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NPC Generator

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Advanced [show]


Osah Cheer, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears many layers of old clothing at all times. Her silver hair is smooth and relatively long. Her eyes are a pleasant silver.

Personality: Eccentric and domineering, Osah will drive conversation. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Osah grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Osah. Recently she has begun working with bootleggers and crooks.

Motivation: She has comitted a past crime that haunts her to this day; and a rival would like her out of the picture

Ideals: Extrovert, Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Stableman

Voice: Thin and wheezing

Attributes [hide]

Osah Cheer, Female Tiefling Monk 12
Medium (5'2") Tiefling, Lawful Evil (CR 12)
Armor Class 14
Hit Points 42 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 7 (-2)12 (+1) 17 (+3)10 (+0)
Skills Religion +5, Sleight of Hand +8
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4

Possessions: 100 pp. Iolite (80 gp). Jade (140 gp). Tourmaline (140 gp). Rhodochrosite (14 gp).


Social Check DCs


Andram Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his monstrous two handed axe, and he perpetually has his monstrous two handed axe ready. His long dark red hair is drawn into a two foot long braid. His fierce black eyes like to dwell on things.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not believe in violence as a means to an end. He is a dedicated Knight but believes his peers are too gung-ho.

History: He was born to loving parents in a slum to the west. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Andram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Pacifist. Bonds: Attractive, Poor. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

Andram Benevolence, Male Tiefling Rogue 6
Medium (6'0") Tiefling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)10 (+0) 12 (+1)13 (+1)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +3

Possessions: 500 gp.


Social Check DCs


Golm Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is smooth and relatively long. His hazel eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Masseuse arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc

Ideals: Fighting, Athletic, Impeccable. Flaws: Antagonistic. Bonds: Rich. Occupation: Masseuse

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Golm Marleigh, Male Half-Orc Druid 7
Medium (5'0") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)11 (+0) 14 (+2)10 (+0)
Skills Athletics +7, Medicine +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Elizabeth Ramsey, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a brown shirt with thin pastel vertical stripes and tan pants. Her hair is short and black. Her thin eyebrows rest above her beady brown eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Elizabeth enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Elizabeth was born on a far eastern mountains where she grew up under the tutelage of her mother, an expert Tanner. She ran away from her former home and has been making her living as a Tanner for the past few years.

Motivation: She'd like to take her coworkers down a peg; and to be a knight again

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Immigrant, Job. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Elizabeth Ramsey, Female Human Adept 11
Medium (5'6") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 45 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)14 (+2) 9 (-1)11 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3200 gp. Deep blue spinel (1600 gp). Moss agate (13 gp). Alexandrite (1600 gp). Zircon (70 gp). Rose (70 gp). Moonstone (70 gp). Zircon (70 gp). Peridot (70 gp). Deep blue spinel (1600 gp).


Social Check DCs


Faral Berevan, Female Elf [Permalink]

Personal [hide]

Description: Standing 4'8", this woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She sports a flattop hair cut. Her face is scarred and worn.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: The child of eastern immigrants she idolized her mother. She struck it rich when she found rare goods in large quantities. She has since lost track of the people in her past.

Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Immigrant, Rich, Adventurer. Occupation: Weaver

Voice: Italian accent

Attributes [hide]

Faral Berevan, Female Elf Rogue 7
Medium (4'8") Elf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 15 (+2)16 (+3)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp.


Social Check DCs


Gesrethe Caavylteradyn, Female Dragonborn [Permalink]

Personal [hide]

Description: She is scrawny and has patchy brass crest. She wears an entirely black suit with grey socks and a vest with buckled shoes. She has a hunchback. Her brass crest is thinning but still full. Her red eyes are slightly larger than normal.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is obsessed with a lost civilization.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She is currently in port desperately looking for someone to get her out; and marry her sister to traveling adventurers

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Slave, Family. Occupation: Weaver

Voice: Scandinavian accent

Attributes [hide]

Gesrethe Caavylteradyn, Female Dragonborn Bard 7
Medium (6'8") Dragonborn, Neutral Good (CR 7)
Armor Class 11
Hit Points 20 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)12 (+1) 10 (+0)8 (-1)
Skills Persuasion +2, Stealth +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 900 gp.


Social Check DCs


Nirgel Suspicion, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His long silver hair is drawn into a two foot long braid. This red eyed westerner is not easily forgotten.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised by priests from a young age. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now spends his time doing works of charity.

Motivation: Revenge; and someone believes him a fraud

Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Religious, Mentor. Occupation: Carter

Voice: Sensual and smooth

Attributes [hide]

Nirgel Suspicion, Male Tiefling Sorcerer 2
Medium (6'10") Tiefling, Lawful Evil (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)17 (+3) 14 (+2)17 (+3)
Skills Perception +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Celestial, Abyssal, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 90 gp.


Social Check DCs


Trynnicus Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: This eastern man wears a green collared shirt and white pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His clothes are grease stained in places. His long bronze crest is drawn into a two foot long braid. His eyes, though not visible through his cowl, are red.

Personality: He is extraordinarily eccentric. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born blind and as such lacked many opportunities for work. Trynnicus abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Trynnicus and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Trynnicus discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Trynnicus fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Disease. Bonds: Poor, Immigrant, Adventurer. Occupation: Miller

Voice: Spits and sputters

Attributes [hide]

Trynnicus Raghthroknaar, Male Dragonborn Warlock 11
Medium (6'1") Dragonborn, Chaotic Good (CR 11)
Armor Class 12
Hit Points 25 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)12 (+1) 14 (+2)13 (+1)
Skills Intimidation +5, Medicine +6
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433

Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halimath Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'2". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and his gloved hand is found clutching a mace. His moppish blonde hair is in a traditional bowl cut. His eyes are green.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has a crush on the local sage

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Adventurer, Religious, Has a crush. Occupation: Map Maker

Voice: Irish accent

Attributes [hide]

Halimath Ethanasath, Male Elf Rogue 1
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)15 (+2) 16 (+3)13 (+1)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Giant, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp. 1 Banded mail.


Social Check DCs

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