Veit Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Interpreter. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his auburn hair in a flapper bob. His blue eyes are passionate and lively.
Personality: Veit wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.
Motivation: To be a Cartwright again; and he wants nothing more than to rejoin the army
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Mentor, Military, Rich, Job. Occupation: Interpreter
Voice: High pitched, excited
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 300 gp. Brown-green garnet (50 gp). Rose (60 gp). Azurite (15 gp). 1 Minor magic item.
Xappan Dread, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair, while still mostly purple, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: He was born in the south. Xappan was born on a far southern forest where he grew up under the tutelage of his mother, an expert Adventurer. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Flaws: Ugly, Terse, Racist. Bonds: Adventurer, Immigrant. Occupation: Adventurer
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 18)
Armor Class 13
Hit Points 124 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +8 / 5d6+2, Ranged +9 / 5d6+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 3 |
Possessions: 4000 gp. Finely wrought small gold bracelet (50 gp). Brass mug with jade inlays (400 gp). Cloth of gold vestments (120 gp). Fire opal pendant on a fine gold chain (1200 gp). Silver ewer (50 gp). Jeweled electrum ring (7000 gp). A small bag of saffron. (50 gp). Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Embroidered and bejeweled glove (1000 gp). Fire opal pendant on a fine gold chain (1200 gp). Old masterpiece painting (1200 gp). Fire opal pendant on a fine gold chain (1200 gp). Gold and ruby ring (9000 gp). An abacus with copper, silver and gold markers (120 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Solid gold idol (200 gp). Finely wrought small gold bracelet (50 gp). A necklace of small pink pearls (4000 gp). Fire opal pendant on a fine gold chain (1200 gp). A necklace of small pink pearls (4000 gp). Cloth of gold vestments (120 gp). Gold dragon comb with red garnet eye (1500 gp). Silver comb with moonstones (900 gp). 1 Major magic item.
Agatha Mitchell, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a robe, a symbol of her god around her neck, and a bastard sword on her belt. Her silver hair is lengthy. Her gray unseeing eyes seem to look past you.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She cannot resist a sob story and will often dote over anyone who has one.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with lycanthropy at a very young age, Agatha has worked very hard to control her curse. She used her abilities to travel the world and help people.
Motivation: She is not mentally stable, and does not behave rationally; and to find somewhere to settle down
Ideals: Fighting, Philantrophist. Flaws: Disease, Insane, Mundane. Occupation: Laborer
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 600 sp. Silver comb with moonstones (200 gp). 1 Crowbar.
River In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a well pressed and immaculate suit (or dress). Her yellow fur is thinning but still full. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She is calm most of the time but flees social interaction. Around other people she will do her best to conceal her emotions and appear jolly.
History: She comes from a rich eastern family. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Tanner. She now mingles about in high society.
Motivation: She'd like to take her coworkers down a peg.
Flaws: Shy. Bonds: Attractive, Rich, Job. Occupation: Tanner
Voice: Indian accent
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 300 gp.
Symma Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. Her skin is fair and her fingers are delicate and long. With bright black hair. Her blue eyes peer out from beneath her top blue hat.
Personality: Symma wants to be seen as a stoic, levelheaded, noble Rogue, so she tries to act the part. She does a good job, for the most part... To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. At a young age her father died while driving off some orcs. Her mother being the stubborn sort decided to stay and helped train her in halberd use. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants revenge against orcs
Ideals: Disciplined, Fighting. Flaws: Mundane. Bonds: Enemies. Occupation: Roofer
Voice: Stutters
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Draconic
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1200 sp. 1 Masterwork Common Ranged Weapon.
Criella Clever, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a faded coat and loose pants complete with feathered hat. Her hair, while still mostly brown, has prominent grey streaks. She wears round tiny glasses practically rammed into her face.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She also is a firm believer in the womanly ideal.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Criella reached her early adolescence her Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with her absent mother; and find a way to reverse the transformation of her brother
Flaws: Ugly, Impulsive. Bonds: Rich, Military, Family. Occupation: Merchant
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 29 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 15 (+2) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Goblin, Orc
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1300 gp. Brass mug with jade inlays (400 gp). Silver chalice with lapis lazuli gems (140 gp). Old masterpiece painting (900 gp). 1 Minor magic item. 1 Minor magic item.
Quelenna Teinithra, Female Elf [Permalink]
Personal [hide]
Description: This woman wears tan leather gloves, a tan jacket, and tight pants. She is muscular with a powerful set of arms. She is bald on top and has large white tufts of hair around her ears. Her ears are large.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She can't help but pocket interesting objects she comes across
History: Born to a pair of adventurers, Quelenna grew up listening to her mother's many stories. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She now travels the world, in search of power and loot.
Motivation: Seeks redemption; and she has comitted a past crime that haunts her to this day
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Adventurer. Occupation: Gardener
Voice: Slurs words
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Auran, Gnoll
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Just what you see.
Sannl Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a faded coat and loose pants complete with wide-brimmed hat and is in decent physical shape. Her golden hair is braided into rings. Her eyes, though not visible through her cowl, are violet.
Personality: Aggressive, abrasive, and angry, Sannl embodies much of what other species detest in the Dwarves. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Sannl was born with her mother's beautiful face. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Due to her spouse's obsession with being a Courier they were divorced and she won custody of their son. She worked as a Hunter, and she later adopted a second son.
Motivation: Find a way to reverse the transformation of her sister; and she wants to meet her childhood hero
Flaws: Antagonistic. Bonds: Family, Attractive, Religious, Adventurer. Occupation: Hunter
Voice: Mousy voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 8
Hit Points 5 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 8 (-1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 10000 cp. 1 Masterwork Common Ranged Weapon.
Karg Brandon, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in earthy colors with a black and grey handkerchief worn on his left side. His white hair is braided into rings. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Animals are drawn to him, and he is able to talk to them.
History: He was born in the south. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He now mingles about in high society.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Gifted. Bonds: Attractive, Enemies, Immigrant, Rich, Debt. Occupation: Spice Merchant
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 59 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 800 gp.
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Their contribution stands as a beacon of hope for all adventurers!
