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NPC Generator

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Advanced [show]


Bidreked Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears professional attire. His bronze crest is thinning but still full. His fierce red eyes like to dwell on things.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He comes from a rich western family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mayor. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has money and likes to spend it; and meet up once more with his childhood friend

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer, Rich. Occupation: Armorer

Voice: Slurs words

Attributes [hide]

Bidreked Raghthroknaar, Male Dragonborn Cleric 9
Medium (6'1") Dragonborn, Lawful Good (CR 9)
Armor Class 13
Hit Points 59 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)7 (-2) 9 (-1)11 (+0)
Skills Investigation +1, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 16000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ekemon Flight, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He dresses well, wearing green shirts, loose pants, and blazers most of the time. His blue hair, when down, is lengthy. He is very pretty but has cold, dead eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. As long as the job gets done he does not care how it got done.

History: He was raised by priests from a young age. His childhood dream was to be a Scribe, but he was a colossal failure. He then took over the family business and is one of the better Navigator for hire.

Motivation: Wants to open a new tavern; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Professionalism. Bonds: Attractive, Job, Religious, Mentor. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

Ekemon Flight, Male Tiefling Monk 10
Medium (5'3") Tiefling, Chaotic Good (CR 10)
Armor Class 9
Hit Points 29 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)11 (+0) 13 (+1)20 (+5)
Skills Arcana +4, Insight +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Murook Kimberly, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a shirt that is too small, which lets her gut show, with a ratty white coat over it. Her blonde hair is smooth and relatively long. Her brown eyes peer out from beneath her top white hat.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. The war was a terrible time for her, and Murook does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: The child of southern immigrants she idolized her father. Through the years after Murook was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Murook's father didn't care for her much, and the feeling was mutual. She left for the south, certain she would find work there.

Motivation: She feels kind of lost in life; and she wants nothing more than to rejoin the army

Flaws: Ugly, Antagonistic, Depressed. Bonds: Immigrant, Military. Occupation: Performer

Voice: Low rumbling, strings words together

Attributes [hide]

Murook Kimberly, Female Half-Orc Barbarian 2
Medium (5'3") Half-Orc, Neutral Evil (CR 2)
Armor Class 13
Hit Points 23 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 14 (+2)12 (+1) 9 (-1)10 (+0)
Skills Acrobatics +5, Survival +1
Senses Passive Perception 9
Languages Common, Orc, Infernal
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4

Possessions: 7000 cp.


Social Check DCs


Senteq Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: This man wears tan trousers with red and brown striped suspenders. He wears various colorful collared shirts. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His hair is short and red. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of a Cartwright, who enjoyed hunting, Senteq was taken on many hunting expeditions. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Money/treasure.

Ideals: Artistic. Bonds: Rich, Nature, Job. Occupation: Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Senteq Lingenhall, Male Gnome Cleric 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)12 (+1) 7 (-2)13 (+1)
Skills Arcana +3, Athletics +2
Senses Passive Perception 8
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 11000 sp. 1 Hourglass. 1 Good lock. 1 Hourglass.


Social Check DCs


Gerard Holton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tattered old clothes. He has auburn hair. His fierce violet eyes like to dwell on things.

Personality: He is fixated on the number 72. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to loving parents in a slum to the west. His divine abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Blacksmith

Voice: Soothing and warm

Attributes [hide]

Gerard Holton, Male Human Aristocrat 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)8 (-1) 12 (+1)10 (+0)
Skills Persuasion +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp. 1 Silk rope.


Social Check DCs


Aym Vigil, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her red hair, when down, is lengthy. Her skin is flawless and her gold eyes scan people very quickly.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Aym is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Aym lived on a farm with her father, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.

Motivation: An old rival family wants her found; and to reunite with her absent father

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Family. Occupation: Seamstress

Voice: Middle-eastern accent

Attributes [hide]

Aym Vigil, Female Tiefling Sorcerer 3
Medium (5'4") Tiefling, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 1100 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Efferil Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He dresses well, typically a more casual-formal manner. He keeps his brown hair in a pixie cut. His gray eyes are passionate and lively.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the east. His father took him hunting and taught him how to get in the mind of other creatures. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Someone believes him a fraud.

Ideals: Extrovert. Bonds: Attractive, Enemies, Immigrant, Nature. Occupation: Glassblower

Voice: Thin and wheezing

Attributes [hide]

Efferil Rothenel, Male Half-Elf Ranger 15
Medium (5'1") Half-Elf, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 61 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)14 (+2) 14 (+2)13 (+1)
Skills Perception +7, Persuasion +6
Senses Passive Perception 16
Languages Common, Elven, Aquan, Celestial
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502111

Possessions: 8000 gp. Blue star sapphire (900 gp). Chalcedony (30 gp). Deep blue spinel (900 gp). Pink pearl (50 gp). Obsidian (9 gp). Emerald (900 gp). Citrine (30 gp). Deep blue spinel (900 gp). Brown-green garnet (50 gp). Carnelian (30 gp). Violet garnet (900 gp). Freshwater pearl (9 gp). Blue quartz (9 gp). Peridot (30 gp). Obsidian (9 gp). Red-brown spinel (50 gp). Carnelian (30 gp). Fire opal (900 gp). Banded agate (9 gp). Lapis lazuli (9 gp).


Social Check DCs


Ozyman Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing the road beaten gear of a warrior. His brown hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Ozyman was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help; and to prove his worth to the world

Ideals: Fighting. Flaws: Ugly, Disease, Impulsive. Bonds: Poor. Occupation: Mercenary

Voice: German accent

Attributes [hide]

Ozyman Smoothhands, Male Halfling Barbarian 15
Small (2'10") Halfling, True Neutral (CR 15)
Armor Class 15
Hit Points 149 (15d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 18 (+4)3 (-4) 14 (+2)13 (+1)
Skills Athletics +6, Religion +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4

Possessions: 1000 gp. Zircon (50 gp). Onyx (50 gp). Deep green spinel (110 gp). Rhodochrosite (13 gp). Golden yellow topaz (1300 gp). Star rose quartz (50 gp). Hematite (13 gp). Deep blue spinel (1300 gp). Sard (50 gp). Lapis lazuli (13 gp). Sard (50 gp). White opal (1600 gp). Blue quartz (13 gp). Black star sapphire (1600 gp). Alexandrite (1300 gp). Red spinel (110 gp). Jet (110 gp).


Social Check DCs


Tomi Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears bulky red painted plate armor. His white hair is slicked back into a classic pompadour. He has violet eyes and a red hat with a black feather.

Personality: A skeptical and narcissistic man, Tomi's first love is himself. His second love is also himself. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to work out more often

Ideals: Athletic, Impeccable, Logical, Gifted. Flaws: Disease. Occupation: Spy

Voice: Relaxed voice

Attributes [hide]

Tomi Brightmoon, Male Halfling Fighter 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 26 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 8 (-1)16 (+3) 16 (+3)11 (+0)
Skills Nature +6, Performance +3
Senses Passive Perception 13
Languages Common, Halfling, Orc, Gnome, Druidic
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: Just what you see.


Social Check DCs

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