Emerald Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a grey scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. His white fur is greasy and uncared for. He tend to wears goggles to shield his eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. A true patriot, Emerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his mother was called into army service. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in monstrous two handed axe use. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Many giants want him driven away; and he wants nothing more than to rejoin the army
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Military, Enemies. Occupation: Adventurer
Voice: Farmer accent
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Good (CR 9)
Armor Class 11
Hit Points 21 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Galiena Shelley, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She dresses in collared shirts and wears a proper scarf over her head. She sports golden long hair. She has several tiny amber earrings on each ear.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She does not believe in violence as a means to an end. She is a dedicated Miner but believes her peers are too gung-ho.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: Wants to work out more often; and she is greedy
Ideals: Athletic, Joker, Pacifist. Flaws: Disease. Bonds: Rich. Occupation: Miner
Voice: Gruff and masculine
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Tourmaline (80 gp).
Zykroff Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'1" eastern woman, she very much looks the part of a Bather. She sports a flattop crest cut. She is very pretty but has cold, dead eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. Through the years after Zykroff was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Zykroff's father didn't care for her much, and the feeling was mutual. She has set out to sabotage the competition.
Motivation: She wants revenge against drow; and expand her business
Flaws: Antagonistic. Bonds: Job, Attractive, Religious, Enemies. Occupation: Bather
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 42000 sp. 1 Masterwork Common Melee.
Drenna Ainsworth, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She carries with her a set of clubs on her belt, each one with a emerald on the hilt. Her golden hair is kept up in a ponytail inside a Stetson hat. Her eyes are gray and she is always smoking a pipe.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Born to a pair of adventurers, Drenna grew up listening to her father's many stories. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was always very intelligent and has formed a secret society of philosophers.
Motivation: She desires power and/or immortality.
Ideals: Fighting, Gifted. Flaws: Terse, Secretive. Bonds: Attractive, Adventurer. Occupation: Butcher
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 35 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 2000 gp.
Quillathe Floshem, Female Elf [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She wears her hair in dreadlocks. She is very pretty but has cold, dead eyes.
Personality: She is almost excessively polite to everyone, even when angry. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: Quillathe was born the youngest of three triplets. She moved from fad to fad and when she turned 15 she discovered painting. She has since lost track of the people in her past.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Fighting, Artistic, Logical. Flaws: Shy. Bonds: Attractive, Family. Occupation: Sellsword
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 6)
Armor Class 13
Hit Points 43 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 700 gp.
Torgga Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears a colorful flower in her blonde hair. She tend to wears goggles to shield her eyes.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Torgga lived on a farm with her mother, near the main road leading to a nearby town. She was an apprentice working in her mother's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Mason again; and find a way to reverse the transformation of her brother
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Job, Family. Occupation: Dyer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 10 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 11000 cp. Rose (30 gp).
Dreali Siannodel, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is thinning but still full. He is very pretty but has cold, dead eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Rich, Attractive. Occupation: Architect
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 76 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 5 | 4 |
Possessions: 4000 gp. Deep blue spinel (1300 gp). Deep blue spinel (1300 gp). Eye agate (12 gp). Deep green spinel (150 gp). Rock crystal (50 gp). Golden yellow topaz (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trym Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them. She is physically well-built. She has shaved her head bald. This green eyed northerner is not easily forgotten.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is a big fan of imagination and believes people should spend more time reading and writing.
History: From birth she was tutored by a cruel and relentless mentor. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Logical, Persistence, Fighting. Flaws: Ugly. Bonds: Mentor. Occupation: Marshal
Voice: Spits and sputters
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 20 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 4000 sp. Large well-done wool tapestry (400 gp). Solid gold idol (1200 gp). Cloth of gold vestments (180 gp). 1 Minor magic item.
Morg Barlow, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is still thick. His otherwise smooth face is marked with small tiny scars.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a font of random trivia from the lore and stories he has discovered
History: He was born in the west. He dropped out of school before completing his studies. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morg fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to raise his children well
Ideals: Logical, Fighting. Flaws: Greedy. Bonds: Family, Immigrant. Occupation: Junk Dealer
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 27 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 7 (-2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
