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NPC Generator

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Advanced [show]


Quelenna Aloro, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. Her red hair is greasy and uncared for. Her fierce amber eyes like to dwell on things.

Personality: She is overprotective of those who hire her services. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Quelenna took refuge in the old dungeon and found the beat up rapier and armor she uses now. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage

Flaws: Ugly. Bonds: Poor, Guardian, Adventurer, Nature, Family. Occupation: Layabout

Voice: Switch between two voices

Attributes [hide]

Quelenna Aloro, Female Half-Elf Commoner 10
Medium (5'0") Half-Elf, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 38 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 16 (+3)11 (+0)
Skills Athletics +6, History +6
Senses Passive Perception 13
Languages Common, Elven, Terran, Auran
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +6

Possessions: 9000 sp. Amethyst (120 gp). Fire opal (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Murook Royal, Female Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged woman, she prefers to wear flannel, and is pretty ugly. She wears her hair in dreadlocks. She has a dull look in her gray eyes.

Personality: She is irascible and easily irritated. She is lazy, self-centered, vain, and jealous.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her necromantic abilities were realized during a raid on her village. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Gifted. Flaws: Ugly, Antagonistic, Selfish. Bonds: Religious. Occupation: Bellfounder

Voice: Strong lisp

Attributes [hide]

Murook Royal, Female Half-Orc Fighter 5
Medium (5'7") Half-Orc, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)17 (+3) 16 (+3)10 (+0)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Orc, Gnome, Terran, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Katherine Asheton, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. With wild brown hair. She wears a mask on her face.

Personality: A deeply religious woman she believes everything happens for a reason. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Katherine lived on a farm with her mother, near the main road leading to a nearby town. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Further expansion of business; and doesn't want to be a masseuse and was forced into it by her family

Flaws: PTSD. Bonds: Rich, Religious, Family, Job. Occupation: Masseuse

Voice: Rhymes sentences (sorry)

Attributes [hide]

Katherine Asheton, Female Human Fighter 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 7 (-2)18 (+4)
Skills Insight +1, Persuasion +7
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Salasar Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears an entirely green suit with brown socks and a vest with buckled shoes. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His white crest is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Salasar was born in the east. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy.

Ideals: Joker, Extrovert, Persistence. Bonds: Rich, Attractive. Occupation: Cook

Voice: High pitched, excited

Attributes [hide]

Salasar Jharthraxyn, Male Dragonborn Wizard 17
Medium (6'8") Dragonborn, Lawful Good (CR 17)
Armor Class 10
Hit Points 71 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)16 (+3) 13 (+1)15 (+2)
Skills Investigation +9, Religion +9
Senses Passive Perception 11
Languages Common, Aquan, Sylvan, Draconic
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day174444444

Possessions: 4000 gp. Tourmaline (90 gp). Smoky quartz (50 gp). Eye agate (9 gp). Tourmaline (90 gp). Moonstone (50 gp). Black pearl (1000 gp). Violet garnet (1000 gp). Deep blue spinel (1000 gp). Jasper (50 gp). Red-brown spinel (90 gp). Iolite (50 gp). Iolite (50 gp). Alexandrite (1000 gp). Moonstone (50 gp). Blue sapphire (1100 gp). Banded agate (9 gp). Alexandrite (1000 gp). Tiger eye turquoise (9 gp). Blue sapphire (1100 gp). Sard (50 gp). Rock crystal (50 gp). Red-brown spinel (90 gp). Chalcedony (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Agatha Upton, Female Human [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her chestnut hair is cut short. She has a dull look in her amber eyes.

Personality: Agatha hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. The war was a terrible time for her, and Agatha does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. From her teen years she was always beautiful and desirable, so people have always doted on her. She has never given up on her singing dream.

Motivation: She feels kind of lost in life; and an old rival family wants her found

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Cartwright

Voice: Old thin voice

Attributes [hide]

Agatha Upton, Female Human Warlock 5
Medium (4'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 16 (+3)16 (+3)
Skills Persuasion +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fax Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large green mantle and cape that has been intricately interwoven into his brown robe. He wears his blue crest up. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is lazy, self-centered, vain, and jealous.

History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Dragonborns in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the west; and wants to work out more often

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Selfish. Bonds: Immigrant. Occupation: Mercenary

Voice: Low and grunting

Attributes [hide]

Fax Shestendeliath, Male Dragonborn Aristocrat 15
Medium (6'7") Dragonborn, Chaotic Good (CR 15)
Armor Class 11
Hit Points 126 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)10 (+0) 9 (-1)18 (+4)
Skills Medicine +4, Survival +4
Senses Passive Perception 9
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3

Possessions: 1000 gp. Brass mug with jade inlays (600 gp). A roughly beaten golden orb (110 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Jeweled gold crown (7000 gp). Gold and topaz bottle stopper cork (1800 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Silver comb with moonstones (800 gp). Solid gold idol (200 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Sapphire pendant on gold chain (2400 gp). Large well-done wool tapestry (600 gp). 1 Medium magic item.


Social Check DCs


Richard Harrington, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a brown armored body suit, with a simple red line shooting up and back down. He has a brown handlebar mustache and slicked back brown hair. He wears crescent spectacles with a black brim.

Personality: He is mildly Human supremacist, though he does not identify as such. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Gnomish compassion; and he's repulsed by the pc

Flaws: Ugly, Racist, Antagonistic. Bonds: Poor. Occupation: Navigator

Voice: High pitched and raspy

Attributes [hide]

Richard Harrington, Male Human Adept 11
Medium (6'3") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 40 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)15 (+2) 11 (+0)8 (-1)
Skills Investigation +6, Survival +4
Senses Passive Perception 10
Languages Common, Terran, Halfling
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 350 pp. Pink pearl (90 gp). Obsidian (13 gp). Rose (40 gp). Violet garnet (1000 gp). Moonstone (40 gp). Sard (40 gp). Red-brown spinel (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is greying and his face has many wrinkles. His eyes are hazel and beady.

Personality: He is happy with his job as a Butcher. He turns his eye from what people do, preferring to live and let live. He also has developed a complete distrust of the Carpenter profession.

History: He got into the Butcher business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Butcher work with an outfit from a few towns over. Butcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Butcher job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Job. Occupation: Butcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Fargrim Brazzik, Male Dwarf Bard 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)11 (+0) 16 (+3)7 (-2)
Skills Arcana +2, Intimidation +0
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 800 sp. 1 Everburning torch.


Social Check DCs


Zephan Scorn, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He carries a battered mace and tarnished glaive as well. His dark red hair is knotted and matted. His red eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Zephan embodies much of what other species detest in the Tieflings. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Sold as a small child to a slaver, Zephan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zephan fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Fighting, Gifted. Flaws: Antagonistic, PTSD. Bonds: Mentor, Adventurer. Occupation: Mortician

Voice: Irish accent

Attributes [hide]

Zephan Scorn, Male Tiefling Paladin 2
Medium (6'0") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)12 (+1) 15 (+2)12 (+1)
Skills Athletics +1, Intimidation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 340 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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