Drifting Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a tight fitting pastel shirt and pants. Her white fur is knotted and matted. She tend to wears goggles to shield her eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is an amazing painter.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her family was turned out during the war. She and her family wandered east to less war torn lands. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Retire the richest woman in the east; and she has passion for adventuring and risk
Ideals: Gifted, Entrepeneur. Flaws: Selfish, PTSD. Bonds: Adventurer. Occupation: Architect
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 17 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon, Celestial, Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +6
Possessions: 100 gp.
Pirithin Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and very much looks the part of a Tanner. His skin is also unnaturally pale. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant blue.
Personality: He is almost excessively polite to everyone, even when angry. He is afraid of women and trembles around them
History: He was born in a small plains village. He has chosen to use the inheritance that was left to him frivolously. He has achieved small success as a Tanner.
Motivation: To be a Animal Trainer again; and further expansion of business
Flaws: Ugly, Shy. Bonds: Job, Nature, Rich. Occupation: Tanner
Voice: Slurs words
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 45 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +2
Possessions: 200 gp. Golden yellow topaz (700 gp). Coral (50 gp).
Kody Copeland, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He wears a well pressed and immaculate suit (or dress), and his gloved hand is found clutching a shortspear. His brown hair is unkempt and raggedy. His eyes are brown and beady.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Blacksmith
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 7
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 15 (+2) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 2d8+2, Ranged +0 / 2d8-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 6000 sp. Banded agate (11 gp). 1 Minor magic item. 1 Minor magic item.
Dagger In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears light armors faded through time and improper care. His red fur is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also is a firm believer in the manly ideal.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and to prove his worth to the world
Ideals: Joker. Flaws: Impulsive, Disease. Bonds: Rich. Occupation: Fletcher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gale Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'8" and lanky with angular features, he is an attractive figure. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown fur is braided into rings. His yellow eyes have a joyful gleam in them most of the time.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also hits on women, regardless of circumstances.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 15th year, his parents were killed by a dire rats raid, leaving Gale alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gale was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.
Flaws: Shy. Bonds: Attractive, Has a crush, Immigrant, Enemies. Occupation: Barber
Voice: Relaxed voice
Attributes [hide]
Medium (6'8") Tabaxi, True Neutral (CR 10)
Armor Class 8
Hit Points 39 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +2 / 3d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1400 gp.
Yurgunn Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is well dressed, constantly wearing a brown suit, violet shirt, and blue tie. She has moderate length silver hair. She is baby faced.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is lazy and tries to find solutions quickly.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was an athlete and attended two major summer competitions. She never won. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She feels kind of lost in life; and her spouse's relatives view her with great suspicion
Ideals: Athletic. Flaws: Lazy, Depressed. Bonds: Immigrant, Family. Occupation: Carter
Voice: Hollow voice
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 26 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Celestial, Druidic
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 3000 gp.
Fulbar Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is short and brown. He wears large thick round spectacles.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He comes from a rich western family. His father took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels threatened by others; and money/treasure
Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Rich, Nature. Occupation: Butcher
Voice: Pirate accent
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 15)
Armor Class 14
Hit Points 23 (15d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 6 (-2) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 |
Possessions: 5000 gp. Solid gold idol (500 gp). Old masterpiece painting (1500 gp). Sapphire pendant on gold chain (2700 gp). An abacus with copper, silver and gold markers (120 gp). Silver chalice with lapis lazuli gems (120 gp). Golden circlet with four aquamarines (3000 gp). 1 Medium magic item.
Melech Violence, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is long and unkept. This white eyed southerner is not easily forgotten.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born at the edge of vast plains. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying brother.
Motivation: Retire the richest man in the south; and expand his business
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Hedonist. Bonds: Nature. Occupation: Stylist
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 5)
Armor Class 9
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Ignan, Terran
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: Pink pearl (80 gp). Chrysoberyl (80 gp).
Zepar Prudence, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Zepar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.
Motivation: To end his boredom; and to find somewhere to settle down
Flaws: Mundane, Hedonist, Disease. Bonds: Rich, Attractive. Occupation: Fortune-teller
Voice: Boston accent
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
