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NPC Generator

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Advanced [show]


Kellen Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a rose on it. His black hair has been sun bleached extensively. His eyes are hazel and he is always smoking a pipe.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He misses his home and complains about the freezing weather, even in summer.

History: Born in the east his family was never financially stable. He worked as a nervous Detective and found it very stressful. He used his abilities to travel the world and help people.

Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Poor, Job, Family. Occupation: Detective

Voice: Speaks with lips pursed

Attributes [hide]

Kellen Nackle, Male Gnome Wizard 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)13 (+1) 14 (+2)16 (+3)
Skills Investigation +3, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Trail Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears pastel painted combat armor at almost all times. Her fur is short and gray. Her face is scarred and worn.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She is a Hag in disguise. A gypsy cursed her at a young age, leading to her ugly appearance. She is searching for what she claims is her rightful reward.

Motivation: Her relatives are trying to arrange a marriage; and she wants to meet her childhood hero

Flaws: Ugly. Bonds: Adventurer, Family, Religious. Occupation: Glassblower

Voice: Sounds elderly

Attributes [hide]

Trail Of Ivory, Female Tabaxi Druid 14
Medium (5'5") Tabaxi, True Neutral (CR 14)
Armor Class 13
Hit Points 41 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 7 (-2)10 (+0) 16 (+3)15 (+2)
Skills Animal Handling +8, Intimidation +7
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166554433

Possessions: Tourmaline (80 gp). Red spinel (80 gp). Bloodstone (40 gp). Black pearl (400 gp). Citrine (40 gp). Hematite (8 gp). Violet garnet (400 gp). 1 Medium magic item.


Social Check DCs


Naal Aloro, Male Elf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his blonde hair down. His violet eyes dart from person to person.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is a very good compulsive liar and kleptomaniac.

History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Naal took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels that his past leaves him morally obligated to help; and a deep hatred of orcs

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Criminal record, Adventurer. Occupation: Miller

Voice: Scratchy, weak

Attributes [hide]

Naal Aloro, Male Elf Sorcerer 3
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 5 (-3)14 (+2) 13 (+1)12 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Aquan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 100 gp.


Social Check DCs


Murgen Webley, Female Half-Orc [Permalink]

Personal [hide]

Description: She has a missing left leg. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her auburn hair is thinning but still full. Her fair skin shows little sign of her aristocratic breeding.

Personality: Murgen speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: When she was but 6 years old her parents immigrated from the east. From her teen years she was always beautiful and desirable, so people have always doted on her. She moves from town to town, unable to find a place to settle.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable, Justice. Bonds: Attractive, Immigrant. Occupation: Weaver

Voice: Ums and uhs a lot

Attributes [hide]

Murgen Webley, Female Half-Orc Rogue 6
Medium (6'4") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Arcana +4, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 200 gp. Iolite (80 gp). Black opal (1300 gp). Deep green spinel (140 gp). Coral (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gale Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a well pressed and immaculate suit (or dress). His fur is cut close to his head. His amber eyes are slightly larger than normal.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Antagonistic. Bonds: Nature, Family, Criminal record, Enemies. Occupation: Architect

Voice: Speaks with lips pursed

Attributes [hide]

Gale Shore, Male Tabaxi Adept 12
Medium (5'10") Tabaxi, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 72 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)14 (+2) 15 (+2)15 (+2)
Skills Deception +6, Insight +6
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 400 pp. Deep green spinel (70 gp). Onyx (40 gp). Jasper (40 gp). Obsidian (11 gp). Sard (40 gp). Eye agate (11 gp). Amethyst (70 gp). Rich purple corundum (1400 gp). Tiger eye turquoise (11 gp). Star rose quartz (40 gp). 1 Minor magic item.


Social Check DCs


Philomena Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears baggy white pantaloons and a tan scarf. She has styled her auburn hair well, parting it to the right. Her eyes are likewise brown.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She also hits on women, regardless of circumstances.

History: She got into the Spice Merchant business at a young age. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better trade route.

Motivation: To reunite with her old friends; and expand her business

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Job, Adventurer. Occupation: Spice Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Philomena Quickstep, Female Halfling Barbarian 5
Small (3'1") Halfling, Neutral Good (CR 5)
Armor Class 13
Hit Points 43 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 15 (+2)10 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Whurdred Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a grey armored body suit, with a simple green line shooting up and back down. Her hair is long and silver with streaks of blonde, and is pulled back with small grey clips. Her eyes are likewise amber.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is used to getting what she wants. In part because she is a meticulous planner.

History: She got into the Herbalist business at a young age. Her father was a soldier and died while she was still young. Whurdred was left her father's suit of armor and trained in its use and care. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job

Ideals: Professionalism. Flaws: Shy. Bonds: Job, Military. Occupation: Herbalist

Voice: Smooth and feminine

Attributes [hide]

Whurdred Daerdahk, Female Dwarf Cleric 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)13 (+1) 7 (-2)16 (+3)
Skills Animal Handling +0, Perception +0
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 160 pp.


Social Check DCs


Guy Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady hazel eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Guy is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the east to a Apothecary, Guy learned a great deal about his father's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He then took over the family business and is one of the better Apothecary for hire.

Motivation: Expand his business; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Apothecary

Voice: Gruff and masculine

Attributes [hide]

Guy Beckwith, Male Human Wizard 6
Medium (5'6") Human, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)15 (+2) 16 (+3)14 (+2)
Skills Stealth +2, Survival +6
Senses Passive Perception 13
Languages Common, Giant, Auran
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 1000 sp. Finely wrought small gold bracelet (10 gp). Gold and topaz bottle stopper cork (300 gp). Old masterpiece painting (1100 gp). 1 Minor magic item.


Social Check DCs


Rivaan Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. He wears a colorful flower in his silver crest. His gold unseeing eyes seem to look past you.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a ruthless business man, a trait he acquired from his father.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Entrepeneur. Flaws: Disease, Mundane. Bonds: Attractive, Criminal record. Occupation: Ploughman

Voice: Soft and mumbly

Attributes [hide]

Rivaan Turnuroth, Male Dragonborn Aristocrat 6
Medium (6'2") Dragonborn, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 15 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 5 (-3)15 (+2) 10 (+0)13 (+1)
Skills History +5
Senses Passive Perception 10
Languages Common, Draconic, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: Brass mug with jade inlays (300 gp). Embroidered and bejeweled glove (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp).


Social Check DCs

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