Quilla Dunben, Female Gnome [Permalink]
Personal [hide]
Description: 3'4" and muscular, this western woman dresses in blue turtlenecks beneath a red coat with tan slacks. Her hair is silver and curly. Her eyes are amber and catlike.
Personality: She can speak with the recently deceased. Energy wise she seems alert and responsive.
History: Born in the west to a Cartwright, Quilla learned a great deal about her mother's area of expertise. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has achieved small success as a Cartwright.
Motivation: Wants to open a new tavern; and she is unsatisfied with her job
Ideals: Athletic, Gifted, Professionalism. Bonds: Job, Rich. Occupation: Cartwright
Voice: Jamaican accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 3)
Armor Class 14
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Lagazi Watson, Female Half-Orc [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her golden hair is braided into rings. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: Confrontational and typically high on some drug or another. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born in the north. She moved out east to avoid the crime she committed. She used her abilities to trick people and travel the world for free.
Motivation: Meet up once more with her childhood friend; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Entrepeneur. Flaws: Addict. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Dilettante
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Half-Orc, True Neutral (CR 6)
Armor Class 13
Hit Points 61 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 gp.
Feldûsh Milton, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man prefers to wear white pants and tee shirts, and a wedding ring on his right hand. His hair is blonde, silky, and of moderate length. He has a tattooed face.
Personality: Stoic and calm, he prefers to meditate than take action. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of a Adventurer, who enjoyed hunting, Feldûsh was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Feldûsh took refuge in the ruined castle and found the beat up whip and armor he uses now. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved.
Ideals: Disciplined, Optimist. Bonds: In love, Attractive, Nature. Occupation: Dilettante
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 28 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Ignan, Elven
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
Possessions: 800 gp. 1 Minor magic item.
Ilanis Aloro, Female Half-Elf [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her chestnut hair is still thick. Her otherwise smooth face is marked with small tiny scars.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She does not trust anyone and sleeps with one eye open.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Engraver for hire.
Motivation: She is wracked by social anxiety; and she'd like to take her coworkers down a peg
Ideals: Optimist, Artistic. Flaws: Insomniac, Fearful. Bonds: Job. Occupation: Engraver
Voice: Boston accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: Just what you see.
Balimaar Alston, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He prefers to wear brown clothing when he does not wear armor. He wears a colorful flower in his white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses divination through singing.
History: He was born on a small isolated farm. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants a kiss.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Nature, Has a crush. Occupation: Roofer
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 900 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Andraste Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail. Her silver hair is heavily combed to the left. Her eyes are green.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Andraste lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.
Motivation: An old rival family wants her found; and she has passion for adventuring and risk
Flaws: Sensitive. Bonds: Adventurer, Family. Occupation: Architect
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 6)
Armor Class 11
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 100 gp. Silver comb with moonstones (500 gp). Silver comb with moonstones (500 gp). 1 Minor magic item.
Heian Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. His brown hair is slicked back into a classic pompadour. His eyes are hazel and catlike.
Personality: He never swears and excessively uses polite adverbs when speaking. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Heian was born the youngest of three triplets. His father was a soldier and died while he was still young. Heian was left his father's suit of armor and trained in its use and care. He has been saving his money to try and buy his brother's freedom.
Motivation: He is content; and find a way to reverse the transformation of his brother
Ideals: Optimist. Flaws: Fearful, Mundane. Bonds: Family, Military. Occupation: Stableman
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 60 pp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Drusilia Rothenel, Female Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She dresses like a well dressed Barber does. Her hair is cut close to her head. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She also has developed a complete distrust of the Navigator profession.
History: Born to a Navigator, her mother struggled to pay the bills. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Balancing her hectic life and new Barber responsibilities is difficult.
Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Job, Poor. Occupation: Barber
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 5 (-3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 150 gp.
Unvera Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and is generally well dressed albeit a few years behind the times. She wears a wide-brimmed hat to hide her balding. She wears round tiny glasses practically rammed into her face.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was raised in a white middle class family as the only child. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She has drifted from career to career and currently works as a Tailor.
Motivation: Wants to open a new tavern.
Ideals: Joker, Gifted. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Tailor
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 37000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
