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NPC Generator

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Advanced [show]


Dee Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her red boots flare out at the collars, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'9" when asserting herself. Her hair, while still mostly red, has prominent grey streaks. Her ears are large.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born at the edge of vast forest. After coming to the age of reason, Dee took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and retire the richest woman in the north

Ideals: Justice, Gifted, Logical. Flaws: Ugly. Bonds: Nature. Occupation: Brewer

Voice: Posh accent

Attributes [hide]

Dee Underfoot, Female Halfling Aristocrat 4
Small (2'9") Halfling, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)9 (-1) 13 (+1)16 (+3)
Skills Intimidation +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 60 pp. Aquamarine (500 gp). Golden yellow topaz (500 gp). 1 Minor magic item.


Social Check DCs


Radomir Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a white shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He wears a deerstalker hat to cover his moderate length brown hair. His gray eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Banker arts, while his father instructed him in etiquette, music and courtly manner. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was granted psionic powers by his dying sister.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Athletic, Gifted. Bonds: Family, Rich, Slave. Occupation: Banker

Voice: Prounounces S like Z

Attributes [hide]

Radomir Shadowquick, Male Halfling Adept 2
Small (3'4") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 17 (+3)16 (+3) 12 (+1)7 (-2)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Orc, Undercommon, Terran
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 180 gp.


Social Check DCs


Ashgarn Melancon, Male Half-Orc [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a white suit, green shirt, and blue tie. His skin is fair and his fingers are delicate and long. His hair is red and curly. He is baby faced.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Ashgarn was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their son. He worked as a Mercenary, and he later adopted a second son.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion.

Flaws: Ugly. Bonds: Adventurer, Family, Criminal record. Occupation: Mercenary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ashgarn Melancon, Male Half-Orc Ranger 17
Medium (6'10") Half-Orc, Neutral Evil (CR 17)
Armor Class 10
Hit Points 84 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)12 (+1) 10 (+0)10 (+0)
Skills Athletics +8, Medicine +6
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140

Possessions: 600 pp. Amethyst (140 gp). Star rose quartz (60 gp). Chrysoberyl (140 gp). Sardonyx (60 gp). Onyx (60 gp). Alexandrite (700 gp). Canary diamond (5000 gp). Violet garnet (700 gp). Peridot (60 gp). Banded agate (13 gp). Emerald (1000 gp). Deep green spinel (140 gp). Fiery yellow corundum (1000 gp). Black pearl (700 gp). Bloodstone (60 gp). Chrysoprase (60 gp). Jet (140 gp). Lapis lazuli (13 gp). Violet garnet (700 gp). Rock crystal (60 gp). Zircon (60 gp). Aquamarine (700 gp). Deep blue spinel (700 gp). Chalcedony (60 gp). Iolite (60 gp). Alexandrite (700 gp). Black star sapphire (1000 gp). Banded agate (13 gp). Brown-green garnet (140 gp). Black pearl (700 gp). Rhodochrosite (13 gp). Zircon (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Manfred Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is well dressed, constantly wearing a grey suit, black shirt, and tan tie. With a patchy auburn beard and wild auburn hair. His green eyes are slightly larger than normal.

Personality: He never swears and excessively uses polite adverbs when speaking. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 8 years later his spouse died after the birth of his son. Heartbroken, Manfred never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wants to work out more often; and he doesn't get along with people that don't share his tastes

Ideals: Optimist, Impeccable, Athletic. Bonds: Poor, In love. Occupation: Actor

Voice: Shortens vowels

Attributes [hide]

Manfred Gladstone, Male Human Barbarian 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)15 (+2) 10 (+0)4 (-3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Auran, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Beloril Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears just a brown suit. His red hair is greasy and uncared for. He has several tiny opal earrings on each ear.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Beloril Foamtankard, Male Dwarf Expert 11
Medium (4'2") Dwarf, Lawful Good (CR 11)
Armor Class 10
Hit Points 43 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +4

Possessions: 400 gp. A silver and pearl hairclip (100 gp). Gold music box (4000 gp). Sapphire pendant on gold chain (1300 gp).


Social Check DCs


Nelkin Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. His auburn hair is still thick. His hazel eyes have a joyful gleam in them most of the time.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born at the edge of vast island. His family was turned out during the war. He and his family wandered east to less war torn lands. He struck the Tanner job and began his own company from there.

Motivation: To be a Sage again; and he is unsatisfied with his job

Ideals: Extrovert. Flaws: PTSD. Bonds: Adventurer, Job, Nature. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

Nelkin Hogcollar, Male Halfling Cleric 3
Small (3'1") Halfling, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)14 (+2) 9 (-1)14 (+2)
Skills Athletics +4, Stealth +1
Senses Passive Perception 9
Languages Common, Halfling, Druidic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Black pearl (500 gp).


Social Check DCs


Frederick Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a large brown jacket. He has done his best to style his brown hair to look like a famous performer. His ears are large.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Frederick lived on a farm with his mother, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Family, Rich. Occupation: Fisher

Voice: Mumbles to self between sentences

Attributes [hide]

Frederick Trowbridge, Male Human Commoner 11
Medium (6'2") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 34 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)14 (+2) 11 (+0)13 (+1)
Skills Arcana +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: 22000 sp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).


Social Check DCs


Miles Barclay, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey coat over a white low-cut shirt, and a top hat upon his head. He wears a top hat to cover his moderate length red hair. He has several tiny jet earrings on each ear.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Miles hails from a village terrorized by gnolls. In his 18th year, his parents were killed by a gnolls raid, leaving Miles alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.

Motivation: He is greedy; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Racist. Bonds: Rich, Has a crush, Enemies. Occupation: Soapmaker

Voice: Italian accent

Attributes [hide]

Miles Barclay, Male Human Fighter 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 15 (+2)14 (+2) 5 (-3)14 (+2)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 7
Languages Common, Sylvan, Celestial
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +4

Possessions: 160 gp.


Social Check DCs


Mella Floshem, Female Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a blue vest and prefers red and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her chestnut hair is matted, messy, and big. Her ears are large.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Sold as a small child to a necromancer, Mella was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she is currently in port desperately looking for someone to get her out

Flaws: Ugly, Antagonistic. Bonds: Poor, Slave, Mentor. Occupation: Masseuse

Voice: Sore throat, cough

Attributes [hide]

Mella Floshem, Female Elf Bard 3
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 6 (-2)13 (+1) 11 (+0)16 (+3)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp.


Social Check DCs

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