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NPC Generator

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Advanced [show]


Gunter Davenport, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is styled in orderly dreadlocks. His skin is flawless and his green eyes scan people very quickly.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: An old rival family wants him found; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Attractive, Family, Immigrant, Adventurer. Occupation: Marshal

Voice: High pitched and raspy

Attributes [hide]

Gunter Davenport, Male Human Sorcerer 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)16 (+3) 7 (-2)12 (+1)
Skills Arcana +5, Athletics +2
Senses Passive Perception 8
Languages Common, Gnome, Abyssal, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 1000 cp. Eye agate (5 gp). 1 Masterwork Common Melee.


Social Check DCs


Kallista Fright, Female Tiefling [Permalink]

Personal [hide]

Description: She sports green clothing, slightly heavier than average wear. She keeps her long black hair kept up in a rat tail. She has a tattooed face.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tiefling in existence. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the north to a Server, Kallista learned a great deal about her mother's area of expertise. Kallista was born on a far northern mountains where she grew up under the tutelage of her mother, an expert Server. She moves from town to town, unable to find a place to settle.

Motivation: She is compelled to act according to her religious beliefs; and further expansion of business

Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Immigrant, Religious. Occupation: Server

Voice: Dutch accent

Attributes [hide]

Kallista Fright, Female Tiefling Druid 4
Medium (4'7") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)14 (+2) 12 (+1)10 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 500 gp. Tiger eye turquoise (5 gp). Jet (150 gp). Coral (150 gp). 1 Spyglass.


Social Check DCs


Gorgûm Darby, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a robe, a symbol of luck around his neck, and a glaive on his belt. He sports a long white beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the recently deceased. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Gifted. Flaws: Insane, Antagonistic. Occupation: Shepherd

Voice: Timid voice

Attributes [hide]

Gorgûm Darby, Male Half-Orc Rogue 4
Medium (6'1") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 8 (-1)10 (+0) 15 (+2)11 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 1 Chain shirt. 1 Masterwork studded leather. 1 Masterwork Heavy steel shield.


Social Check DCs


Drogo Southey, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a brown costume with the symbols of the sun god on his torso. His tied-back hair is brown. He tend to wears goggles to shield his eyes.

Personality: He is almost excessively polite to everyone, even when angry. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gifted from a young age, Drogo studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To prove his worth to the world; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Gifted. Flaws: Shy, Impulsive, Greedy. Bonds: Family. Occupation: Sailor

Voice: Tuts and clicks tongue

Attributes [hide]

Drogo Southey, Male Human Paladin 1
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 10
Languages Common, Celestial, Giant
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 50 gp. White pearl (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nicor Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 6'10". He wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. He wears his brown hair up. His gold eyes are passionate and lively.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his father was called into army service. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's also a talented Spy, but doesn't like to broadcast it.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Flaws: Emotional, Antagonistic. Bonds: Military, Nature, Job. Occupation: Mercenary

Voice: Dutch accent

Attributes [hide]

Nicor Rescue, Male Tiefling Expert 8
Medium (6'10") Tiefling, Lawful Evil (CR 8)
Armor Class 9
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)11 (+0) 12 (+1)17 (+3)
Skills Arcana +3, Deception +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 1100 gp. Silver comb with moonstones (900 gp). Gold dragon comb with red garnet eye (400 gp).


Social Check DCs


Gûnd Redfield, Male Half-Orc [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a simple white robe with yellow stripes complete with hood. He has wavy black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He misses his home and complains about the freezing weather, even in summer.

History: The child of a Tanner, who enjoyed hunting, Gûnd was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Gûnd and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Insane, Antagonistic. Bonds: Immigrant, Nature, Religious. Occupation: Navigator

Voice: Rolls R's

Attributes [hide]

Gûnd Redfield, Male Half-Orc Barbarian 12
Medium (6'10") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 8
Hit Points 94 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 14 (+2)13 (+1) 15 (+2)8 (-1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +3 / 3d10-1, Ranged +2 / 3d10-2, Grapple +2

Possessions: Rhodochrosite (10 gp). Violet garnet (1200 gp). Rock crystal (30 gp). Hematite (10 gp). Citrine (30 gp). Deep green spinel (140 gp). Aquamarine (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Entropy, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing a tight green one piece outfit complete with pants, hood, and a cape. Her red hair is drawn into a tight pony tail with a card scrunchie. Her red eyes dart from person to person to random spaces in the air.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to her, and she is able to talk to them.

History: She was born blind and as such lacked many opportunities for work. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To unite with her sister; and wants to raise her children well

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Mentor, Family. Occupation: Glassblower

Voice: Deep voice with rolling R's

Attributes [hide]

Gomory Entropy, Female Tiefling Druid 16
Medium (5'9") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 70 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)16 (+3) 13 (+1)16 (+3)
Skills History +8, Insight +6
Senses Passive Perception 11
Languages Common, Giant, Gnoll, Halfling
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 500 pp. Violet garnet (1300 gp). Jasper (50 gp). Red garnet (120 gp). Alexandrite (1300 gp). Carnelian (50 gp). Jade (120 gp). Star rose quartz (50 gp). Lapis lazuli (7 gp). Golden yellow topaz (1300 gp). Zircon (50 gp). Pink pearl (120 gp). Amber (120 gp). Rhodochrosite (7 gp).


Social Check DCs


Grai Woods, Female Half-Orc [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears many layers of old clothing at all times. With bright auburn hair. Her violet unseeing eyes seem to look past you.

Personality: A deeply religious woman she believes everything happens for a reason. She is obsessed with finding treasure.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Poor, Religious, Adventurer. Occupation: Fletcher

Voice: Strong lisp

Attributes [hide]

Grai Woods, Female Half-Orc Fighter 12
Medium (4'7") Half-Orc, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 60 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)11 (+0) 10 (+0)10 (+0)
Skills Acrobatics +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +5

Possessions: 4000 gp. Brass mug with jade inlays (500 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shivering Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, pastel cloak. He has a moderate pudge and is not very fit. He keeps his gray fur in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he is not mentally stable, and does not behave rationally

Ideals: Justice, Optimist, Gifted. Flaws: Insane. Bonds: Adventurer. Occupation: Cartwright

Voice: Jamaican accent

Attributes [hide]

Shivering Of Wine, Male Tabaxi Ranger 2
Medium (5'0") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)12 (+1) 10 (+0)13 (+1)
Skills Athletics +3, Religion +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1800 sp.


Social Check DCs

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