Kriv Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has the majority of his body covered in plate. He has wavy white crest. His eyes are red.
Personality: He has a massive crush on the younger sibling of the Carpenter who has hired him part-time. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Kriv was left his father's suit of armor and trained in its use and care. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers
Ideals: Athletic. Bonds: Has a crush, Family, Military. Occupation: Carpenter
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 15)
Armor Class 10
Hit Points 91 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Celestial, Draconic
Attacks Melee +9 / 4d8+4, Ranged +5 / 4d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 1 |
Possessions: 900 pp. Rhodochrosite (5 gp). Deep blue spinel (400 gp). Aquamarine (400 gp). Coral (80 gp). Azurite (5 gp). Blue sapphire (1000 gp). Tourmaline (80 gp). Citrine (50 gp). Red-brown spinel (80 gp). 1 Medium magic item.
Veit Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He has the majority of his body covered in plate. He is an epitome of beauty. His hair is chestnut and curly. He has several tiny aquamarine earrings on each ear.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Veit was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Butcher for hire.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Joker. Bonds: Attractive, Rich, Job. Occupation: Butcher
Voice: Smooth and feminine
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 130 gp. A delicate brass dragon egg (30 gp). Silver ewer (30 gp). Solid gold idol (600 gp).
Ielenia Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She dresses well, wearing tan shirts, loose pants, and blazers most of the time. Her blonde hair is wavy and long. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is fixated on the number 94. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Sold as a small child to a wizard, Ielenia was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From her teen years she was always beautiful and desirable, so people have always doted on her. She's since become an addict/alcoholic.
Motivation: To protect her home; and she is not mentally stable, and does not behave rationally
Ideals: Justice. Flaws: Addict, Insane. Bonds: Attractive, Mentor. Occupation: Sculptor
Voice: Spits and sputters
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Leaf Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He wears his beige fur down. He has a dull look in his copper eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with his god.
History: He was born in the north, but his parents moved at a very young age to the south. A gifted student he started as a Server, but he got bored and became a Fisher. He inherited the family business which he has now maintained for 3 years.
Motivation: Expand his business; and to be a server again
Ideals: Disciplined. Bonds: Rich, Religious, Immigrant, Job. Occupation: Fisher
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +4
Possessions: 170 gp.
Gell Van Es, Male Half-Orc [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. He keeps his long chestnut hair kept up in a rat tail. His amber eyes are passionate and lively.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in a small village he learned the ways of the warrior from his mother. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his absent mother; and to unite with his brother
Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Rich, Family. Occupation: Guard
Voice: Indian accent
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Evil (CR 7)
Armor Class 9
Hit Points 31 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
Nalral Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses in brown turtlenecks beneath a white coat with green slacks. He has styled his red hair well, parting it to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is very quiet and rarely speaks above a whisper. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Nalral was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Dwarf Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been saving his money to try and buy his brother's freedom.
Motivation: Marry his brother to traveling adventurers; and a need for knowledge about a nearby landmark
Flaws: Shy. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Carter
Voice: Draws out vowels
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 9)
Armor Class 12
Hit Points 22 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 17 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Gnoll, Ignan, Infernal
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 500 gp. Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Golden circlet with four aquamarines (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pikar Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a white coat over a black low-cut shirt, and a deerstalker hat upon his head. He wears his auburn hair up in a very large beehive style do. His hazel eyes have a joyful gleam in them most of the time.
Personality: Abrasive and pushy, he has a hard time making friends. He believes the world needs to unite to get rid of illithids once and for all.
History: Sold as a small child to a necromancer, Pikar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Monk school at a young age so that he could practice his divine talents. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Many illithids want him driven away; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies, Mentor. Occupation: Ploughman
Voice: Timid voice
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 13)
Armor Class 11
Hit Points 49 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 17 (+3) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Ignan, Orc
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
Possessions: 2000 gp. Rose (70 gp). Alexandrite (300 gp). Aquamarine (300 gp). Chrysoprase (70 gp). Chalcedony (70 gp). Carnelian (70 gp). Black pearl (300 gp). Red garnet (70 gp). Emerald (1200 gp). Moss agate (14 gp). 1 Medium magic item.
Naill Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a blue tunic with tan highlights, and long pastel pants that bunch up around his shoes. His skin is also unnaturally pale. He has a small bristly mustache and wavy silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He dislikes all the random violence that takes place in the west. He can't help but pocket interesting objects he comes across
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. In his 15th year, his parents were killed by a goblins raid, leaving Naill alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Ideals: Pacifist, Artistic. Flaws: Ugly, Insane. Bonds: Criminal record, Enemies. Occupation: Laborer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 32 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Undercommon, Halfling
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
Possessions: 1000 gp. White opal (1300 gp). Black pearl (300 gp). Carnelian (60 gp). Black opal (1300 gp). Aquamarine (300 gp). Violet garnet (300 gp). Bloodstone (60 gp). Citrine (60 gp). Alexandrite (300 gp). Golden yellow topaz (300 gp). Sardonyx (60 gp). Violet garnet (300 gp). 1 Minor magic item.
Srorthen Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Engraver. He is physically well-built. His copper crest is lengthy. His half smiles and red eyes are beguiling and draw you in.
Personality: He exudes charisma. He is a tour de force of persuasion. He is afraid of women and trembles around them
History: He got into the Engraver business at a young age. His mother was a mechanic, and taught him how to fix just about anything. He became a Engraver soon after.
Motivation: He's repulsed by the PC; and sabotage a competitor
Ideals: Persistence. Flaws: Shy, Antagonistic. Bonds: Attractive, Job. Occupation: Engraver
Voice: Farmer accent
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 16)
Armor Class 11
Hit Points 119 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +4
Possessions: 7000 gp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
