Seven Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems. Her red fur is kept up in a ponytail inside a top hat. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She is the product a well kept family trust fund and as such has never really known need. Seven abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has been saving her money to try and buy her brother's freedom.
Motivation: Marry her brother to traveling adventurers; and retire the richest woman in the north
Ideals: Entrepeneur. Bonds: Rich, Family, Religious, Adventurer. Occupation: Bounty Hunter
Voice: Soft and melodious
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 60 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 18 (+4) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 3d6-3, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 2400 gp. Pink pearl (160 gp). Alexandrite (300 gp). Chalcedony (20 gp). Alexandrite (300 gp). Chalcedony (20 gp). Moss agate (4 gp). Golden yellow topaz (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hethress Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is well dressed, constantly wearing a black suit, brown shirt, and red tie. She is muscular with a powerful set of arms. Her gold crest is greasy and uncared for. She wears round tiny glasses practically rammed into her face.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Born in a small village she learned the ways of the warrior from her father. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.
Motivation: She doesn't get along with people that don't share her tastes; and to reunite with her old friends
Ideals: Impeccable, Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Cook
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 110 gp.
Rosalind Chester, Female Human [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears a faded coat and loose pants complete with wide-brimmed hat. With wild red hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She will rave to anyone who will listen. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Born to a poor family in the city she treasured whatever gifts she got. She helped her mother out around the business and became quite the natural. She has worked as a Banker like her mother before her.
Motivation: A rival would like her out of the picture; and she has comitted a past crime that haunts her to this day
Flaws: Insane. Bonds: Criminal record, Poor, Job. Occupation: Banker
Voice: French accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 7)
Armor Class 12
Hit Points 21 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp.
Robbie High-hill, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft grey waves gently in the breeze. Her hair is auburn and curly. She wears an eyepatch.
Personality: She can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it.
Ideals: Gifted, Joker. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Shoemaker
Voice: Speaks like tongue is numb
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Druidic, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 150 gp.
Dayereth Larson, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many black ritualistic tattoos. He dresses well, typically a more casual-formal manner. He wears a colorful flower in his black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Dayereth grew up listening to his mother's many stories. Dayereth abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He struck the Bellfounder job and began his own company from there.
Motivation: He desires power and/or immortality; and he's attracted to the pc
Ideals: Optimist. Bonds: Attractive, Has a crush, Adventurer, Job. Occupation: Bellfounder
Voice: Australian accent
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 11 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item.
Therai Trust, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears black trousers with brown and white striped suspenders. He wears various colorful collared shirts, and sports empty pouches on his belt. He has styled his purple hair well, parting it to the right. He wears large thick round spectacles.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He uses divination through singing.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted martial powers by his dying sister.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Gifted. Flaws: Racist, Antagonistic. Bonds: Rich, Adventurer. Occupation: Bounty Hunter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 55 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1300 gp. Eyepatch with mock eye of sapphire and moonstone (2000 gp). A necklace of small pink pearls (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ghash Eastoft, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He carries a battered rapier and tarnished whip as well. His hair is blonde and curly. His skin is flawless and his brown eyes scan people very quickly.
Personality: Prone to second guessing himself, he comes off as nervous. He believes the world needs to unite to get rid of orcs once and for all.
History: He served in the navy to pay for his family's outstanding loans. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by orcs. Ghash was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: He wants revenge against orcs.
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Enemies, Military. Occupation: Mortician
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
Possessions: 340 gp.
Rhogar Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is wearing a long, green, dusty cloak. He has done his best to style his green crest to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the north to a Hunter, Rhogar learned a great deal about his mother's area of expertise. After coming to the age of reason, Rhogar took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wishes to resurrect an old love; and to be a crown-heir again
Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Job, In love. Occupation: Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 78 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 1300 gp. Obsidian (8 gp). Silver pearl (120 gp). Azurite (8 gp). Azurite (8 gp). Violet garnet (800 gp). Lapis lazuli (8 gp). 1 Minor magic item.
Williamina Hardy, Female Half-Elf [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and wears a violet broad hat and violet clothes. Her skin is also unnaturally pale. Her blonde hair is long and unkept. Her violet unseeing eyes seem to look past you.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She always tries to repair and not replace. It was this mentality that drove her into the Mercenary business.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mercenary arts, while her father instructed her in etiquette, music and courtly manner. She was taken from her home at a very young age. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Impeccable, Persistence. Flaws: Ugly, Disease. Bonds: Rich, Slave. Occupation: Mercenary
Voice: High pitched and raspy
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
