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NPC Generator

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Advanced [show]


Carlin Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear blue pants and tee shirts. She has moderate length black hair. Her ears are large.

Personality: She loves telling others what to do and how they should feel about things. She also has developed a complete distrust of the Dyer profession.

History: She was born a particularly ugly child, much to the horror of her parents. She has had some formal painting training, and achieved minor success. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Dyer again; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Opinionated, Artistic. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Carlin Folkor, Female Gnome Rogue 2
Small (3'0") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)10 (+0) 8 (-1)9 (-1)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 60 gp.


Social Check DCs


Pennie Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She tends to wear a white poncho over her likewise colored trousers and shirt. Her white hair, when down, is lengthy. She tend to wears goggles to shield her eyes.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her father took her hunting and taught her how to get in the mind of other creatures. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and an old rival family wants her found

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Slave, Nature. Occupation: Stylist

Voice: Sore throat, cough

Attributes [hide]

Pennie Stoutman, Female Halfling Paladin 5
Small (3'1") Halfling, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 44 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)11 (+0) 14 (+2)17 (+3)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 90 pp.


Social Check DCs


Ghesh Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has the majority of his body covered in plate. His Stetson hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a pair of adventurers, Ghesh grew up listening to his mother's many stories. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and wishes to resurrect an old love

Ideals: Persistence. Flaws: Ugly. Bonds: In love, Adventurer. Occupation: Sailor

Voice: Nasally tone

Attributes [hide]

Ghesh Kerrhylon, Male Dragonborn Adept 1
Medium (6'1") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 160 gp.


Social Check DCs


Dustin Romeo, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it, and carries longswords. He keeps his long auburn hair kept up in a rat tail. His brown eyes are slightly larger than normal.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A powerful necromancer made him what he is. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in longsword use. Days after completing his studies, news broke out that his hometown was attacked by illithids. Dustin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Revenge.

Ideals: Fighting. Flaws: Ugly, Forgetful. Bonds: Enemies, Mentor. Occupation: Detective

Voice: Slow speaker

Attributes [hide]

Dustin Romeo, Male Half-Elf Expert 11
Medium (5'10") Half-Elf, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 49 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)16 (+3) 7 (-2)12 (+1)
Skills Investigation +7, Nature +7
Senses Passive Perception 8
Languages Common, Elven, Ignan, Halfling, Celestial
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2

Possessions: 360 pp. Moonstone (30 gp). Freshwater pearl (5 gp). Onyx (30 gp). Silver pearl (70 gp). Eye agate (5 gp).


Social Check DCs


Trynnicus Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is renowned for his bright green suits and hats. His whole body is exceptionally muscular. He sports a flattop crest cut. He is very pretty but has cold, dead eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Trynnicus hails from a village terrorized by brigands. He was an athlete and attended two major summer competitions. He never won. He left for the south, certain he would find work there.

Motivation: To be a Merchant again; and a deep hatred of brigands

Ideals: Philantrophist, Athletic. Bonds: Immigrant, Attractive, Job, Enemies. Occupation: Brewer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trynnicus Skaarzborroosh, Male Dragonborn Monk 5
Medium (6'8") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)15 (+2) 15 (+2)11 (+0)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 12
Languages Common, Ignan, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5

Possessions: 40000 cp. Eye agate (11 gp).


Social Check DCs


Rangrim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in a clean grey cloak covering his clean studded leather. He is bristling with hidden weapons, mostly greataxes and rapiers. His red hair is kept up in a ponytail inside a deerstalker hat. His ears are large.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Passionate, Artistic. Flaws: Ugly. Bonds: Criminal record, Enemies. Occupation: Jeweler

Voice: Soothing and warm

Attributes [hide]

Rangrim Daerdahk, Male Dwarf Adept 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)11 (+0) 13 (+1)11 (+0)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 120 gp. 4 Smokesticks.


Social Check DCs


Shedinn Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green vest and prefers yellow and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a card on it. His long gold crest is drawn into a two foot long braid. His red eyes are slightly larger than normal.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Shedinn was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: A need for knowledge about a nearby landmark; and revenge

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Enemies, Adventurer. Occupation: Stylist

Voice: Mousy voice

Attributes [hide]

Shedinn Xephyrbahnor, Male Dragonborn Expert 2
Medium (6'3") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)11 (+0) 8 (-1)14 (+2)
Skills Investigation +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 50 gp.


Social Check DCs


Raam Twist, Male Tiefling [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear. He is physically well-built. His hair is greying and his face has many wrinkles. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Raam wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined. Bonds: In love, Nature, Adventurer, Criminal record. Occupation: Healer

Voice: Uses lots of figures of speech

Attributes [hide]

Raam Twist, Male Tiefling Druid 4
Medium (5'3") Tiefling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)12 (+1) 16 (+3)14 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 23000 cp.


Social Check DCs


Purson Excellence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his purple hair up. His fair skin shows little sign of his aristocratic breeding.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: The child of a Unemployed, who enjoyed hunting, Purson was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Purson took refuge in the old dungeon and found the beat up flail and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Adventurer, Attractive, Nature, In love. Occupation: Priest

Voice: Jamaican accent

Attributes [hide]

Purson Excellence, Male Tiefling Druid 12
Medium (6'1") Tiefling, Lawful Good (CR 12)
Armor Class 10
Hit Points 99 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)12 (+1) 10 (+0)13 (+1)
Skills Arcana +5, Intimidation +5
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1000 gp. Solid gold idol (1200 gp). A small bag of saffron. (90 gp). Silver comb with moonstones (900 gp). Sapphire pendant on gold chain (1500 gp). An abacus with copper, silver and gold markers (40 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp).


Social Check DCs

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