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NPC Generator

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Advanced [show]


Quilla Sympony, Female Gnome [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is well dressed, but even with her fine clothing she looks run-down. She has wavy blonde hair. She has gray eyes and a tan hat with a yellow feather.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is a very good compulsive liar and kleptomaniac.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is a bit of a kleptomaniac; and she has money and likes to spend it

Flaws: Mundane. Bonds: Attractive, Criminal record, Rich, Religious. Occupation: Fisher

Voice: Smoker's lung

Attributes [hide]

Quilla Sympony, Female Gnome Aristocrat 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 12 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)15 (+2) 14 (+2)13 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Orc, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 50 pp.


Social Check DCs


Soveliss Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He is dressed in a clean violet cloak covering his clean studded leather. He wears a wide-brimmed hat to cover his moderate length silver hair. His blue eyes are slightly larger than normal.

Personality: Eccentric and domineering, Soveliss will drive conversation. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: To end his boredom.

Ideals: Extrovert. Flaws: Mundane. Bonds: Attractive, Immigrant, Criminal record. Occupation: Carter

Voice: Pronounces O like U

Attributes [hide]

Soveliss Ilphelkiir, Male Half-Elf Wizard 2
Medium (5'11") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)11 (+0) 8 (-1)8 (-1)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 70 gp. 1 Darkwood Shield.


Social Check DCs


Godfrey Roscoe, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He carries with him a set of halberds, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is kept up in a ponytail inside a broad hat. His eyes are brown.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a very good compulsive liar and kleptomaniac.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Brilliant and gifted he never wanted to apply himself. He has recently gotten a pet goose that steals things from people.

Motivation: To settle down with his crush; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Philantrophist, Artistic, Gifted. Bonds: Criminal record, Has a crush. Occupation: Performer

Voice: Excited and jittery

Attributes [hide]

Godfrey Roscoe, Male Human Warrior 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)17 (+3) 12 (+1)18 (+4)
Skills Athletics +2, Deception +6
Senses Passive Perception 11
Languages Common, Undercommon, Druidic, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +6

Possessions: 5000 cp. Red-brown spinel (110 gp).


Social Check DCs


Anselm Copeland, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is typically in his Gardener uniform. His golden hair is long and unkept. His ears are large.

Personality: Stoic and calm, he prefers to meditate than take action. He plays an instrument quite well.

History: He was born the only child of a wealthy merchant. His childhood dream was to be a Actor, but he was a colossal failure. He tends to his Gardener job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Ideals: Disciplined, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Gardener

Voice: Booming voice

Attributes [hide]

Anselm Copeland, Male Human Fighter 2
Medium (6'3") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)9 (-1) 11 (+0)13 (+1)
Skills Arcana +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 110 gp.


Social Check DCs


Rael Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of greatswords, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His blonde hair has been sun bleached extensively. His amber eyes dart from person to person.

Personality: While he acts the brute, he is far gentler than he would appear. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his father. Cursed with lycanthropy at a very young age, Rael has worked very hard to control his curse. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Flaws: Disease. Bonds: Religious, Adventurer. Occupation: Fletcher

Voice: Posh accent

Attributes [hide]

Rael Siannodel, Male Elf Sorcerer 11
Medium (5'2") Elf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 8 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 7 (-2)12 (+1) 12 (+1)12 (+1)
Skills Athletics +6, Intimidation +5
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 170 pp. Eye agate (15 gp). Iolite (40 gp). Star ruby (1500 gp). Jade (140 gp).


Social Check DCs


Zaffrab Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing a long, tan cloak. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. His amber eyes are slightly larger than normal.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a Gardener, his mother struggled to pay the bills. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he feels threatened by others

Flaws: Ugly, Fearful. Bonds: Military, Poor, Adventurer. Occupation: Dilettante

Voice: Farmer accent

Attributes [hide]

Zaffrab Horcusporcus, Male Gnome Warlock 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 20 (+5)12 (+1) 16 (+3)8 (-1)
Skills Nature +3, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 100 gp. Jet (130 gp). Banded agate (11 gp).


Social Check DCs


Darrow Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his auburn hair up. His gray eyes have a joyful gleam in them most of the time.

Personality: Darrow hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. A friendly and beautiful Halfling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born at the edge of vast desert. From his teen years he was always beautiful and desirable, so people have always doted on him. He has recently gotten a pet goose that steals things from people.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Artistic. Bonds: Attractive, Nature, Criminal record, Adventurer. Occupation: Navigator

Voice: Speaks fast with a slight lisp

Attributes [hide]

Darrow Kettlewhistle, Male Halfling Paladin 4
Small (2'11") Halfling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 42 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 12000 cp. 1 Minor magic item.


Social Check DCs


Dara Brinker, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears her hair in dreadlocks. Her eyes are likewise violet.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Dara lived on a farm with her father, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dara took refuge in the ruined castle and found the beat up scythe and armor she uses now. By chance she met her brother recently and the two have been together since.

Motivation: To unite with her brother; and wants her loneliness to end

Ideals: Philantrophist. Bonds: Family, Nature, Has a crush. Occupation: Bricklayer

Voice: Low range voice

Attributes [hide]

Dara Brinker, Female Half-Elf Expert 2
Medium (5'5") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)9 (-1) 8 (-1)12 (+1)
Skills History +1, Perception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 7000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rieta Dignity, Female Tiefling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she prefers to wear black clothing when she does not wear armor. Her hair is dark red, silky, and of moderate length. Her silver eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tiefling in existence. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She comes from a rich northern family. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Rieta took refuge in the ruined castle and found the beat up morningstar and armor she uses now. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Justice, Joker. Flaws: Addict. Bonds: Attractive, Rich, Nature. Occupation: Map Maker

Voice: Scandinavian accent

Attributes [hide]

Rieta Dignity, Female Tiefling Commoner 6
Medium (5'10") Tiefling, Lawful Evil (CR 6)
Armor Class 10
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Insight +5, Performance +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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