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NPC Generator

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Advanced [show]


Vondal Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a grey vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his grey boots flare out at the collars, marred by sweets. His hair is cut close to his head. He is baby faced.

Personality: He is extraordinarily eccentric. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He served in the navy to pay for his family's outstanding loans. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Military, Nature. Occupation: Healer

Voice: Cold and demanding tone

Attributes [hide]

Vondal Gorunn, Male Dwarf Bard 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)17 (+3) 10 (+0)8 (-1)
Skills Acrobatics +1, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Gnome, Draconic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 1 Masterwork Light wooden shield.


Social Check DCs


Glûk Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He wears a Stetson hat to cover his moderate length brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He never swears and excessively uses polite adverbs when speaking. He invites people to come help in his community garden.

History: The child of northern immigrants he idolized his father. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and to get a good night's sleep

Ideals: Optimist, Philantrophist. Flaws: Insomniac. Bonds: Immigrant, Rich. Occupation: Spy

Voice: Nasally tone

Attributes [hide]

Glûk Marleigh, Male Half-Orc Warrior 6
Medium (5'1") Half-Orc, Chaotic Good (CR 6)
Armor Class 9
Hit Points 34 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)14 (+2) 13 (+1)13 (+1)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc, Terran, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: Red garnet (70 gp). Moss agate (13 gp). Chrysoberyl (70 gp).


Social Check DCs


Harvest Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a robe, a symbol of her god around her neck, and a hand crossbow on her belt. She has moderate length gray fur. This green eyed westerner is not easily forgotten.

Personality: Her tongue was cut out and she uses sign language. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She comes from a rich western family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and she is wracked by social anxiety

Ideals: Fighting. Flaws: Disease, Fearful, Ugly. Bonds: Rich. Occupation: Banker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Harvest Of Storm, Female Tabaxi Fighter 4
Medium (5'2") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 15 (+2)15 (+2) 11 (+0)14 (+2)
Skills Athletics +6, Religion +4
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 28000 sp. 1 Minor magic item.


Social Check DCs


Aerdeth Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is dressed in a clean tan cloak covering his clean studded leather. Beneath his clothing is a huge mess of scar tissue. His long golden hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are gray.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a Ploughman, his father struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform He has been a successful dealer in antiques buying low and selling high.

Motivation: His religion dominates his actions; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Shy. Bonds: Slave, Poor, Religious. Occupation: Spice Merchant

Voice: Irish accent

Attributes [hide]

Aerdeth Xistsrith, Male Elf Expert 2
Medium (4'10") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)12 (+1) 12 (+1)9 (-1)
Skills Athletics +0, Intimidation +1
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 170 gp. 1 Tanglefoot bags.


Social Check DCs


Immeral Withrethin, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears light armors faded through time and improper care and is in decent physical shape. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Immeral isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He is able to make almost anything out of random pieces of junk.

History: Immeral was born in the south. At a young age he loved to build and create. After coming to the age of reason, Immeral took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Gifted, Persistence. Flaws: Insane. Occupation: Weaver

Voice: Gruff and masculine

Attributes [hide]

Immeral Withrethin, Male Elf Bard 11
Medium (5'4") Elf, Neutral Good (CR 11)
Armor Class 12
Hit Points 21 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 6 (-2)11 (+0) 9 (-1)12 (+1)
Skills Athletics +7, Intimidation +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 270 pp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A roughly beaten golden orb (150 gp). Old masterpiece painting (1100 gp).


Social Check DCs


Shane Willoughby, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is greasy and uncared for. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a Herbalist, his father struggled to pay the bills. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Athletic, Impeccable, Justice. Flaws: Ugly. Bonds: Poor. Occupation: Shepherd

Voice: Sleepy voice

Attributes [hide]

Shane Willoughby, Male Human Bard 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)8 (-1) 12 (+1)13 (+1)
Skills Medicine +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs


Uthemar Horineth, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His blonde hair is greasy and uncared for. His hazel eyes dart from person to person.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not believe in violence as a means to an end. He is a dedicated Bounty Hunter but believes his peers are too gung-ho.

History: A powerful necromancer made him what he is. His psionic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and a strong sense of loyalty to human people

Ideals: Pacifist, Gifted. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Bounty Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Uthemar Horineth, Male Elf Ranger 10
Medium (4'11") Elf, Chaotic Good (CR 10)
Armor Class 12
Hit Points 42 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)13 (+1) 16 (+3)16 (+3)
Skills Investigation +5, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 1000 gp. Obsidian (14 gp). Golden pearl (140 gp). Peridot (80 gp). Red spinel (140 gp). Violet garnet (300 gp). Alexandrite (300 gp). Golden yellow topaz (300 gp). Moss agate (14 gp).


Social Check DCs


Alexandre Heiser, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he usually wears his brown robe and has his mace always slung over his shoulder. His chestnut hair is unkempt and raggedy. He has violet eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is afraid of women and trembles around them

History: Alexandre was born in the north. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants to meet his childhood hero; and wants to work out more often

Ideals: Persistence. Flaws: Ugly, Emotional, Shy. Bonds: Poor. Occupation: Fisher

Voice: Soft and mumbly

Attributes [hide]

Alexandre Heiser, Male Human Cleric 8
Medium (6'3") Human, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)8 (-1) 14 (+2)8 (-1)
Skills Investigation +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 60000 cp. 1 Minor magic item.


Social Check DCs


Quick In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses like a well dressed Mason does. He is portly but not overly obese. His lavender fur is heavily combed to the right. His yellow unseeing eyes seem to look past you.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He got into the Mason business at a young age. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has achieved small success as a Mason.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Disciplined. Flaws: Disease, Insane. Bonds: Job, Criminal record. Occupation: Mason

Voice: Switch between two voices

Attributes [hide]

Quick In Woods, Male Tabaxi Fighter 3
Medium (6'2") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 70 pp. 1 Chain shirt.


Social Check DCs

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