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NPC Generator

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Advanced [show]


Lezre Langley, Female Half-Orc [Permalink]

Personal [hide]

Description: This dark-skinned female wears a black armored body suit, with a simple violet line shooting up and back down. She is tall, broad shouldered and powerfully built. Her chestnut hair is wavy and long. Her green eyes dart from person to person.

Personality: She is overprotective of those who hire her services. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: A powerful wizard made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has recently gotten a pet goose that steals things from people.

Motivation: To protect her home.

Ideals: Philantrophist. Bonds: Guardian, Mentor, Criminal record. Occupation: Shipwright

Voice: Low rumbling, strings words together

Attributes [hide]

Lezre Langley, Female Half-Orc Druid 7
Medium (5'9") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)6 (-2) 12 (+1)9 (-1)
Skills Persuasion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 70000 cp.


Social Check DCs


Loopmottin Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a tan costume with the symbols of strength on her torso. She has a long chestnut ponytail with little hanging trinkets. She wears large thick round spectacles.

Personality: She has a massive crush on the younger sibling of the Armorer who has hired her part-time. She is obsessed with a lost civilization.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. From there she went from mercenary job to mercenary job. After a long history of fighting, Loopmottin and her spouse have recently divorced.

Motivation: She would like to get married and retire.

Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Slave. Occupation: Armorer

Voice: Speaks with a cold

Attributes [hide]

Loopmottin Ironhide, Female Gnome Wizard 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)13 (+1) 10 (+0)10 (+0)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Darrow Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Darrow hails from a village terrorized by giants. In his 18th year, his parents were killed by a giants raid, leaving Darrow alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Darrow was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Wants to work out more often.

Ideals: Athletic, Professionalism. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Beggar

Voice: Mumbles to self between sentences

Attributes [hide]

Darrow Tealeaf, Male Halfling Bard 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 15 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)15 (+2) 15 (+2)11 (+0)
Skills History +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Aquan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 200 gp. A miniature golden chest with tiny emeralds lining the top (170 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). A delicate brass dragon egg (90 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs


Direcris Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His green crest is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. As long as the job gets done he does not care how it got done.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved out north to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Impeccable, Professionalism, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Server

Voice: Cold and demanding tone

Attributes [hide]

Direcris Phrahdrandon, Male Dragonborn Ranger 9
Medium (6'3") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 23 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)10 (+0) 5 (-3)15 (+2) 16 (+3)12 (+1)
Skills Religion +5, Survival +6
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +8 / 3d4+5, Ranged +3 / 3d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 10000 sp. Golden circlet with four aquamarines (4000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oblar Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a weathered and beat up set of banded mail beneath an oversized red coat. His moppish red hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Oblar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Oblar is combative with any and all who dare try his patience in the slightest.

History: Oblar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels kind of lost in life.

Ideals: Extrovert, Justice. Flaws: Depressed. Bonds: Poor. Occupation: Sage

Voice: Eastern European accent

Attributes [hide]

Oblar Smoothhands, Male Halfling Monk 6
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 50 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)12 (+1) 14 (+2)15 (+2)
Skills Arcana +4, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 4000 sp.


Social Check DCs


Baradad Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a large black jacket. He has no crest. His ears are large.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He plays an instrument quite well.

History: Born to a pair of adventurers, Baradad grew up listening to his father's many stories. He has had some formal music training, and achieved minor success. During his travels, Baradad and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Baradad discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Baradad fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and someone believes him a fraud

Ideals: Artistic. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer, Enemies. Occupation: Mason

Voice: Speaks with a cold

Attributes [hide]

Baradad Zzzxaaxthroth, Male Dragonborn Wizard 8
Medium (6'2") Dragonborn, Lawful Evil (CR 8)
Armor Class 14
Hit Points 20 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)18 (+4) 10 (+0)14 (+2) 15 (+2)11 (+0)
Skills Stealth +7
Senses Passive Perception 12
Languages Common, Abyssal, Druidic
Attacks Melee +8 / 2d10+5, Ranged +7 / 2d10+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 1600 gp. Chrysoprase (30 gp). Violet garnet (1200 gp).


Social Check DCs


Trail In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman wears bulky brown painted plate armor. Her small hat is riddled with cuts and holes. She has a dull look in her blue eyes.

Personality: She speaks before she thinks and is too direct. She does not trust anyone and sleeps with one eye open.

History: She got into the Shepherd business at a young age. Her childhood dream was to be a Detective, but she was a colossal failure. She's also a talented Detective, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Ugly, Impulsive, Insomniac. Bonds: Job. Occupation: Shepherd

Voice: Hard of hearing, loud

Attributes [hide]

Trail In the Morning, Female Tabaxi Fighter 10
Medium (6'4") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 38 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 8 (-1)12 (+1) 15 (+2)15 (+2)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2000 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Sapphire pendant on gold chain (2600 gp). 1 Minor magic item.


Social Check DCs


Nedda Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman wears a robe, a symbol of magic around her neck, and a glaive on her belt. Her silver hair is knotted and matted. She wears crescent spectacles with a black brim.

Personality: She loves telling others what to do and how they should feel about things. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Sold as a small child to a wizard, Nedda was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Nedda was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: Her religion dominates her actions.

Ideals: Fighting, Opinionated. Bonds: Enemies, Mentor, Religious. Occupation: Miller

Voice: Shortens vowels

Attributes [hide]

Nedda Sunmeadow, Female Halfling Wizard 2
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)12 (+1) 16 (+3)15 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 8000 cp.


Social Check DCs


Salasar Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He dresses well, typically a more casual-formal manner. His green crest is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Soapmaker first and foremost. He believes firmly that knowledge should be universal. He is able to make almost anything out of random pieces of junk.

History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Expand his business; and he has money and likes to spend it

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Job, Rich. Occupation: Soapmaker

Voice: Prounounces S like Z

Attributes [hide]

Salasar Pyraxtallinost, Male Dragonborn Sorcerer 4
Medium (6'6") Dragonborn, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)14 (+2) 15 (+2)11 (+0)
Skills Persuasion +2
Senses Passive Perception 12
Languages Common, Ignan, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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