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NPC Generator

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Advanced [show]


Bilga Holton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her golden hair is knotted and matted. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She will rave to anyone who will listen. She works hard and plays hard.

History: She was born several months after her mother was called into army service. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Beggar work with an outfit from a few towns over. Beggar work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Beggar.

Motivation: Wants to open a new tavern; and she has money and likes to spend it

Flaws: Insane, Hedonist. Bonds: Rich, Military, Job. Occupation: Beggar

Voice: Uses lots of figures of speech

Attributes [hide]

Bilga Holton, Female Half-Orc Aristocrat 13
Medium (5'2") Half-Orc, True Neutral (CR 13)
Armor Class 13
Hit Points 93 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)13 (+1) 18 (+4)12 (+1)
Skills Intimidation +5, Sleight of Hand +7
Senses Passive Perception 14
Languages Common, Orc, Halfling
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3

Possessions: 3000 gp. Deep blue spinel (400 gp). Chrysoprase (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seven Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a pastel shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He wears his red fur up. His eyes are a pleasant blue.

Personality: He is calm most of the time but flees social interaction. He is a ruthless business man, a trait he acquired from his mother.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Fighting. Flaws: Shy, Mundane, Insane. Occupation: Barber

Voice: Loud with bravado

Attributes [hide]

Seven Grass, Male Tabaxi Adept 10
Medium (6'2") Tabaxi, Neutral Good (CR 10)
Armor Class 14
Hit Points 48 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)10 (+0) 12 (+1)15 (+2)
Skills Athletics +5, Religion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332

Possessions: 2200 gp. Sapphire pendant on gold chain (800 gp). Fire opal pendant on a fine gold chain (600 gp). Large well-done wool tapestry (100 gp). An abacus with copper, silver and gold markers (120 gp). Carved bone or ivory statuette (40 gp).


Social Check DCs


Zephan Rumor, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a green vest and prefers pastel and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His broad hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: His tongue was cut out and he uses sign language. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city he treasured whatever gifts he got. He helped his mother out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly, Disease. Bonds: Poor, Adventurer, Job. Occupation: Junk Dealer

Voice: Jittery and nervous

Attributes [hide]

Zephan Rumor, Male Tiefling Cleric 9
Medium (6'1") Tiefling, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 74 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1500 gp. Alexandrite (500 gp).


Social Check DCs


Peren Mystralath, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a perfectly clean shirt and pair of pants. He wears a colorful flower in his brown hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aggressive, abrasive, and angry, Peren embodies much of what other species detest in the Elves. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Over the years he perfected his riding and shooting skills. He has since lost track of the people in his past.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Antagonistic, Mundane. Bonds: Attractive, Family, Nature, Criminal record. Occupation: Actor

Voice: Can't modulate volume

Attributes [hide]

Peren Mystralath, Male Elf Adept 3
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)16 (+3) 14 (+2)12 (+1)
Skills Acrobatics +5, Arcana +5
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Orc, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


Naill Mystralath, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His long blonde hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Beggar arts, while his mother instructed him in etiquette, music and courtly manner. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Optimist, Entrepeneur, Gifted. Bonds: Rich, Job. Occupation: Beggar

Voice: Sleepy voice

Attributes [hide]

Naill Mystralath, Male Elf Bard 2
Medium (5'0") Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)10 (+0) 14 (+2)15 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 280 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hadarai Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears violet cloth garments or leather armor. His white hair is heavily combed to the right. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Hadarai was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their son. He worked as a Stableman, and he later adopted a second son.

Motivation: Wants to raise his children well.

Flaws: Ugly, Shy, Secretive. Bonds: Family, Mentor. Occupation: Stableman

Voice: Excited and jittery

Attributes [hide]

Hadarai Berevan, Male Half-Elf Aristocrat 1
Medium (5'7") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)15 (+2) 9 (-1)15 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Ignan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Fargrim Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a brown armored body suit, with a simple white line shooting up and back down. His whole body is exceptionally muscular. His chestnut hair is styled in orderly dreadlocks. He has several tiny sapphire earrings on each ear.

Personality: He can speak with the recently deceased. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Fargrim took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.

Motivation: Money/treasure; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Fearful. Bonds: Immigrant, Rich. Occupation: Bowyer

Voice: Russian accent

Attributes [hide]

Fargrim Gorunn, Male Dwarf Cleric 5
Medium (4'3") Dwarf, Lawful Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)15 (+2) 17 (+3)10 (+0)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 500 gp.


Social Check DCs


Shane Stauffer, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair has been sun bleached extensively. His eyes are likewise amber. His teeth are white and perfect.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Secretive. Bonds: Attractive, Poor. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Shane Stauffer, Male Half-Elf Adept 5
Medium (5'2") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)13 (+1) 7 (-2)13 (+1)
Skills Nature +4, Stealth +2
Senses Passive Perception 8
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. Black pearl (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nedda Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a red vest and prefers tan and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her brown hair is singed and shortened. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: Prone to second guessing herself, she comes off as nervous. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was raised in a forest tribe. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She was granted psionic powers by her dying sister.

Motivation: To prove her worth to the world.

Ideals: Gifted. Flaws: Ugly, Shy, Impulsive. Bonds: Nature. Occupation: Shepherd

Voice: Farmer accent

Attributes [hide]

Nedda Hogcollar, Female Halfling Aristocrat 2
Small (2'9") Halfling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)14 (+2) 11 (+0)10 (+0)
Skills Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 40 gp.


Social Check DCs

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