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NPC Generator

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Advanced [show]


Tatyan Dhyrktelonis, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is dressed in a clean black cloak covering her clean studded leather. She has dyed her greying rusty crest a little too much giving a sharp rusty color. She has a tattooed face.

Personality: She is witty, but her monotone delivery comes off as unnerving She is used to getting what she wants. In part because she is a meticulous planner.

History: Born to a pair of adventurers, Tatyan grew up listening to her mother's many stories. Brilliant and gifted she never wanted to apply herself. She has dedicated herself to building a better trade route.

Motivation: She has passion for adventuring and risk; and to reunite with her old friends

Ideals: Athletic, Joker, Professionalism, Gifted. Bonds: Adventurer. Occupation: Doctor

Voice: Soothing and warm

Attributes [hide]

Tatyan Dhyrktelonis, Female Dragonborn Bard 6
Medium (6'4") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)11 (+0) 12 (+1)11 (+0)
Skills Deception +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 300 gp. Freshwater pearl (14 gp).


Social Check DCs


Stannor TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is long and red with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. His amber eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Merchant business at a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels that his past leaves him morally obligated to help; and sabotage a competitor

Ideals: Disciplined, Logical. Bonds: Job, Religious, Criminal record. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Stannor TellPenny, Male Halfling Fighter 16
Small (3'1") Halfling, True Neutral (CR 16)
Armor Class 16
Hit Points 107 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)21 (+5) 12 (+1)15 (+2) 7 (-2)18 (+4)
Skills Deception +9, History +7
Senses Passive Perception 8
Languages Common, Halfling, Gnoll, Draconic
Attacks Melee +5 / 4d10+0, Ranged +10 / 4d10+5, Grapple +5

Possessions: 3000 gp. Golden circlet with four aquamarines (5000 gp). An abacus with copper, silver and gold markers (150 gp). 1 Medium magic item.


Social Check DCs


Quick Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. His cinnamon fur is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Flattery will make him almost putty in your hands.

History: Quick was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Persistence. Flaws: Ugly, Insane, Selfish. Occupation: Fletcher

Voice: Speaks with squeezed throat

Attributes [hide]

Quick Prim Posies, Male Tabaxi Wizard 4
Medium (6'0") Tabaxi, Neutral Good (CR 4)
Armor Class 14
Hit Points 27 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 17 (+3)11 (+0) 13 (+1)15 (+2)
Skills Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 400 gp. Tiger eye turquoise (7 gp). Moss agate (7 gp). Black pearl (700 gp). Aquamarine (700 gp).


Social Check DCs


Nykkan Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears loose pants and a collared shirt complete with sweater beneath his coat. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying rusty crest a little too much giving a sharp rusty color. His gold eyes have a joyful gleam in them most of the time.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He worked as a nervous Glassblower and found it very stressful. He has achieved small success as a Glassblower.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Opinionated. Bonds: Slave, Job, Religious, Enemies. Occupation: Glassblower

Voice: Hard of hearing, loud

Attributes [hide]

Nykkan Orexijandilin, Male Dragonborn Adept 6
Medium (6'6") Dragonborn, True Neutral (CR 6)
Armor Class 9
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)12 (+1) 14 (+2)16 (+3)
Skills Acrobatics +2, Insight +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 3000 sp. Moss agate (7 gp). Violet garnet (500 gp). Smoky quartz (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Curran Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'2" and is a bit bulky. He is very muscular particularly in the legs. He dresses like a well dressed Doctor does. His white hair is long and unkept. His eyes are a pleasant amber.

Personality: He is business-like. He takes instructions and follows them to the letter. He invites people to come help in his community garden.

History: He is a Lamia in disguise. A gifted student he started as a Seamstress, but he got bored and became a Doctor. He has drifted from career to career and currently works as a Doctor.

Motivation: To reunite with his old friends.

Ideals: Professionalism, Philantrophist. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Doctor

Voice: Hard of hearing, loud

Attributes [hide]

Curran Sunmeadow, Male Halfling Paladin 5
Small (3'2") Halfling, Lawful Good (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)11 (+0) 13 (+1)9 (-1)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp.


Social Check DCs


Great Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She is renowned for her bright pastel dresses and hats. Her attire stands in sharp contrast to her flail, which is beautifully polished and possesses an ornate carving of a dagger on it. Her fur is orange and curly. She tend to wears goggles to shield her eyes.

Personality: Stoic and calm, she prefers to meditate than take action. Flattery will make her almost putty in your hands.

History: She was born at the edge of vast plains. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: She wants nothing more than to rejoin the army; and she is greedy

Ideals: Disciplined. Flaws: Selfish. Bonds: Nature, Rich, Military. Occupation: Blacksmith

Voice: Posh accent

Attributes [hide]

Great Candle, Female Tabaxi Rogue 4
Medium (4'11") Tabaxi, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)18 (+4) 16 (+3)14 (+2)
Skills Deception +4, Nature +6
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Dwarven, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Ar-Baruk Willoughby, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a well pressed and immaculate suit (or dress). His brown hair is cut jaggedly and amateurishly. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He would rather hide behind his crafts than deal with other people.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Half-Orc Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic, Gifted. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Spy

Voice: Slurs words

Attributes [hide]

Ar-Baruk Willoughby, Male Half-Orc Warlock 7
Medium (5'9") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Religion +4
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 1000 sp.


Social Check DCs


Gerald Marlowe, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is cut jaggedly and amateurishly. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He seems to be bored by most things; and retire the richest man in the north

Ideals: Joker, Entrepeneur. Flaws: Addict, Mundane. Bonds: Nature. Occupation: Crown-heir

Voice: Smoker's lung

Attributes [hide]

Gerald Marlowe, Male Human Commoner 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 29000 sp. 1 Chain shirt. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Alice Teinithra, Female Half-Elf [Permalink]

Personal [hide]

Description: She typically wears violet cloth garments or leather armor. She carries with her a set of sickles, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. She keeps her blonde hair in a pixie cut. Her eyes are gray and she is always smoking a pipe.

Personality: Abrasive and pushy, she has a hard time making friends. She has a small toy that she constantly fidgets with.

History: Alice was born the youngest of three triplets. When money was particularly tight she was walking through alleys when she overheard a Miller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She got away from her former life and has fallen to alcoholism.

Motivation: Find a way to reverse the transformation of her brother; and to reunite with her absent father

Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Family, Poor. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

Alice Teinithra, Female Half-Elf Monk 7
Medium (5'8") Half-Elf, Lawful Evil (CR 7)
Armor Class 11
Hit Points 20 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)13 (+1) 14 (+2)14 (+2)
Skills Investigation +4, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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