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NPC Generator

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Advanced [show]


Adrie Berevan, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears tight fighting clothing, which leaves very little to the imagination. Her white hair, when down, is lengthy. Her eyes are likewise green.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born to loving parents in a slum to the east. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adrie fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants to get laid; and wants her loneliness to end

Ideals: Fighting. Flaws: Secretive. Bonds: Poor, Has a crush, Adventurer. Occupation: Seamstress

Voice: Sensual and smooth

Attributes [hide]

Adrie Berevan, Female Half-Elf Warrior 4
Medium (4'8") Half-Elf, Lawful Good (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)11 (+0) 11 (+0)10 (+0)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 26000 cp. Chrysoprase (40 gp). Rock crystal (40 gp). Rock crystal (40 gp). Bloodstone (40 gp). 1 Minor magic item.


Social Check DCs


Vaina Dumph, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She is bristling with hidden weapons, mostly scimitars and scythes. Her chestnut hair is greasy and uncared for. She wears round tiny glasses practically rammed into her face.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Animals are drawn to her, and she is able to talk to them.

History: Gifted from a young age, Vaina studied abroad. A gypsy cursed her at a young age, leading to her ugly appearance. She has recently gotten a pet goose that steals things from people.

Motivation: She feels that her past leaves her morally obligated to help; and she has decided she is irredeemable

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Interpreter

Voice: Can't modulate volume

Attributes [hide]

Vaina Dumph, Female Half-Elf Aristocrat 2
Medium (5'3") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 60 gp. Jasper (20 gp). Star rose quartz (20 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Gennal Wallace, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He very much looks the part of a Dilettante. His deerstalker hat is riddled with cuts and holes. He wears a mask on his face.

Personality: Stoic and calm, he prefers to meditate than take action. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the west to a Dilettante, Gennal learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Disciplined, Philantrophist. Flaws: Ugly. Bonds: Job. Occupation: Dilettante

Voice: Tuts and clicks tongue

Attributes [hide]

Gennal Wallace, Male Half-Elf Ranger 11
Medium (5'1") Half-Elf, Neutral Good (CR 11)
Armor Class 8
Hit Points 82 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Intimidation +5, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +5 / 3d8+1, Ranged +2 / 3d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 340 pp. Gold and topaz bottle stopper cork (500 gp). Fire opal pendant on a fine gold chain (1700 gp). Golden circlet with four aquamarines (1000 gp). Golden circlet with four aquamarines (1000 gp). Embroidered and bejeweled glove (2000 gp). Jeweled gold crown (7000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ratbag Merton, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing colorful clothing, dressed as a Animal Trainer. His brown hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are green.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Ratbag enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born blind and as such lacked many opportunities for work. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Animal Trainer for hire.

Motivation: Sabotage a competitor; and his spouse's relatives view him with great suspicion

Flaws: Hedonist, Disease, Fearful. Bonds: Job, Family. Occupation: Animal Trainer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ratbag Merton, Male Half-Orc Paladin 1
Medium (5'0") Half-Orc, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)6 (-2) 8 (-1)5 (-3) 7 (-2)8 (-1)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +0 / 1d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 90 gp.


Social Check DCs


Alexandre Rodney, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears a grey tunic with black highlights, and long blue pants that bunch up around his shoes. His tied-back hair is blonde. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is witty, but his monotone delivery comes off as unnerving Flattery will make him almost putty in your hands.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Alexandre grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Alexandre. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker. Flaws: Selfish, Addict, Antagonistic. Bonds: Criminal record. Occupation: Dilettante

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Alexandre Rodney, Male Human Druid 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 7 (-2)3 (-4)
Skills Athletics +4, Nature +4
Senses Passive Perception 8
Languages Common, Druidic, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. Malachite (9 gp).


Social Check DCs


Sweet Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'0". He wears a pastel tunic with black highlights, and long blue pants that bunch up around his shoes, and his gloved hand is found clutching a ceremonial dagger. He has moderate length gray fur. His eyes are blue and catlike.

Personality: Eccentric and domineering, Sweet will drive conversation. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born several months after his father was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.

Motivation: He loathes his own lifestyle; and find a way to reverse the transformation of his sister

Ideals: Extrovert. Flaws: Depressed. Bonds: Family, Military, Adventurer. Occupation: Carter

Voice: Gruff and masculine

Attributes [hide]

Sweet Grass, Male Tabaxi Warrior 8
Medium (6'0") Tabaxi, Lawful Good (CR 8)
Armor Class 11
Hit Points 68 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)8 (-1) 11 (+0)16 (+3)
Skills Investigation +2, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 500 gp. A pair of silk slippers encrusted with tiny pearls. (100 gp). Gold and topaz bottle stopper cork (400 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zaffrab Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a blue armored body suit, with a simple red line shooting up and back down. His hair is red, silky, and of moderate length. He is baby faced.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses divination through singing.

History: He was born the only child of a wealthy merchant. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the north.

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive. Occupation: Sculptor

Voice: Spanish accent

Attributes [hide]

Zaffrab Raulnor, Male Gnome Fighter 12
Small (3'4") Gnome, True Neutral (CR 12)
Armor Class 14
Hit Points 64 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)16 (+3) 13 (+1)9 (-1)
Skills History +7, Survival +5
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Goblin, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3

Possessions: 100 pp. Lapis lazuli (11 gp). Golden yellow topaz (1500 gp).


Social Check DCs


Damakos Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in an above average manner. His hair is black, silky, and of moderate length. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He has all his life been fascinated with dancing.

History: The child of a Farmer, who enjoyed hunting, Damakos was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Damakos took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Enemies, Nature. Occupation: Tailor

Voice: Relaxed voice

Attributes [hide]

Damakos Ecstasy, Male Tiefling Monk 6
Medium (5'9") Tiefling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)15 (+2) 4 (-3)18 (+4)
Skills Insight +0, Intimidation +7
Senses Passive Perception 7
Languages Common, Infernal, Giant
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emerald Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a pastel armored body suit, with a simple grey line shooting up and back down. He has moderate length gray fur. His yellow eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He is a Chromatic Dragon in disguise. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Animal Trainer

Voice: High pitched, excited

Attributes [hide]

Emerald Paws, Male Tabaxi Commoner 13
Medium (6'2") Tabaxi, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 84 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 18 (+4)16 (+3) 13 (+1)16 (+3)
Skills History +7, Persuasion +7
Senses Passive Perception 11
Languages Common, Infernal, Auran, Goblin
Attacks Melee +2 / 4d4-2, Ranged +5 / 4d4+1, Grapple +1

Possessions: 3000 gp. Red spinel (160 gp). Aquamarine (1400 gp). Deep blue spinel (1400 gp). Rock crystal (30 gp). Peridot (30 gp). Star ruby (500 gp). Emerald (500 gp). 1 Medium magic item.


Social Check DCs

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