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NPC Generator

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Advanced [show]


Nordak Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'3" has a big stupid grin on his face most of the time. He usually wears his grey robe and has his shortspear always slung over his shoulder. He keeps his long blonde hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Nordak is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the south to a Laborer, Nordak learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. Recently the stress of being a Laborer has made it difficult for him to sleep.

Motivation: Nothing but the best is good enough for him; and his spouse's relatives view him with great suspicion

Ideals: Impeccable. Flaws: Insomniac. Bonds: Attractive, Family, Job. Occupation: Laborer

Voice: American accent

Attributes [hide]

Nordak Dankil, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 13 (+1)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 280 gp. 1 Good lock.


Social Check DCs


Andry Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This late middle aged woman wears bulky white painted plate armor and is in decent physical shape. She has a long blonde ponytail with little hanging trinkets. She has gray eyes and a white hat with a brown feather.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: When she was but 7 years old her parents immigrated from the south. Her parents enrolled her in a Wizard school at a young age so that she could practice her necromantic talents. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Gifted, Persistence. Flaws: Shy. Bonds: Immigrant, Rich. Occupation: Sellsword

Voice: Australian accent

Attributes [hide]

Andry Warmwater, Female Halfling Wizard 10
Small (3'1") Halfling, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 55 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +5, Medicine +6
Senses Passive Perception 12
Languages Common, Halfling, Orc, Terran
Attacks Melee +2 / 3d6-2, Ranged +5 / 3d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444433

Possessions: 17000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lidda Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: A 2'11" northern woman, she wears rags and sports a simple walking cane. Her hair is white and curly. Her gray eyes lackadaisically let the world flow into them.

Personality: Lidda is depressed about a lot of things. She tends to be a nihilist. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Lidda was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. Before the accident, she was one of the most outspoken anti-Tiefling activists. She was mortally wounded, saved by a kind and fast-acting Tiefling doctor. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To clean up the streets; and meet up once more with her childhood friend

Flaws: Depressed, Racist. Bonds: Poor, Enemies, Adventurer, Guardian. Occupation: Stableman

Voice: German accent

Attributes [hide]

Lidda Honeypot, Female Halfling Warrior 9
Small (2'11") Halfling, Neutral Evil (CR 9)
Armor Class 13
Hit Points 84 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)5 (-3) 13 (+1)15 (+2)
Skills Intimidation +5, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 90000 cp. Lapis lazuli (7 gp). Blue quartz (7 gp). Hematite (7 gp).


Social Check DCs


Odo Law, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, blue shirt, and green tie. He has a moderate pudge and is not very fit. He has no hair. His otherwise smooth face is marked with small tiny scars.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of a Bellfounder, who enjoyed hunting, Odo was taken on many hunting expeditions. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hasn't been sleeping well lately.

Motivation: He feels threatened by others.

Flaws: Ugly, Emotional, Impulsive, Fearful. Bonds: Nature. Occupation: Tanner

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Odo Law, Male Human Adept 2
Medium (6'6") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)12 (+1) 14 (+2)4 (-3)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Freshwater pearl (16 gp). Sard (30 gp). Silver pearl (80 gp).


Social Check DCs


Malquis Sandoval, Female Half-Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 5'4". She is dressed in an above average manner. She wears a top hat to cover her moderate length golden hair. Her amber unseeing eyes seem to look past you.

Personality: She is a Laborer first and foremost. She believes firmly that knowledge should be universal. She always tries to repair and not replace. It was this mentality that drove her into the Laborer business.

History: She was born to a criminal king-pin and mafia family Her childhood dream was to be a Bounty Hunter, but she was a colossal failure. She now owns her own business.

Motivation: Balancing her hectic life and new Laborer responsibilities is difficult; and she'd like to take her coworkers down a peg

Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Job, Criminal record. Occupation: Laborer

Voice: Stutters

Attributes [hide]

Malquis Sandoval, Female Half-Elf Paladin 5
Medium (5'4") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)13 (+1) 8 (-1)10 (+0)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Violet garnet (1300 gp). Sardonyx (40 gp). Azurite (5 gp).


Social Check DCs


Sindri Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He wears just a tan suit. He carries with him a set of maces on his belt, each one with a ruby on the hilt. His feathered hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is fixated on the number 69. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Sindri enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was always a brilliant, if unscrupulous mind. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical. Flaws: Ugly, Insane, Hedonist. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Sindri Loofollue, Male Gnome Barbarian 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 49 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 18 (+4)15 (+2) 9 (-1)10 (+0)
Skills Nature +4, Performance +2
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Aquan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Backpack.


Social Check DCs


Pog Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his silver hair up in a very large beehive style do. His eyes are a pleasant violet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Emotional, Insane. Bonds: Criminal record. Occupation: Roofer

Voice: Middle-eastern accent

Attributes [hide]

Pog Wildwander, Male Gnome Warrior 3
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1700 sp.


Social Check DCs


Eiravel Raethran, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. He has relatively light skin and is very physically imposing due to his abundance of muscles. He is bald on top and has large blonde tufts of hair around his ears. His violet eyes peer out from beneath his feathered blue hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Animals are drawn to him, and he is able to talk to them.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Eiravel took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He was granted psionic powers by his dying sister.

Motivation: Retire the richest man in the north; and to protect his home

Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Nature. Occupation: Butcher

Voice: Draws out vowels

Attributes [hide]

Eiravel Raethran, Male Elf Ranger 13
Medium (5'0") Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 80 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)15 (+2) 11 (+0)14 (+2)
Skills Insight +4, Performance +6
Senses Passive Perception 10
Languages Common, Elven, Ignan, Goblin
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 100 pp. 1 Medium magic item.


Social Check DCs


Edge Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She typically wears brown cloth garments or leather armor. Her fur is short and red. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Energy wise she seems alert and responsive.

History: From birth she was tutored by a cruel and relentless mentor. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Due to her spouse's obsession with being a Body Guard they were divorced and she won custody of their son. She worked as a Fortune-teller, and she later adopted a second son.

Motivation: To find somewhere to settle down; and doesn't want to be a fortune-teller and was forced into it by her family

Ideals: Professionalism. Flaws: Ugly, Mundane. Bonds: Mentor, Family. Occupation: Fortune-teller

Voice: Sore throat, cough

Attributes [hide]

Edge Buttons, Female Tabaxi Fighter 6
Medium (5'8") Tabaxi, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 51 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills Arcana +3, Athletics +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp. Sard (70 gp). Sardonyx (70 gp).


Social Check DCs

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