Don Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears yellow trousers with brown and black striped suspenders. He wears various colorful collared shirts. His golden hair is styled in orderly dreadlocks. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.
History: Don lived on a farm with his mother, near the main road leading to a nearby town. His mother took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend.
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family, Nature. Occupation: Mason
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 4)
Armor Class 9
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 42000 sp. 1 Disguise kit. 1 Small steel mirror. 1 Masterwork manacles. 1 Masterwork Musical instrument.
Hrathy Roscoe, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a white collared shirt and red skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt. With wild black hair. She wears a mask on her face.
Personality: She will rave to anyone who will listen. She is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: She was born in the west, but her parents moved at a very young age to the east. When money was particularly tight she was walking through alleys when she overheard a Dyer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She moves from town to town, unable to find a place to settle.
Motivation: She is not mentally stable, and does not behave rationally; and elven compassion
Ideals: Athletic. Flaws: Insane, Racist. Bonds: Immigrant, Poor. Occupation: Dyer
Voice: Russian accent
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 37 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 6 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 700 gp. Deep green spinel (140 gp). Hematite (5 gp). Emerald (900 gp).
Agnes Jacobs, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears grey leather gloves, a grey jacket, and tight pants. She wears her blonde hair down. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: Overbrimming with self-confidence, Agnes isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. Flattery will make her almost putty in your hands.
History: Agnes was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Painter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has achieved small success as a Painter.
Motivation: Sabotage a competitor.
Ideals: Impeccable. Flaws: Ugly, Selfish. Bonds: Poor, Job. Occupation: Painter
Voice: Aggressive tone
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 140 gp. 1 Banded mail.
Krimmon Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is physically well-built. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He snorts whenever he laughs or is feeling confident. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Shoemaker, but he got bored and became a Stableman. He then took over the family business and is one of the better Stableman for hire.
Motivation: He would like to get married and retire; and wants his loneliness to end
Bonds: Adventurer, Poor, Job, Has a crush. Occupation: Stableman
Voice: Mousy voice
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 57 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theriatis Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents, and carries longswords. He has a small bristly mustache and wavy silver hair. His eyes are violet and catlike.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in a small village he learned the ways of the warrior from his father. Through the years after Theriatis was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Theriatis's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Theriatis and his spouse have recently divorced.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Farmer
Voice: Irish accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Amber (70 gp).
Rolen Berevan, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who is typically in his Actor uniform. His brown hair, when down, is lengthy. His blue eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a Fletcher, his mother struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hasn't been sleeping well lately.
Motivation: Many gnolls want him driven away; and balancing his hectic life and new actor responsibilities is difficult
Ideals: Joker. Flaws: Insomniac. Bonds: Job, Enemies, Poor. Occupation: Actor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 gp.
Dell Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing a long, red cloak, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'8" when asserting herself. Her red hair, when down, is lengthy. Her gray unseeing eyes seem to look past you.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She feeds upon the attention of others.
History: Dell was born with her father's beautiful face. Her homeland was ravaged by war and she spent much of her life rebuilding it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dell fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Fighting. Flaws: Disease, PTSD. Bonds: Attractive, Job. Occupation: Architect
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 51 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: Star rose quartz (80 gp). Obsidian (11 gp). White pearl (110 gp).
Anthony Asheton, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and dresses in collared shirts and wears a proper scarf over his head. His skin is also unnaturally pale. His hair is blonde and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is harsh and unforgiving.
History: Anthony hails from a village terrorized by drow. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He has set out to sabotage the competition.
Motivation: Expand his business; and sabotage a competitor
Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Enemies, Job. Occupation: Sellsword
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Sylvan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Average lock.
Thradal Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a tan coat with brown slacks. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a rose on it. He has golden hair. His blue eyes peer out from beneath his Stetson brown hat.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: His father raised him in a mountain cabin. A freak accident while working with his Mayor mother left him crippled. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Flaws: Disease, Insane, Depressed. Bonds: Criminal record, Nature. Occupation: Guard
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
Possessions: Brass mug with jade inlays (200 gp). 1 Good lock.
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Their contribution stands as a beacon of hope for all adventurers!