Hamil High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He has a large red mantle and cape that has been intricately interwoven into his grey robe. He has a small bristly mustache and wavy white hair. His fierce green eyes like to dwell on things.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also is a firm believer in the manly ideal.
History: A powerful slaver made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Engraver job now, and dutifully fulfills any obligations he has.
Motivation: To prove his worth to the world; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Poor, Mentor. Occupation: Engraver
Voice: Can't modulate volume
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 18 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 7 (-2) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Halfling, Sylvan, Auran, Gnome
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Lucan Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many green ritualistic tattoos. He is generally shirtless and showing off his tattooed chest. His hair is short and red. His ears are large.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dyer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He feels threatened by others; and to settle down with his crush
Ideals: Impeccable, Gifted. Flaws: Ugly, Fearful. Bonds: Slave, Has a crush. Occupation: Servant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 11)
Armor Class 14
Hit Points 97 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 17 (+3) | 12 (+1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Elven, Auran
Attacks Melee +3 / 3d8-1, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1500 gp. Obsidian (4 gp). Star rose quartz (60 gp). Bloodstone (60 gp). Black pearl (300 gp). Aquamarine (300 gp). Malachite (4 gp). Blue quartz (4 gp).
Mella Horineth, Female Half-Elf [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears long strands of amber and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her whole body is exceptionally muscular. Her black hair is smooth and relatively long. She wears a mask on her face.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born at the edge of vast forest. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mella took refuge in the ruined castle and found the beat up shield and armor she uses now. She inherited the family business which she has now maintained for 8 years.
Motivation: She has money and likes to spend it.
Ideals: Impeccable. Bonds: Rich, Immigrant, Job, Nature. Occupation: Knight
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 17 (+3) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Goblin, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 900 sp.
Harvest Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears tight fighting clothing, which leaves very little to the imagination. She keeps her lavender fur in a flapper bob. Her fair skin shows little sign of her aristocratic breeding.
Personality: Harvest speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born in a small village she learned the ways of the warrior from her mother. In her 18th year, her parents were killed by a gnolls raid, leaving Harvest alone in the world. After a stint in an orphanage, she was adopted. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Harvest fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove her worth to the world; and she feels the way she acts is they only way to get by in the world
Ideals: Fighting, Athletic, Impeccable. Flaws: Impulsive. Bonds: Attractive. Occupation: Beggar
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 7000 cp. 1 Antitoxin.
Myev Sutherland, Female Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned female tends to wear a white poncho over her likewise colored trousers and shirt. She is tall, broad shouldered and powerfully built. She wears her auburn hair down. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Myev hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She is able to fit into much smaller and tighter spaces than normal.
History: Born in a small village she learned the ways of the warrior from her mother. Her divine abilities were realized during a raid on her village. She then took over the family business and is one of the better Guard for hire.
Motivation: She is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic, Gifted, Fighting. Bonds: Job, Rich. Occupation: Guard
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'7") Half-Orc, Neutral Evil (CR 15)
Armor Class 9
Hit Points 85 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 15 (+2) | 7 (-2) | 4 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +4 / 4d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 5000 gp. Black pearl (1500 gp). Blue quartz (13 gp). Violet garnet (1500 gp). Carnelian (70 gp). Iolite (70 gp). Eye agate (13 gp). Moonstone (70 gp). Chrysoprase (70 gp). Rock crystal (70 gp). Moss agate (13 gp). Tiger eye turquoise (13 gp). Aquamarine (1500 gp). Alexandrite (1500 gp).
Seere Pain, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She is portly but not overly obese. She keeps her brown hair in a flapper bob. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Seere is depressed about a lot of things. She tends to be a nihilist. She never wears the same outfit twice, unless she absolutely has to.
History: She was born blind and as such lacked many opportunities for work. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: She feels kind of lost in life; and money/treasure
Ideals: Artistic. Flaws: Insomniac, Depressed, Disease. Bonds: Rich. Occupation: Jeweler
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 59 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 17 (+3) | 19 (+4) |
Senses Passive Perception 17
Languages Common, Celestial, Goblin
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
Possessions: 2300 gp. Gold and topaz bottle stopper cork (500 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). An abacus with copper, silver and gold markers (60 gp). A roughly beaten golden orb (60 gp).
Jaxi Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears bulky green painted plate armor. Her white crest is slicked back into a classic pompadour. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is witty, but her monotone delivery comes off as unnerving She is a font of random trivia from the lore and stories she has discovered
History: She grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed her at a young age, leading to her ugly appearance. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To end her boredom; and to share knowledge with the world
Ideals: Joker, Logical. Flaws: Ugly, Insane, Mundane. Occupation: Carpenter
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 4 (-3) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 30000 sp. Smoky quartz (30 gp). 1 Minor magic item.
Adrie Erenaeth, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears light armors faded through time and improper care. Her golden hair is singed and shortened. Her ears are large.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a bit of a xeno-phobe, disliking non-Elves.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She left for the south, certain she would find work there.
Motivation: A strong sense of loyalty to Half-Elven people; and half-elven compassion
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Immigrant. Occupation: Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 12 (+1) | 3 (-4) | 13 (+1) |
Senses Passive Perception 6
Languages Common, Elven, Draconic
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 60 pp. Jade (60 gp). Alexandrite (500 gp). Black opal (1200 gp).
Aline Weld, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed quarterstaff, just in case. She wears her black hair up. Her skin is flawless and her violet eyes scan people very quickly.
Personality: She is irascible and easily irritated. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was raised in a mountains tribe. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear
Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Nature. Occupation: Engraver
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 360 gp.
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Their contribution stands as a beacon of hope for all adventurers!