Dagger Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a rose on it. His yellow fur is kept up in a ponytail inside a top hat. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in a small forest village. Brilliant and gifted he never wanted to apply himself. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Someone believes him a fraud; and to end his boredom
Ideals: Gifted. Flaws: Mundane, Impulsive. Bonds: Nature, Enemies. Occupation: Adventurer
Voice: Scottish accent
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Evil (CR 8)
Armor Class 13
Hit Points 49 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 9 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.
Osco Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries ceremonial daggers. His brown hair is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born on a small isolated farm. His psionic abilities were realized during a raid on his village. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Osco fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest man in the north; and he has comitted a past crime that haunts him to this day
Ideals: Entrepeneur, Fighting, Joker, Gifted. Bonds: Nature. Occupation: Animal Trainer
Voice: Low rumbling, strings words together
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 16)
Armor Class 15
Hit Points 66 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Orc
Attacks Melee +3 / 4d10-2, Ranged +9 / 4d10+4, Grapple +4
Possessions: 7000 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Fire opal pendant on a fine gold chain (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Old masterpiece painting (1800 gp). Fire opal pendant on a fine gold chain (1800 gp). Solid gold idol (1100 gp). 1 Medium magic item. 1 Medium magic item.
Akmen Patience, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in an above average manner. His dark red hair is lengthy and is close to two feet long. He wears a mask on his face.
Personality: He likes to make people angry or surprised. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: When he was but 8 years old his parents immigrated from the north. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Antagonistic. Bonds: Attractive, Mentor, Immigrant, Religious. Occupation: Miller
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 59 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 700 gp. Silver comb with moonstones (400 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). 1 Minor magic item.
Jheri Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: She is in excellent shape and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her crest is short and brass. She has a tattooed face.
Personality: Jheri speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born several months after her father was called into army service. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Regain custody of her son.
Ideals: Athletic, Impeccable, Joker. Bonds: Rich, Military, Family. Occupation: Sailor
Voice: Whispers
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 300 gp.
Brottor Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is still thick. His amber eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, he has a hard time making friends. He is skeptical of what others tell him and is slow to trust.
History: He was born to loving parents in a slum to the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Brottor and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Poor. Occupation: Slave Trader
Voice: Pronounces O like U
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 66 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Auran
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +5
Possessions: 500 gp. A miniature golden chest with tiny emeralds lining the top (140 gp). 1 Minor magic item.
Avice Morley, Female Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across her face, she wears rags and sports a simple walking cane. Her black hair, when down, is lengthy. She has gleaming, smiling hazel eyes.
Personality: She never swears and excessively uses polite adverbs when speaking. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Born in the north her family was never financially stable. Her father took her hunting and taught her how to get in the mind of other creatures. Due to her spouse's obsession with being a Shoemaker they were divorced and she won custody of their son. She worked as a Mayor, and she later adopted a second son.
Motivation: Several ex partners dislike her way of doing things and want revenge; and her spouse's relatives view her with great suspicion
Ideals: Optimist, Justice. Bonds: Poor, Nature, Family, Enemies. Occupation: Mayor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 24 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Auran
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: Gold music box (3000 gp). Silver comb with moonstones (600 gp). Black velvet mask with numerous citrines (70 gp).
Ulla Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: She is renowned for her bright tan dresses and hats. Her brown hair is lengthy and is close to two feet long. Her green eyes are passionate and lively.
Personality: Abrasive and pushy, she has a hard time making friends. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born in the north, but her parents moved at a very young age to the west. Through the years after Ulla was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Ulla's father didn't care for her much, and the feeling was mutual. She has been saving her money to try and buy her brother's freedom.
Motivation: Find a way to reverse the transformation of her brother.
Flaws: Antagonistic, Fearful. Bonds: Immigrant, Family. Occupation: Glassblower
Voice: French accent
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 28000 sp.
Fragrant Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a pastel vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on his belt. His lavender fur is lengthy and is close to two feet long. His fierce green eyes like to dwell on things.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was born the only child of a wealthy merchant. He found a children's book about a Tabaxi Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Passionate, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Ploughman
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 15
Hit Points 51 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 10 (+0) | 14 (+2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +9 / 3d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2800 gp. Large well-done wool tapestry (400 gp). Silver comb with moonstones (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quarion Horineth, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears many layers of old clothing at all times. He has a hunchback. He has red hair. His blue unseeing eyes seem to look past you.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His parents moved while he was still in utero so he is the first generation to be born here. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.
Motivation: To find somewhere to settle down; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Poor, Immigrant, Nature. Occupation: Barrister
Voice: Russian accent
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 2300 sp. Blue star sapphire (500 gp). 1 Hourglass. 1 Masterwork Artisan’s tools. 1 Good lock.
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Their contribution stands as a beacon of hope for all adventurers!