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NPC Generator

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Advanced [show]


Baern Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses like a well dressed Sculptor does. He wears his red hair up in a very large beehive style do. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Baern grew up listening to his father's many stories. He helped his father out around the business and became quite the natural. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC; and obtaining odd cultural half-elven artifacts is his passion

Flaws: Antagonistic, Hedonist, Depressed. Bonds: Job, Adventurer. Occupation: Sculptor

Voice: Boston accent

Attributes [hide]

Baern Strongheart, Male Dwarf Bard 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)17 (+3) 11 (+0)13 (+1)
Skills Perception +2, Religion +5
Senses Passive Perception 15
Languages Common, Dwarven, Auran, Gnoll, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 2000 cp.


Social Check DCs


Rose Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She carries a battered sai and tarnished flail as well. She wears a colorful flower in her red hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Rose is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She comes from a rich southern family. Her first spouse was a Barrister, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage

Ideals: Fighting. Bonds: Rich, Attractive, Family, Religious. Occupation: Tailor

Voice: Prounounces S like Z

Attributes [hide]

Rose Goodearth, Female Halfling Adept 2
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 6000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Left-Handed Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: A 6'0" southern woman, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her black fur is singed and shortened. Her eyes are a pleasant copper.

Personality: She can speak with the recently deceased. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Left-Handed lived on a farm with her mother, near the main road leading to a nearby town. Brilliant and gifted she never wanted to apply herself. She has built up a small fortune and can afford her own way.

Motivation: To unite with her brother.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Banker

Voice: Pronounces O like U

Attributes [hide]

Left-Handed Of Shadows, Female Tabaxi Adept 2
Medium (6'0") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)13 (+1) 13 (+1)11 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1900 sp.


Social Check DCs


Alexandre Madden, Male Half-Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears light armors faded through time and improper care. His hair is red and curly. His brown eyes dart from person to person to random spaces in the air.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also hits on women, regardless of circumstances.

History: He was born a particularly ugly child, much to the horror of his parents. His father had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town working and never settling down anywhere, but has fallen for a local Tanner. He hasn't told them the truth, but wants to settle down with them.

Motivation: Money/treasure; and he is greedy

Ideals: Optimist. Flaws: Ugly. Bonds: Has a crush, Rich. Occupation: Carter

Voice: Soothing and warm

Attributes [hide]

Alexandre Madden, Male Half-Elf Bard 13
Medium (5'11") Half-Elf, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 54 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 16 (+3)12 (+1)
Skills Athletics +5
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333320

Possessions: 900 pp. Hematite (11 gp). Red-brown spinel (110 gp). Chalcedony (30 gp). Peridot (30 gp). Smoky quartz (30 gp). Red-brown spinel (110 gp). Red garnet (110 gp). Black pearl (500 gp). Fiery yellow corundum (1500 gp). Moss agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Two Llamas Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. She has a slight overbite and is overall scrawny. She wears her lavender fur up. She is missing an eye and her face is severely sunburned. Her one remaining eye shines yellow.

Personality: She likes to make people angry or surprised. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Her mother raised her in a mountain cabin. Her parents were killed by giants in a raid when she was still a young child. The giants captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by giants. Two Llamas was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Nature, Enemies. Occupation: Herbalist

Voice: Stutters

Attributes [hide]

Two Llamas Thunder, Female Tabaxi Rogue 3
Medium (5'5") Tabaxi, Neutral Good (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Godfrey Asheton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a well pressed and immaculate suit (or dress). His hair is black, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: Godfrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Godfrey was born on a far western plains where he grew up under the tutelage of his mother, an expert Assassin. He left for the west, certain he would find work there.

Motivation: Revenge.

Ideals: Extrovert. Bonds: Attractive, Religious, Enemies, Immigrant. Occupation: Assassin

Voice: Switch between two voices

Attributes [hide]

Godfrey Asheton, Male Human Commoner 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)12 (+1) 11 (+0)9 (-1)
Skills Religion +3, Stealth +6
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 600 sp. Malachite (10 gp).


Social Check DCs


Nicor Anger, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears tattered old clothes and is in decent physical shape. He wears a Stetson hat to cover his moderate length chestnut hair. He wears crescent spectacles with a black brim.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not trust anyone and sleeps with one eye open.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Cursed with unlife at a very young age, Nicor has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep

Ideals: Disciplined. Flaws: Ugly, Insomniac, Disease. Bonds: Slave. Occupation: Roofer

Voice: Mumbles to self between sentences

Attributes [hide]

Nicor Anger, Male Tiefling Ranger 8
Medium (6'1") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 69 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)19 (+4) 12 (+1)17 (+3)
Skills Acrobatics +5, Arcana +7
Senses Passive Perception 11
Languages Common, Goblin, Gnoll, Dwarven, Draconic
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1200 gp. Coral (90 gp).


Social Check DCs


Urshar Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She is wearing a long, grey, dusty cloak. She has a very tight haircut. Her violet eyes dart from person to person.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Urshar is combative with any and all who dare try her patience in the slightest.

History: Born to a pair of adventurers, Urshar grew up listening to her mother's many stories. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Map Maker. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To be a Apothecary again; and further expansion of business

Ideals: Justice. Flaws: Sensitive. Bonds: Adventurer, Job. Occupation: Map Maker

Voice: Old Prospector

Attributes [hide]

Urshar Trueanvil, Female Dwarf Warlock 2
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)11 (+0) 10 (+0)11 (+0)
Skills Nature +2, Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 130 gp. Banded agate (10 gp). 2 Smokesticks.


Social Check DCs


Yebe Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: She is a husky woman, who tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her black hair is well kept. Her face is scarred and worn.

Personality: Yebe is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She uses divination through singing.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Yebe was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Yebe decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To prove her worth to the world; and she desires power and/or immortality

Ideals: Extrovert, Gifted. Flaws: Ugly, Impulsive. Bonds: Criminal record, Adventurer. Occupation: Bricklayer

Voice: Strong lisp

Attributes [hide]

Yebe Shadowcloak, Female Gnome Cleric 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)11 (+0) 17 (+3)14 (+2)
Skills Athletics +3, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 400 gp. Lapis lazuli (11 gp). Rhodochrosite (11 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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