Tordrid Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: She wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bastard sword, just in case. She sports a flattop hair cut. She has amber eyes.
Personality: She has a massive crush on the younger sibling of the Shoemaker who has hired her part-time. She would rather hide behind her crafts than deal with other people.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has gone from town to town working and never settling down anywhere, but has fallen for a local Bounty Hunter. She hasn't told them the truth, but wants to settle down with them.
Motivation: She would like to get married and retire; and she wants to get laid
Ideals: Artistic. Flaws: Shy. Bonds: Has a crush, Rich, Religious. Occupation: Shoemaker
Voice: Excited and jittery
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 11)
Armor Class 10
Hit Points 60 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
Possessions: 1800 gp. Star rose quartz (30 gp). Tiger eye turquoise (12 gp). Coral (130 gp). Golden yellow topaz (800 gp). White pearl (130 gp). Pink pearl (130 gp). Lapis lazuli (12 gp).
Griselda Carlyle, Female Human [Permalink]
Personal [hide]
Description: This woman stands a little under 5'5" and is a bit bulky. She is very muscular particularly in the legs. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her long chestnut hair is drawn into a two foot long braid. Her eyes, though not visible through her cowl, are blue.
Personality: Always inclined to offer people food she seems plenty friendly. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Griselda was born the youngest of three triplets. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She has been saving her money to try and buy her sister's freedom.
Motivation: Wants to open a new tavern; and regain custody of her son
Ideals: Philantrophist, Entrepeneur. Bonds: In love, Family, Job. Occupation: Guard
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 40 gp. Coral (50 gp).
Leshanna Meliamne, Female Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her brown hair has been sun bleached extensively. She has violet eyes and a tan hat with a brown feather.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She believes the world needs to unite to get rid of illithids once and for all.
History: Leshanna was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She married young, but lost her spouse to illithids. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She wants revenge against illithids.
Ideals: Athletic, Logical. Flaws: Depressed. Bonds: Poor, Enemies. Occupation: Barrister
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 sp. Aquamarine (800 gp). Aquamarine (800 gp).
Tiaathque Berevan, Female Elf [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized blue coat. She carries a battered trident and tarnished mace as well. Her brown hair is lengthy and is close to two feet long. Her eyes are green and she is always smoking a pipe.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: From birth she was tutored by a cruel and relentless mentor. From her teen years she was always beautiful and desirable, so people have always doted on her. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To prove her worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Mentor. Occupation: Ruler
Voice: Posh accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 56 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Halfling
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 |
Possessions: 1000 gp. Amethyst (90 gp).
Damaia Pain, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her purple hair, when down, is lengthy. Her black eyes dart around the room hyper actively observing anyone and anything.
Personality: This woman loves poetry and to teach people poetry more than just about anything. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Banker arts, while her mother instructed her in etiquette, music and courtly manner. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Further expansion of business; and she's repulsed by the pc
Ideals: Artistic, Justice. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Banker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 47 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. 1 Minor magic item.
Alex Huckabee, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and he perpetually has his scythe ready. His brown hair has been sun bleached extensively. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is a Carter first and foremost. He believes firmly that knowledge should be universal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His father raised him in a mountain cabin. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He tends to his Carter job now, and dutifully fulfills any obligations he has.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Job, Nature. Occupation: Carter
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Infernal, Ignan, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Solid gold idol (200 gp).
Reynard Snape, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'7" and is well dressed, constantly wearing a brown suit, violet shirt, and black tie. His left hand appears badly burned and disfigured. His hair, while still mostly red, has prominent grey streaks. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with a lost civilization.
History: His mother raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He was granted druidic powers by his dying brother.
Motivation: A need for knowledge about a nearby landmark; and a strong sense of loyalty to halfling people
Ideals: Gifted. Flaws: Racist. Bonds: Adventurer, Nature. Occupation: Cook
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 11)
Armor Class 7
Hit Points 39 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 8 (-1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +1 / 3d8-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2700 gp. Moss agate (10 gp). Carnelian (50 gp). Eye agate (10 gp). Golden pearl (140 gp).
Bree Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a faded coat and loose pants complete with top hat. Her black hair has been sun bleached extensively. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: The child of a Glassblower, who enjoyed hunting, Bree was taken on many hunting expeditions. When money was particularly tight she was walking through alleys when she overheard a Marshal hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Days after completing her studies, news broke out that her hometown was attacked by illithids. Bree was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: To prove her worth to the world; and someone believes her a fraud
Ideals: Artistic. Flaws: Impulsive. Bonds: Enemies, Nature, Poor. Occupation: Marshal
Voice: Old thin voice
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 50 pp.
Aelar Amastacia, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He pushes his goals aggressively. He is also a coward if confronted.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Revenge; and he feels threatened by others
Ideals: Passionate, Gifted. Flaws: Fearful. Bonds: Attractive, Enemies. Occupation: Ploughman
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 13)
Armor Class 12
Hit Points 53 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Druidic, Draconic
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 5 |
Possessions: 1000 gp. Sapphire pendant on gold chain (1800 gp). Gold dragon comb with red garnet eye (1400 gp). Solid gold idol (400 gp). A roughly beaten golden orb (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!