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NPC Generator

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Advanced [show]


Namfoodle Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a flattop hair cut. His green eyes are passionate and lively.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Namfoodle was raised in a hard working conservative environment. Namfoodle was born on a far northern forest where he grew up under the tutelage of his father, an expert Assassin. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Namfoodle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world.

Ideals: Fighting, Athletic. Flaws: Impulsive. Bonds: Job, Immigrant. Occupation: Assassin

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Namfoodle Quillsharpener, Male Gnome Warrior 13
Small (3'5") Gnome, Lawful Neutral (CR 13)
Armor Class 10
Hit Points 89 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)14 (+2) 13 (+1)9 (-1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Gnome, Ignan, Draconic
Attacks Melee +2 / 4d4-2, Ranged +3 / 4d4-1, Grapple -1

Possessions: Gold music box (1000 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Art Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His black fur is heavily combed to the right. His eyes are hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Through the years after Art was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Art's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Art and his spouse have recently divorced.

Motivation: He wants revenge against giants; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Religious, Enemies. Occupation: Mason

Voice: Whispers

Attributes [hide]

Art Prim Posies, Male Tabaxi Expert 1
Medium (5'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 10 (+0)15 (+2)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp. 1 Buckler.


Social Check DCs


Tarhun Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His long green crest is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He is a Succubi in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Adventurer. Occupation: Performer

Voice: Soft and melodious

Attributes [hide]

Tarhun Fharngnarthnost, Male Dragonborn Paladin 7
Medium (6'3") Dragonborn, Lawful Good (CR 7)
Armor Class 13
Hit Points 24 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 6 (-2)13 (+1) 13 (+1)13 (+1)
Skills Arcana +4, Insight +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aura Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing a long, brown, dusty cloak. Beneath his clothing is a huge mess of scar tissue. He has wavy brown fur. His yellow eyes have a joyful gleam in them most of the time.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also is a firm believer in the manly ideal.

History: Aura hails from a village terrorized by brigands. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. Days after completing his studies, news broke out that his hometown was attacked by brigands. Aura was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many brigands want him driven away

Ideals: Disciplined, Fighting. Flaws: Impulsive. Bonds: Slave, Enemies, Immigrant. Occupation: Spy

Voice: Uses sign language

Attributes [hide]

Aura Of Claws, Male Tabaxi Expert 9
Medium (5'4") Tabaxi, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 47 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)15 (+2) 11 (+0)10 (+0)
Skills Arcana +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Sylvan, Goblin
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4

Possessions: 800 gp. Golden circlet with four aquamarines (4000 gp). Silver chalice with lapis lazuli gems (130 gp). Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Iados Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He likes to wear darkened spectacles and heavy clothing, no matter the weather. Beneath his clothing is a huge mess of scar tissue. His white hair is kept up in a ponytail inside a feathered hat. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious man he believes everything happens for a reason. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a Actor, his mother struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. Now he works as a dancing tutor during his time off.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Opinionated. Bonds: Slave, Religious, Poor, Attractive. Occupation: Bounty Hunter

Voice: Relaxed voice

Attributes [hide]

Iados Quiet, Male Tiefling Warrior 2
Medium (6'7") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)7 (-2) 14 (+2)12 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hatae Sandoval, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears skinny pants and wears a yellow and white robe with the hood down. With wild red hair. She wears a mask on her face.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. The war was a terrible time for her, and Hatae does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She helped her mother out around the business and became quite the natural. She has set out to sabotage the competition.

Motivation: She is unsatisfied with her job; and she feels kind of lost in life

Ideals: Fighting. Flaws: Depressed, Mundane. Bonds: Military, Job. Occupation: Architect

Voice: Indian accent

Attributes [hide]

Hatae Sandoval, Female Half-Elf Rogue 5
Medium (4'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 7 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 7 (-2)16 (+3) 16 (+3)12 (+1)
Skills Animal Handling +6, History +6
Senses Passive Perception 13
Languages Common, Elven, Draconic, Gnome, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Seddit Creed, Female Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is wearing the road beaten gear of a warrior. She keeps her long white hair kept up in a rat tail. Her black eyes dart from person to person to random spaces in the air.

Personality: She has always had a great fascination with Half-Orc culture. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born in a small village she learned the ways of the warrior from her father. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Jeweler. She now spends her time doing works of charity.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has comitted a past crime that haunts her to this day

Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Job, Criminal record. Occupation: Jeweler

Voice: Dutch accent

Attributes [hide]

Seddit Creed, Female Tiefling Adept 11
Medium (5'7") Tiefling, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 65 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)12 (+1) 11 (+0)10 (+0)
Skills Animal Handling +4, Religion +5
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 700 gp. Azurite (5 gp). Emerald (900 gp). Zircon (70 gp). Golden yellow topaz (400 gp). Tourmaline (50 gp). Amethyst (50 gp). Chalcedony (70 gp). Deep green spinel (50 gp). Deep green spinel (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicor Doom, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, green cloak. His hair is red and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his silver eyes.

Personality: Nicor is depressed about a lot of things. He tends to be a nihilist. He feeds upon the attention of others.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He loathes his own lifestyle; and seeks redemption

Flaws: Depressed, Mundane, Insane. Bonds: Attractive, Criminal record. Occupation: Assassin

Voice: Stutters

Attributes [hide]

Nicor Doom, Male Tiefling Sorcerer 6
Medium (6'3") Tiefling, True Neutral (CR 6)
Armor Class 11
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 11 (+0)9 (-1)
Skills Medicine +3, Performance +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Melissa Dalanthan, Female Half-Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'9" has a big stupid grin on her face most of the time. She is wearing a perfectly clean shirt and pair of pants. Her golden hair is lengthy and is close to two feet long. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: Aggressive, abrasive, and angry, Melissa embodies much of what other species detest in the Half-Elves. She always tries to repair and not replace. It was this mentality that drove her into the Brewer business.

History: She was born to loving parents in a slum to the north. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To be a Beggar again; and she is unsatisfied with her job

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Brewer

Voice: Hissing voice

Attributes [hide]

Melissa Dalanthan, Female Half-Elf Barbarian 2
Medium (4'9") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 9 (-1)10 (+0) 13 (+1)10 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1800 sp.


Social Check DCs

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