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NPC Generator

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Advanced [show]


Vorka Winterbourne, Female Half-Orc [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft white waves gently in the breeze. Her silver hair is lengthy. Her eyes, though not visible through her cowl, are green.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She also is a firm believer in the womanly ideal.

History: When she was but 7 years old her parents immigrated from the south. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the south, certain she would find work there.

Motivation: She has money and likes to spend it; and to prove her worth to the world

Flaws: Impulsive. Bonds: Rich, Immigrant, Attractive, Slave. Occupation: Painter

Voice: Low range voice

Attributes [hide]

Vorka Winterbourne, Female Half-Orc Barbarian 4
Medium (5'9") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 13 (+1)10 (+0)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Orc, Auran, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Deep blue spinel (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Nimble On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she tends to wear a pastel poncho over her likewise colored trousers and shirt. Her deerstalker hat is riddled with cuts and holes. Her otherwise smooth face is marked with small tiny scars.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She served in the navy to pay for her family's outstanding loans. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She left for the south, certain she would find work there.

Motivation: To find somewhere to settle down; and she wants nothing more than to rejoin the army

Flaws: Ugly, Mundane. Bonds: Rich, Military, Immigrant. Occupation: Fletcher

Voice: Smoker's lung

Attributes [hide]

Nimble On the Mountaintop, Female Tabaxi Sorcerer 1
Medium (5'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)12 (+1) 16 (+3)15 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 130 gp.


Social Check DCs


Gynk Bradly, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed whip, just in case. Her hair is golden, silky, and of moderate length. She has gleaming, smiling green eyes.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Her father raised her in a mountain cabin. In her youth she was a Junk Dealer, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gynk fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with her old friends; and obtaining odd cultural elven artifacts is her passion

Ideals: Fighting. Flaws: PTSD. Bonds: Attractive, Nature, Adventurer. Occupation: Bounty Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Gynk Bradly, Female Half-Orc Sorcerer 3
Medium (5'6") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)10 (+0) 9 (-1)9 (-1)
Skills Performance +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Birel Woods, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She is dressed in a clean violet cloak covering her clean studded leather. She is an epitome of beauty. She has a very tight haircut. Her blue eyes peer out from beneath her broad violet hat.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She never wears the same outfit twice, unless she absolutely has to.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Birel abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Her religion dominates her actions; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Artistic. Bonds: Attractive, Adventurer, Religious. Occupation: Fisher

Voice: Speaks with squeezed throat

Attributes [hide]

Birel Woods, Female Half-Elf Commoner 6
Medium (5'1") Half-Elf, Lawful Good (CR 6)
Armor Class 12
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 5000 sp. Zircon (50 gp). Chrysoprase (50 gp). Black star sapphire (400 gp). Jasper (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lezre Livingstone, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her white hair is braided into rings. Her thin eyebrows rest above her beady hazel eyes.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born on a small isolated farm. She took every job she could get her hands on, but the opportunities for Half-Orcs in the east were limited. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break; and obtaining odd cultural elven artifacts is her passion

Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Adventurer, Nature. Occupation: Cook

Voice: Low range voice

Attributes [hide]

Lezre Livingstone, Female Half-Orc Bard 3
Medium (5'7") Half-Orc, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)12 (+1) 9 (-1)9 (-1)
Skills Insight +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 gp.


Social Check DCs


Barendd Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear brown tank tops with white pants. His hair is blonde and curly. His half smiles and amber eyes are beguiling and draw you in.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot resist a sob story and will often dote over anyone who has one.

History: From birth he was tutored by a cruel and relentless mentor. He moved from fad to fad and when he turned 15 he discovered music. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Map Maker

Voice: Pronounces O like U

Attributes [hide]

Barendd Gorunn, Male Dwarf Paladin 11
Medium (4'4") Dwarf, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 89 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 7 (-2)13 (+1)
Skills Animal Handling +2, Performance +5
Senses Passive Perception 8
Languages Common, Dwarven, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 80 pp. Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Jeweled electrum ring (5000 gp). Gold dragon comb with red garnet eye (1700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). 1 Minor magic item.


Social Check DCs


Flask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his yellow fur up. He wears a mask on his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is skeptical of what others tell him and is slow to trust.

History: Flask was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To find somewhere to settle down; and retire the richest man in the north

Ideals: Athletic, Entrepeneur. Flaws: Mundane, Shy. Bonds: Poor. Occupation: Sailor

Voice: Spanish accent

Attributes [hide]

Flask In the Wind, Male Tabaxi Monk 2
Medium (5'10") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 5 (-3)14 (+2) 13 (+1)11 (+0)
Skills Nature +4, Performance +2
Senses Passive Perception 11
Languages Common, Celestial, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 500 sp.


Social Check DCs


Kite Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a pastel shirt with thin yellow vertical stripes and green pants. His black fur is lengthy and is close to two feet long. His face is scarred and worn.

Personality: He snorts whenever he laughs or is feeling confident. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born a particularly ugly child, much to the horror of his parents. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home; and to clean up the streets

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Nature, Guardian. Occupation: Barkeep

Voice: Relaxed voice

Attributes [hide]

Kite Fang, Male Tabaxi Expert 6
Medium (5'0") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 17 (+3)11 (+0)
Skills Animal Handling +6, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Dariff Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her attire stands in sharp contrast to her whip, which is beautifully polished and possesses an ornate carving of a cross on it. Her hair is cut close to her head. She is very pretty but has cold, dead eyes.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a bit of a xeno-phobe, disliking non-Dwarves.

History: Dariff was born the youngest of three triplets. Her parents enrolled her in a Ranger school at a young age so that she could practice her arcane talents. She has been saving her money to try and buy her sister's freedom.

Motivation: Find a way to reverse the transformation of her sister; and to unite with her sister

Ideals: Athletic, Gifted. Flaws: Racist. Bonds: Attractive, Family. Occupation: Blacksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Dariff Frostbeard, Female Dwarf Ranger 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)7 (-2) 11 (+0)10 (+0)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 7000 cp. Brass mug with jade inlays (300 gp). 1 Banded mail.


Social Check DCs

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