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NPC Generator

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Advanced [show]


Cimer Delight, Male Tiefling [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is generally shirtless and showing off his tattooed chest. His whole body is exceptionally muscular. His hair is black and curly. His red eyes peer out from beneath his top black hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with his god.

History: Cimer was born the youngest of three triplets. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He has achieved small success as a Fortune-teller.

Motivation: Wants his loneliness to end; and to reunite with his absent father

Flaws: Shy. Bonds: Immigrant, Religious, Family, Job, Has a crush. Occupation: Fortune-teller

Voice: Aggressive tone

Attributes [hide]

Cimer Delight, Male Tiefling Druid 4
Medium (5'11") Tiefling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)14 (+2) 16 (+3)13 (+1)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 13
Languages Common, Goblin, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 1 Darkwood Buckler.


Social Check DCs


Gurdis Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: She wears professional attire. She carries a battered axe and tarnished spear as well. She sports a flattop hair cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born in the east to a Mayor, Gurdis learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mayor. She has set out to sabotage the competition.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Job. Occupation: Mayor

Voice: Russian accent

Attributes [hide]

Gurdis Fallack, Female Dwarf Sorcerer 2
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)10 (+0) 13 (+1)12 (+1)
Skills Deception +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 250 gp. 4 Thunderstones.


Social Check DCs


Shaena Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: This slender woman stands about 3'1". She dresses well, typically a more casual-formal manner. Her hair, while still mostly golden, has prominent grey streaks. Her brown unseeing eyes seem to look past you.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Further she is a bit of a stoner and is frequently out of it.

History: From birth she was tutored by a cruel and relentless mentor. A freak accident while working with her Fortune-teller father left her crippled. She struck the Miller job and began her own company from there.

Motivation: Further expansion of business.

Flaws: Disease, Addict. Bonds: Attractive, Job, Mentor. Occupation: Miller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Shaena Greenleaf, Female Halfling Adept 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)14 (+2) 16 (+3)5 (-3)
Skills Intimidation +0
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 100 gp. Fire opal (800 gp). Pink pearl (100 gp). Rock crystal (30 gp). Deep green spinel (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fallond Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a grey armored body suit, with a simple green line shooting up and back down. He wears a deerstalker hat to cover his moderate length blonde hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is skeptical of what others tell him and is slow to trust.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Slave. Occupation: Barrister

Voice: Speaks like tongue is numb

Attributes [hide]

Fallond Lutgehr, Male Dwarf Wizard 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)13 (+1) 17 (+3)7 (-2)
Skills Intimidation +0, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 340 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Cloth of gold vestments (100 gp).


Social Check DCs


Eloise Davenport, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She typically wears grey cloth garments or leather armor. Her hair is auburn and curly. She wears an eyepatch.

Personality: Abrasive and pushy, she has a hard time making friends. She always tries to repair and not replace. It was this mentality that drove her into the Tailor business.

History: Eloise was born the youngest of three triplets. In her 12th year, her parents were killed by a gnolls raid, leaving Eloise alone in the world. After a stint in an orphanage, she was adopted. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: An old rival family wants her found; and revenge

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Family, Enemies. Occupation: Tailor

Voice: Timid voice

Attributes [hide]

Eloise Davenport, Female Human Adept 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)8 (-1) 14 (+2)4 (-3)
Skills Acrobatics +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 30 gp. Golden pearl (110 gp). 1 Masterwork Common Melee.


Social Check DCs


Rose High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair is silver and curly. Her green eyes are passionate and lively.

Personality: Eccentric and domineering, Rose will drive conversation. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Rose was raised in a hard working conservative environment. When Rose reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She left for the west, certain she would find work there.

Motivation: To be a Carter again; and she wants to meet her childhood hero

Ideals: Extrovert. Bonds: Military, Job, Immigrant, Adventurer. Occupation: Cook

Voice: Strong lisp

Attributes [hide]

Rose High-hill, Female Halfling Wizard 6
Small (2'8") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 26 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 13 (+1)9 (-1) 14 (+2)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp.


Social Check DCs


Jarsali Horineth, Female Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are a pleasant blue.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered music. She inherited the family business which she has now maintained for 6 years.

Motivation: She has money and likes to spend it; and further expansion of business

Ideals: Athletic, Optimist, Artistic. Flaws: Forgetful. Bonds: Job, Rich. Occupation: Dyer

Voice: Sleepy voice

Attributes [hide]

Jarsali Horineth, Female Elf Barbarian 3
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)16 (+3) 12 (+1)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven, Orc, Auran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Roland Preston, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in an above average manner. He has dyed his greying brown hair a little too much giving a sharp brown color. He has several tiny amber earrings on each ear.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He believes the world needs to unite to get rid of drow once and for all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: A deep hatred of drow; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Rich, Enemies. Occupation: Cartwright

Voice: Sounds elderly

Attributes [hide]

Roland Preston, Male Human Cleric 1
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 18 (+4)11 (+0) 12 (+1)17 (+3)
Skills Investigation +2, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 30 gp. Chrysoprase (70 gp).


Social Check DCs


Arara Aloro, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears dull blue sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed club, just in case. She has dyed her greying red hair a little too much giving a sharp red color. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Arara reached her early adolescence her Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She wants nothing more than to rejoin the army; and retire the richest woman in the north

Ideals: Justice, Fighting. Flaws: Forgetful. Bonds: Immigrant, Military. Occupation: Bookbinder

Voice: Jittery and nervous

Attributes [hide]

Arara Aloro, Female Elf Paladin 7
Medium (5'3") Elf, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 32 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)9 (-1) 13 (+1)11 (+0)
Skills Intimidation +3, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs

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