished woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is blue and curly. Her eyes are likewise white.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She is a great chef.

History: She was born in the south, but her parents moved at a very young age to the east. Her family was turned out during the war. She and her family wandered south to less war torn lands. She left for the south, certain she would find work there.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic, Gifted. Flaws: PTSD. Bonds: Poor, Immigrant. Occupation: Servant

Voice: Rolls R's

Attributes [hide]

Nija Pandaemonium, Female Tiefling Adept 7
Medium (5'3") Tiefling, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)14 (+2) 13 (+1)16 (+3)
Skills Intimidation +6, Survival +4
Senses Passive Perception 11
Languages Common, Aquan, Giant
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1000 gp. A small bag of saffron. (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). Gold music box (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Syllin Aloro, Female Elf [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, she is an attractive figure. She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her chestnut hair is lengthy and is close to two feet long. Her brown eyes lackadaisically let the world flow into them.

Personality: She is extraordinarily eccentric. She never wears the same outfit twice, unless she absolutely has to.

History: When she was but 3 years old her parents immigrated from the south. She has had some formal singing training, and achieved minor success. She moves from town to town, unable to find a place to settle.

Motivation: To clean up the streets; and she is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane. Bonds: Poor, Attractive, Immigrant. Occupation: Bricklayer

Voice: Tuts and clicks tongue

Attributes [hide]

Syllin Aloro, Female Elf Adept 3
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)13 (+1) 16 (+3)6 (-2)
Skills Insight +5, Religion +3
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp. 1 Masterwork studded leather.


Social Check DCs

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