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NPC Generator

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Advanced [show]


Amnon Chance, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears a faded coat and loose pants complete with deerstalker hat. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gifted student he started as a Bowyer, but he got bored and became a Courier. He then took over the family business and is one of the better Courier for hire.

Motivation: To unite with his brother; and wants to raise his children well

Flaws: Insane, Insomniac, Antagonistic. Bonds: Family, Job. Occupation: Courier

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Amnon Chance, Male Tiefling Ranger 2
Medium (5'0") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp.


Social Check DCs


Tawna Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: She is lean but muscular and wears tattered old clothes. Her black hair, when down, is lengthy. Her hazel eyes lackadaisically let the world flow into them.

Personality: She hates Halflings with a passion. As such she is filled with self loathing. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and a strong sense of loyalty to tabaxi people

Ideals: Joker. Flaws: Ugly, Racist, Disease, Insomniac. Occupation: Bowyer

Voice: Thin and wheezing

Attributes [hide]

Tawna Swiftwhistle, Female Halfling Adept 6
Small (2'8") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 26 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills Nature +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling, Elven, Draconic, Giant
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 60 pp. Red spinel (150 gp). Jet (150 gp). Chalcedony (20 gp).


Social Check DCs


Ida Royal, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear brown pants and tee shirts. She has shaved her head bald. Her amber eyes have a joyful gleam in them most of the time.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born in a small forest village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has gone from town to town working and never settling down anywhere, but has fallen for a local Courier. She hasn't told them the truth, but wants to settle down with them.

Motivation: She's attracted to the PC; and she is wracked by social anxiety

Ideals: Extrovert. Flaws: Mundane, Fearful. Bonds: Nature, Has a crush. Occupation: Healer

Voice: Rolls R's

Attributes [hide]

Ida Royal, Female Human Warrior 11
Medium (4'9") Human, Neutral Evil (CR 11)
Armor Class 9
Hit Points 107 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills Deception +5, Investigation +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple -1

Possessions: 2100 gp. Eyepatch with mock eye of sapphire and moonstone (2300 gp). Silver comb with moonstones (700 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Alice Eastoft, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, marred by beers. Her moppish blonde hair is in a traditional bowl cut. Her fierce amber eyes like to dwell on things.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Alice never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Flaws: Ugly, Greedy, Impulsive. Bonds: Slave, In love. Occupation: Laborer

Voice: Speaks like tongue is numb

Attributes [hide]

Alice Eastoft, Female Human Warrior 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)11 (+0) 8 (-1)14 (+2)
Skills Nature +2, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Melissa Carlisle, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a lot of dark rich colors, with gold accents. Her moppish chestnut hair is in a traditional bowl cut. Her violet unseeing eyes seem to look past you.

Personality: Always inclined to offer people food she seems plenty friendly. She receives visions of the future at random moments

History: The child of northern immigrants she idolized her father. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and to prove her worth to the world

Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Miller

Voice: Complex vocabulary, royal

Attributes [hide]

Melissa Carlisle, Female Human Cleric 2
Medium (5'6") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)13 (+1) 17 (+3)11 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 310 gp. Chrysoprase (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Everard Hailey, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With bright black hair and a scraggly beard. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. Everard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion.

Ideals: Athletic, Logical. Flaws: Cynical, Shy. Bonds: Adventurer. Occupation: Banker

Voice: Aggressive tone

Attributes [hide]

Everard Hailey, Male Human Bard 11
Medium (6'3") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 72 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)15 (+2) 13 (+1)19 (+4)
Skills Arcana +6, Athletics +5
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333310

Possessions: 2200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 4'11". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a flail. His silver hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is frequently practicing swordplay.

History: He was born to a criminal king-pin and mafia family His father was a soldier and died while he was still young. Charles was left his father's suit of armor and trained in its use and care. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Military, Criminal record, Enemies. Occupation: Ruler

Voice: Low and grunting

Attributes [hide]

Charles Durkin, Male Half-Elf Wizard 2
Medium (4'11") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)14 (+2) 8 (-1)8 (-1)
Skills History +4, Nature +4
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 240 gp. 1 Half-Plate.


Social Check DCs


Ahrim Harmony, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'7" has a big stupid grin on his face most of the time. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is braided into rings. His eyes are silver.

Personality: He snorts whenever he laughs or is feeling confident. He is afraid of women and trembles around them

History: Ahrim was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ahrim took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He struck the Gardener job and began his own company from there.

Motivation: To reunite with his old friends; and expand his business

Flaws: Shy. Bonds: Job, Nature, Adventurer. Occupation: Gardener

Voice: growls and snarls, animalistic

Attributes [hide]

Ahrim Harmony, Male Tiefling Monk 8
Medium (6'7") Tiefling, Neutral Good (CR 8)
Armor Class 9
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)12 (+1) 11 (+0)16 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3

Possessions: 120 pp. Fire opal pendant on a fine gold chain (1600 gp). Gold music box (2000 gp). Gold dragon comb with red garnet eye (1100 gp).


Social Check DCs


Bilga Hackney, Female Half-Orc [Permalink]

Personal [hide]

Description: 5'1" and muscular, this eastern woman is wearing a long, black, dusty cloak. She sports red long hair. Her eyes are violet and catlike.

Personality: She is very quiet and rarely speaks above a whisper. A true patriot, Bilga would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an apprentice working in her father's forge. She tends to her Stableman job now, and dutifully fulfills any obligations she has.

Motivation: She would like to get married and retire; and wants a kiss

Ideals: Athletic. Flaws: Shy, Disease. Bonds: Military, Job, Has a crush. Occupation: Stableman

Voice: Pirate accent

Attributes [hide]

Bilga Hackney, Female Half-Orc Bard 7
Medium (5'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 18 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)8 (-1) 14 (+2)16 (+3)
Skills Animal Handling +5, Deception +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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