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NPC Generator

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Advanced [show]


Quillathe Netyoive, Female Elf [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She is physically well-built. She wears her hair in dreadlocks. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She never swears and excessively uses polite adverbs when speaking. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight she was walking through alleys when she overheard a Architect hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Expand her business; and she is unsatisfied with her job

Ideals: Optimist. Flaws: Mundane. Bonds: Poor, In love, Guardian, Job. Occupation: Architect

Voice: German accent

Attributes [hide]

Quillathe Netyoive, Female Elf Wizard 13
Medium (4'10") Elf, Chaotic Neutral (CR 13)
Armor Class 10
Hit Points 74 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 12 (+1)17 (+3)
Skills Performance +7, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 400 pp. Old masterpiece painting (1100 gp). A roughly beaten golden orb (70 gp). Sapphire pendant on gold chain (2800 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). A delicate silver chain set with a tourmaline (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nora Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a white and tan robe with the hood down. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her head has been shaved. She has several tiny amber earrings on each ear.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Nora lived on a farm with her father, near the main road leading to a nearby town. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has since lost track of the people in her past.

Motivation: Her spouse's relatives view her with great suspicion; and an old rival family wants her found

Flaws: Ugly, Antagonistic. Bonds: Rich, Nature, Family. Occupation: Carpenter

Voice: Timid voice

Attributes [hide]

Nora Deephollow, Female Halfling Adept 7
Small (2'10") Halfling, Neutral Evil (CR 7)
Armor Class 11
Hit Points 18 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)10 (+0) 11 (+0)17 (+3)
Skills Intimidation +6, Nature +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: Moss agate (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lamlûg Tattersall, Male Half-Orc [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His blonde hair is cut short with large spiked bangs in the front. His face is scarred and worn.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. Energy wise he seems alert and responsive.

History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is greedy; and money/treasure

Ideals: Justice, Professionalism. Flaws: Ugly. Bonds: Rich, Military. Occupation: Fletcher

Voice: Speaks with lips pursed

Attributes [hide]

Lamlûg Tattersall, Male Half-Orc Ranger 6
Medium (5'5") Half-Orc, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)13 (+1) 16 (+3)10 (+0)
Skills Nature +4, Survival +6
Senses Passive Perception 13
Languages Common, Orc, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Qemuel Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair, while still mostly brown, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Qemuel is combative with any and all who dare try his patience in the slightest.

History: He was raised in a forest tribe. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His religion dominates his actions.

Ideals: Persistence, Justice. Bonds: Attractive, Nature, Religious. Occupation: Detective

Voice: pre-pubescent

Attributes [hide]

Qemuel Rescue, Male Tiefling Barbarian 14
Medium (6'8") Tiefling, Lawful Good (CR 14)
Armor Class 11
Hit Points 113 (14d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)12 (+1) 11 (+0)19 (+4)
Skills Medicine +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +1

Possessions: Malachite (10 gp). Chrysoberyl (130 gp). Jet (130 gp). 1 Minor magic item.


Social Check DCs


Anbera Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman wears silk and lounges about seductively. Her silver hair is knotted and matted. Her eyes, though not visible through her cowl, are brown.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has all her life been fascinated with poetry.

History: She was born to a criminal king-pin and mafia family She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She used her abilities to trick people and travel the world for free.

Motivation: She has decided she is irredeemable; and to get a good night's sleep

Ideals: Artistic. Flaws: Insomniac. Bonds: Attractive, Criminal record, Nature. Occupation: Miner

Voice: Sensual and smooth

Attributes [hide]

Anbera Gorunn, Female Dwarf Ranger 6
Medium (4'2") Dwarf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)10 (+0) 9 (-1)12 (+1)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vani Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'1" has a big stupid grin on her face most of the time. She tends to wear a large white jacket. She has done her best to style her red hair to look like a famous performer. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a bit of a xeno-phobe, disliking non-Halflings.

History: Born to a poor family in the city she treasured whatever gifts she got. She worked as a nervous Carter and found it very stressful. She struck the Carter job and began her own company from there.

Motivation: She wants to meet her childhood hero; and further expansion of business

Ideals: Optimist. Flaws: Racist. Bonds: Poor, Job, Adventurer. Occupation: Carter

Voice: Pronounces O like U

Attributes [hide]

Vani Greenleaf, Female Halfling Monk 2
Small (3'1") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)15 (+2) 14 (+2)16 (+3)
Skills Deception +5, History +4
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 100 pp. 1 Antitoxin.


Social Check DCs


Drusilia Meliamne, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She keeps her long blonde hair kept up in a rat tail. She wears round tiny glasses practically rammed into her face.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with her childhood friend; and obtaining odd cultural elven artifacts is her passion

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military, Mentor. Occupation: Dilettante

Voice: Old thin voice

Attributes [hide]

Drusilia Meliamne, Female Half-Elf Cleric 4
Medium (5'1") Half-Elf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)13 (+1) 12 (+1)10 (+0)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Elven, Giant
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 16000 cp. 1 Minor magic item.


Social Check DCs


Pelt Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and yellow pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his gray fur up. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. The war was a terrible time for him, and Pelt does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He loathes his own lifestyle.

Flaws: Shy, Depressed. Bonds: Attractive, Military. Occupation: Banker

Voice: Jamaican accent

Attributes [hide]

Pelt Blossom, Male Tabaxi Adept 10
Medium (6'10") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 36 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)11 (+0) 16 (+3)12 (+1)
Skills Athletics +4, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 1100 gp. Rhodochrosite (14 gp). Citrine (60 gp). Golden yellow topaz (500 gp). Deep green spinel (90 gp). Blue quartz (14 gp). Tiger eye turquoise (14 gp). Fiery yellow corundum (800 gp).


Social Check DCs


John Axton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. He sports a flattop hair cut. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 70. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His parents moved while he was still in utero so he is the first generation to be born here. John was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. John decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Immigrant, Criminal record. Occupation: Bounty Hunter

Voice: Can't modulate volume

Attributes [hide]

John Axton, Male Human Bard 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 15 (+2)17 (+3) 16 (+3)7 (-2)
Skills Athletics +0, Nature +5
Senses Passive Perception 13
Languages Common, Giant, Terran, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 100 sp.


Social Check DCs

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