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NPC Generator

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Advanced [show]


Traulam Rothenel, Female Elf [Permalink]

Personal [hide]

Description: Standing 5'1", this woman wears just a tan suit. Her red hair is unkempt and raggedy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Traulam wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Traulam was raised in a hard working conservative environment. She was an apprentice working in her mother's forge. She then took over the family business and is one of the better Slave Trader for hire.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Slave Trader

Voice: Middle-eastern accent

Attributes [hide]

Traulam Rothenel, Female Elf Fighter 2
Medium (5'1") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 7 (-2)15 (+2) 11 (+0)15 (+2)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Auran, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1900 sp. 3 Acid flasks.


Social Check DCs


Mamnen Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a black shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His hair, while still mostly dark red, has prominent grey streaks. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mamnen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Professionalism, Fighting. Flaws: Addict. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mamnen Entropy, Male Tiefling Aristocrat 3
Medium (6'3") Tiefling, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)8 (-1) 8 (-1)16 (+3)
Skills Religion +1, Stealth +5
Senses Passive Perception 9
Languages
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1700 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ozyman Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fitting clothing which further accentuates his frame. His red hair is kept up in a ponytail inside a Stetson hat. He has several tiny jet earrings on each ear.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Attractive, Rich, Immigrant. Occupation: Seamstress

Voice: Old thin voice

Attributes [hide]

Ozyman Strongbones, Male Halfling Aristocrat 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)13 (+1) 15 (+2)16 (+3)
Skills Intimidation +6, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 500 gp.


Social Check DCs


Chem Clever, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). His hair is red and very short. He wears crescent spectacles with a black brim.

Personality: Chem hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born several months after his father was called into army service. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Mentor, Military, Debt. Occupation: Mayor

Voice: Scottish accent

Attributes [hide]

Chem Clever, Male Tiefling Bard 4
Medium (6'10") Tiefling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)10 (+0) 10 (+0)14 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. Onyx (30 gp). Azurite (9 gp). White pearl (70 gp).


Social Check DCs


Wella Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: This woman stands a little under 3'2" and is a bit bulky. She is very muscular particularly in the legs. She wears a white armored body suit, with a simple black line shooting up and back down. She has dyed her greying red hair a little too much giving a sharp red color. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She enjoys reading and quiet.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Occupation: Sculptor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Wella Goldfound, Female Halfling Aristocrat 16
Small (3'2") Halfling, True Neutral (CR 16)
Armor Class 11
Hit Points 147 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 19 (+4)8 (-1) 12 (+1)17 (+3)
Skills History +4, Perception +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1

Possessions: 700 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver comb with moonstones (300 gp). A delicate silver chain set with a tourmaline (10 gp). Gold and topaz bottle stopper cork (1000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). A delicate silver chain set with a tourmaline (10 gp). Solid gold idol (1200 gp). A delicate brass dragon egg (10 gp). Gold dragon comb with red garnet eye (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Silver comb with moonstones (300 gp). Fire opal pendant on a fine gold chain (2400 gp). Brass mug with jade inlays (100 gp). Carved bone or ivory statuette (10 gp). A roughly beaten golden orb (150 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Sannl Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'3" and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears her white hair down. Her ears are large.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is a logical person and will generally grow upset if things defy logic and science.

History: She got into the Engraver business at a young age. Her first spouse was a Barber, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She now owns her own business.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and she desires power and/or immortality

Ideals: Logical. Flaws: Ugly. Bonds: Job, Family, Adventurer. Occupation: Engraver

Voice: Australian accent

Attributes [hide]

Sannl Ironfist, Female Dwarf Cleric 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)10 (+0) 9 (-1)6 (-2)
Skills Persuasion +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs


Wymar Murphy, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear violet pants and tee shirts. His tied-back hair is red. His ears are large.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a great chef.

History: He was born to loving parents in a slum to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Mercenary.

Motivation: Further expansion of business.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Mercenary

Voice: Shortens vowels

Attributes [hide]

Wymar Murphy, Male Half-Elf Expert 5
Medium (4'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)8 (-1) 7 (-2)14 (+2)
Skills Performance +5, Religion +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 200 gp. Malachite (5 gp).


Social Check DCs


Claira Shupe, Female Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a faded coat and loose pants complete with wide-brimmed hat, and a wedding ring on her left hand. She wears a wide-brimmed hat to hide her balding. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: While she acts the brute, she is far gentler than she would appear. A true patriot, Claira would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Claira was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has dedicated herself to building a better world.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Bonds: In love, Military, Poor, Adventurer. Occupation: Bowyer

Voice: Sore throat, cough

Attributes [hide]

Claira Shupe, Female Half-Elf Monk 7
Medium (5'4") Half-Elf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 58 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 8 (-1)15 (+2)
Skills Investigation +5, Performance +5
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 600 gp. Embroidered silk and velvet mantle with numerous moonstones (2000 gp). Brass mug with jade inlays (300 gp). Cloth of gold vestments (40 gp). Old masterpiece painting (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tippletoe Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is white and curly. She has blue eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Like her mother and her sister before her, after school she went straight into learning to become a Glassblower. She has set out to sabotage the competition.

Motivation: Retire the richest woman in the east; and expand her business

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Has a crush, Job. Occupation: Glassblower

Voice: Uses sign language

Attributes [hide]

Tippletoe Shadowcloak, Female Gnome Rogue 1
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 10 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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