Three Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear pastel clothing when he does not wear armor. His long cinnamon fur is drawn into a two foot long braid. His amber eyes dart from person to person.
Personality: Three is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Further he is a bit of a stoner and is frequently out of it.
History: Born in the east to a Layabout, Three learned a great deal about his mother's area of expertise. His first spouse was a Jeweler, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He struck the Layabout job and began his own company from there.
Motivation: Wants to have a good time and be beloved; and find a way to reverse the transformation of his brother
Ideals: Extrovert, Optimist. Flaws: Addict. Bonds: Job, Family. Occupation: Layabout
Voice: Timid voice
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Neutral (CR 16)
Armor Class 11
Hit Points 102 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 2000 gp. Large well-done wool tapestry (200 gp). Old masterpiece painting (600 gp). Jeweled gold crown (8000 gp). Jeweled anklet (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Gold dragon comb with red garnet eye (800 gp).
Guy Iathrana, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who is well dressed, constantly wearing a violet suit, green shirt, and brown tie, he is not a threatening figure. His silver hair is unkempt and raggedy. He has blue eyes and a violet hat with a green feather.
Personality: He will rave to anyone who will listen. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Sold as a small child to a wizard, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Mayor.
Motivation: He is unsatisfied with his job; and to be a masseuse again
Flaws: Ugly, Insane. Bonds: Poor, Job, Mentor. Occupation: Mayor
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 35 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Elven, Undercommon
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp. Malachite (12 gp). Blue star sapphire (700 gp). 1 Minor magic item.
Norman Callan, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear yellow clothing when he does not wear armor, and carries longswords. His brown hair is unkempt and raggedy. His face is scarred and worn.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Norman was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He found a children's book about a Half-Elf Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His religion dominates his actions.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious, Adventurer. Occupation: Performer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Mehen Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears very tight pants and wife beaters, though occasionally he sports a green coat. His white crest is still thick. This gold eyed westerner is not easily forgotten.
Personality: Always inclined to offer people food he seems plenty friendly. He is lazy and tries to find solutions quickly.
History: He got into the Mayor business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Mayor soon after.
Motivation: He wants revenge against drow; and expand his business
Ideals: Philantrophist, Fighting. Flaws: Lazy. Bonds: Job, Enemies. Occupation: Mayor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 300 gp. 1 Half-Plate.
Diesa Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears light armors faded through time and improper care. She wears her brown hair up in a very large beehive style do. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Overbrimming with self-confidence, Diesa isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born in the north. A few years later when the south was not economically sound they moved to her current location. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Nothing but the best is good enough for her; and retire the richest woman in the north
Ideals: Impeccable, Entrepeneur. Bonds: Immigrant, Attractive. Occupation: Bricklayer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 1 Banded mail.
Carrie Schwartz, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is portly but not overly obese. He sports a long blonde beard, and similarly colored long hair. His skin is flawless and his gray eyes scan people very quickly.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He has drifted from career to career and currently works as a Gardener.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Military. Occupation: Gardener
Voice: Russian accent
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 27000 sp. 1 Minor magic item.
Vonana Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a tight fitting brown shirt and pants. She has a moderate pudge and is not very fit. Her hair is greying and her face has many wrinkles. Her eyes, though not visible through her cowl, are green.
Personality: Her tongue was cut out and she uses sign language. She also is a firm believer in the womanly ideal.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.
Motivation: A deep hatred of goblins; and she wants to meet her childhood hero
Flaws: Disease, Impulsive, Insomniac. Bonds: Adventurer, Enemies. Occupation: Roofer
Voice: Hollow voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 102 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 8 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Orc, Aquan
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 gp. Old masterpiece painting (2100 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pyra Lust, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 4'10". She tends to wear a large green jacket, and her gloved hand is found clutching a sai. She has white hair. She wears crescent spectacles with a black brim.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Flattery will make her almost putty in your hands.
History: She was born on a small isolated farm. She found a children's book about a Tiefling Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To reunite with her old friends.
Ideals: Gifted. Flaws: Selfish. Bonds: Nature, Adventurer. Occupation: Architect
Voice: Draws out vowels
Attributes [hide]
Medium (4'10") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp. Jade (130 gp).
Williamina Wilmont, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears a violet cloak and cross-gartered blue stockings, and sports empty pouches on her belt. She has done her best to style her blonde hair to look like a famous performer. She has amber eyes and a violet hat with a blue feather.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. A friendly and beautiful Half-Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She then took over the family business and is one of the better Body Guard for hire.
Motivation: Sabotage a competitor; and she wants to meet her childhood hero
Flaws: Terse. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Body Guard
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 15)
Armor Class 10
Hit Points 111 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 1 |
Possessions: 5000 gp. Blue star sapphire (1400 gp). Golden pearl (90 gp). Banded agate (11 gp). Rich purple corundum (1400 gp). Iolite (40 gp). Red garnet (90 gp). Moss agate (11 gp). Eye agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
