Shamil Turen, Female Gnome [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. With wild blonde hair. Her ears are large.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Shamil enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. While studying, she fell in love. They married and had a son. Some 9 years later her spouse died after the birth of her son. Heartbroken, Shamil never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: Wants her loneliness to end; and she wants nothing more than to rejoin the army
Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Military, In love. Occupation: Shepherd
Voice: Speaks in third person
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Malachite (16 gp). Alexandrite (300 gp).
Immeral Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a skull on it. His white hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born several months after his mother was called into army service. Immeral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Immeral decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Insomniac, Cynical. Bonds: Criminal record, Military. Occupation: Shipwright
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 71 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 1000 gp. Amethyst (120 gp). Banded agate (16 gp). White pearl (120 gp). Banded agate (16 gp). Golden yellow topaz (1100 gp). Freshwater pearl (16 gp). Sardonyx (60 gp). Golden yellow topaz (1100 gp). Blue diamond (2000 gp). Moss agate (16 gp). Blue quartz (16 gp). 1 Minor magic item.
Elegant Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears skinny pants and wears a pastel and black robe with the hood down. Her yellow fur is slicked back into a classic pompadour. Her fierce hazel eyes like to dwell on things.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longbow.
Motivation: She's looking for her big break.
Flaws: Ugly, Shy. Bonds: Adventurer, Slave. Occupation: Miller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 28 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 150 pp. Violet garnet (1100 gp). Smoky quartz (80 gp). Freshwater pearl (9 gp). Blue star sapphire (1300 gp). Onyx (80 gp).
Gildmak Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a white and green robe with the hood down, and he perpetually has his dagger ready. His long silver hair reaches down to his waist. His brown unseeing eyes seem to look past you.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to loving parents in a slum to the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets
Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Guardian, Poor. Occupation: Shepherd
Voice: Aggressive tone
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 gp.
Barbena Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears a brown coat over a white low-cut shirt, and a wide-brimmed hat upon her head. She has a penchant for wearing a ring with an oversized amber on her left hand. She wears her chestnut hair up. She has several tiny amber earrings on each ear.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Barbena was born the youngest of three triplets. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: To unite with her sister; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Fearful. Bonds: Rich, Job, Family, Criminal record. Occupation: Navigator
Voice: Sleepy voice
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 150 gp.
Nuthra Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'7" eastern woman, she wears a weathered and beat up set of banded mail beneath an oversized black coat. She wears a feathered hat to cover her moderate length bronze crest. Her gold eyes lackadaisically let the world flow into them.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Bather arts, while her father instructed her in etiquette, music and courtly manner. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To pay off her debts; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Impulsive. Bonds: Rich, Debt. Occupation: Bather
Voice: Low range voice
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp. 2 Smokesticks. 8 Acid flasks. 2 Holy water.
Vanchu Kensley, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears long strands of amber and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and sports empty pouches on her belt. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her fair skin shows little sign of her aristocratic breeding.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a great chef.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Butcher work with an outfit from a few towns over. Butcher work suited her well, and with each successful project, she earned more gold and more respect from her peers. She used her abilities to travel the world and help people.
Motivation: She has money and likes to spend it; and she is unsatisfied with her job
Ideals: Philantrophist, Gifted. Bonds: Rich, Attractive, Job. Occupation: Butcher
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Draconic, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Tiaathque Othronus, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has black hair. Her thin eyebrows rest above her beady amber eyes.
Personality: She does not believe in betrayal or weakness as things to be tolerated. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born in a small mountains village. She was an apprentice working in her mother's forge. She struck the Stylist job and began her own company from there.
Motivation: She has a crush on the local Butcher; and she's attracted to the pc
Ideals: Justice. Flaws: Ugly. Bonds: Religious, Nature, Job, Has a crush. Occupation: Stylist
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 7)
Armor Class 14
Hit Points 39 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 9 (-1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
Possessions: Embroidered and bejeweled glove (2000 gp).
Astar Bitter, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He wears his white hair up. His skin is flawless and his silver eyes scan people very quickly.
Personality: He will rave to anyone who will listen. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Astar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While studying, he fell in love. They married and had a daughter. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wishes to resurrect an old love; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Shy. Bonds: Attractive, Poor, In love. Occupation: Mortician
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 55 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Peridot (30 gp).
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