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NPC Generator

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Advanced [show]


Philomena Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: This southern woman dresses well, typically a more casual-formal manner. Her clothes are grease stained in places. She wears a feathered hat to cover her moderate length blonde hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: The child of southern immigrants she idolized her mother. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark; and seeks redemption

Flaws: Shy. Bonds: Attractive, Poor, Immigrant, Nature. Occupation: Miller

Voice: Hissing voice

Attributes [hide]

Philomena Hogcollar, Female Halfling Fighter 14
Small (2'11") Halfling, True Neutral (CR 14)
Armor Class 15
Hit Points 103 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 15 (+2)11 (+0) 9 (-1)9 (-1)
Skills Athletics +4, Investigation +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 4d6-1, Ranged +9 / 4d6+4, Grapple +5

Possessions: Deep green spinel (130 gp). Golden yellow topaz (500 gp). Eye agate (12 gp). Obsidian (12 gp). Coral (130 gp). Black pearl (500 gp). Rhodochrosite (12 gp). 1 Medium magic item.


Social Check DCs


Oskar Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man is renowned for his bright brown suits and hats, and a wedding ring on his left hand. He keeps his long chestnut hair kept up in a rat tail. He has a dull look in his violet eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He pushes his goals aggressively. He is also a coward if confronted.

History: Oskar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His childhood dream was to be a Ruler, but he was a colossal failure. He inherited the family business which he has now maintained for 14 years.

Motivation: Nothing but the best is good enough for him; and to be a ruler again

Ideals: Optimist, Impeccable. Flaws: Fearful. Bonds: In love, Poor, Job. Occupation: Crown-heir

Voice: Speaks with squeezed throat

Attributes [hide]

Oskar Foamtankard, Male Dwarf Cleric 5
Medium (4'5") Dwarf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 19 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)15 (+2) 14 (+2)12 (+1)
Skills Insight +5, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 3000 sp. Blue quartz (10 gp). Moss agate (10 gp). Onyx (80 gp). Moss agate (10 gp). 1 Minor magic item.


Social Check DCs


River Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a robe, a symbol of strength around his neck, and a sword on his belt. His cinnamon fur is knotted and matted. He has a dull look in his copper eyes.

Personality: River is depressed about a lot of things. He tends to be a nihilist. He is lazy and tries to find solutions quickly.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. River fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Depressed, Lazy. Bonds: Attractive. Occupation: Priest

Voice: Speaks fast with a slight lisp

Attributes [hide]

River Of Clay, Male Tabaxi Barbarian 7
Medium (5'2") Tabaxi, Chaotic Good (CR 7)
Armor Class 12
Hit Points 51 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 6 (-2)10 (+0) 11 (+0)15 (+2)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +3

Possessions: 600 gp. Moonstone (30 gp).


Social Check DCs


Howard Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 2'11" and typically wears white cloth garments or leather armor. He has shaved his head bald. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His job bores him to no end. He has decided to make it more interesting.

History: Born in a small village he learned the ways of the warrior from his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Howard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Flaws: Sensitive. Bonds: Attractive, Adventurer, Criminal record. Occupation: Sellsword

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Howard Appleblossom, Male Halfling Aristocrat 9
Small (2'11") Halfling, True Neutral (CR 9)
Armor Class 14
Hit Points 79 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)12 (+1) 8 (-1)6 (-2)
Skills Investigation +4, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Druidic
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1100 gp. Chrysoberyl (160 gp). Golden pearl (160 gp). Deep blue spinel (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bree High-hill, Female Halfling [Permalink]

Personal [hide]

Description: 3'0" and muscular, this western woman prefers to wear flannel. Her red hair is drawn into a tight pony tail with a cross scrunchie. This gray eyed westerner is not easily forgotten.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She uses divination through singing.

History: She was born blind and as such lacked many opportunities for work. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion

Ideals: Athletic, Philantrophist, Gifted. Flaws: Disease. Bonds: Family. Occupation: Masseuse

Voice: German accent

Attributes [hide]

Bree High-hill, Female Halfling Rogue 6
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 29 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)10 (+0) 8 (-1)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp. Fiery yellow corundum (1000 gp).


Social Check DCs


Baggi Clinton, Female Half-Orc [Permalink]

Personal [hide]

Description: Standing 4'9", this woman wears a black costume with the symbols of magic on her torso. Her brown hair is braided into rings. Her green eyes dart from person to person.

Personality: While she acts the brute, she is far gentler than she would appear. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born to loving parents in a slum to the south. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Animal Trainer for the past few years.

Motivation: She is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Flaws: Insane. Bonds: Poor, Job. Occupation: Animal Trainer

Voice: growls and snarls, animalistic

Attributes [hide]

Baggi Clinton, Female Half-Orc Adept 7
Medium (4'9") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)9 (-1) 8 (-1)9 (-1)
Skills Intimidation +2, Medicine +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Oskar Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. His brown hair is lengthy and is close to two feet long. He has gleaming, smiling green eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the south his family was never financially stable. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Slave, Nature, Criminal record. Occupation: Cook

Voice: Dark and ominous

Attributes [hide]

Oskar Eversharp, Male Dwarf Commoner 1
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 18 (+4)9 (-1) 13 (+1)7 (-2)
Skills Persuasion +0, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 90 gp. Brass mug with jade inlays (300 gp).


Social Check DCs


Uthemar Floshem, Male Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a large tan jacket. He wears his silver hair up. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: The child of eastern immigrants he idolized his father. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Due to his spouse's obsession with being a Detective they were divorced and he won custody of their son. He worked as a Dilettante, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his brother; and he has passion for adventuring and risk

Ideals: Optimist. Bonds: Attractive, Criminal record, Immigrant, Family, Adventurer. Occupation: Dilettante

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Uthemar Floshem, Male Elf Commoner 3
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 0 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 5 (-3)7 (-2) 10 (+0)10 (+0)
Skills Intimidation +2, Religion +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 5000 cp. Blue quartz (11 gp). Amethyst (120 gp). 2 Alchemist’s fire. 1 Everburning torch.


Social Check DCs


Jheri Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her silver crest is braided into rings. Her face is covered beneath a completely black helmet.

Personality: She is fixated on the number 34. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She receives visions of the future at random moments

History: She was raised in a white middle class family as the only child. When money was particularly tight she was walking through alleys when she overheard a Courier hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Half-Elven compassion; and she is content

Ideals: Gifted. Flaws: Insane, Mundane, Racist. Bonds: Poor. Occupation: Courier

Voice: High pitched, excited

Attributes [hide]

Jheri Tiammanthyllish, Female Dragonborn Adept 5
Medium (6'6") Dragonborn, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)10 (+0) 17 (+3)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 800 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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