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NPC Generator

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Advanced [show]


Vicky Crosis, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'8" and muscular, this southern woman wears a fancy yellow dress. Her chestnut hair, when down, is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: A powerful slaver made her what she is. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hasn't been sleeping well lately.

Motivation: Many drow want her driven away.

Ideals: Athletic, Impeccable. Flaws: Insomniac. Bonds: Attractive, Enemies, Mentor. Occupation: Apothecary

Voice: Hard of hearing, loud

Attributes [hide]

Vicky Crosis, Female Half-Elf Aristocrat 5
Medium (5'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)7 (-2) 9 (-1)10 (+0)
Skills Investigation +1, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp. Eyepatch with mock eye of sapphire and moonstone (800 gp). Fire opal pendant on a fine gold chain (800 gp). Gold dragon comb with red garnet eye (1300 gp).


Social Check DCs


Oppah Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She is dressed in earthy colors with a blue and black handkerchief worn on her left side. She has silver hair. Her eyes are brown.

Personality: Confrontational and typically high on some drug or another. She also hits on women, regardless of circumstances.

History: She was born a particularly ugly child, much to the horror of her parents. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Oppah grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Oppah. She struck the Carpenter job and began her own company from there.

Motivation: A strong sense of loyalty to Half-Elven people; and she is a bit of a kleptomaniac

Flaws: Ugly, Addict, Racist. Bonds: Has a crush, Criminal record, Job. Occupation: Carpenter

Voice: Thin and wheezing

Attributes [hide]

Oppah Ironhide, Female Gnome Warrior 5
Small (3'0") Gnome, Neutral Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)10 (+0) 13 (+1)13 (+1)
Skills Nature +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. Gold and topaz bottle stopper cork (300 gp). Brass mug with jade inlays (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Stannor Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears white trousers with grey and tan striped suspenders. He wears various colorful collared shirts and is in decent physical shape. He has a white handlebar mustache and slicked back white hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is fixated on the number 44. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Stannor was born the youngest of three triplets. He went to a religious school and was inspired by the priests there in charitable deeds. By chance he met his brother recently and the two have been together since.

Motivation: He is not mentally stable, and does not behave rationally; and several ex partners dislike his way of doing things and want revenge

Flaws: Insane. Bonds: Family, Religious, Enemies. Occupation: Roofer

Voice: Low range voice

Attributes [hide]

Stannor Wiseacre, Male Halfling Bard 3
Small (2'11") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)11 (+0) 11 (+0)14 (+2)
Skills Arcana +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 2400 sp. A silver and pearl hairclip (80 gp).


Social Check DCs


Bree Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is generally shirtless and showing off her tattooed chest. She wears a colorful flower in her chestnut hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born the only child of a wealthy merchant. From her teen years she was always beautiful and desirable, so people have always doted on her. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To find somewhere to settle down; and she seems to be bored by most things

Ideals: Opinionated, Entrepeneur. Flaws: Mundane, Depressed. Bonds: Poor, Attractive. Occupation: Cook

Voice: Raspy

Attributes [hide]

Bree Tealeaf, Female Halfling Adept 6
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 27 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)16 (+3) 6 (-2)16 (+3)
Skills Arcana +6, Athletics +3
Senses Passive Perception 8
Languages Common, Halfling, Aquan, Auran, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp. 1 Half-Plate. 1 Full Plate. 1 Full Plate.


Social Check DCs


Aline Sherman, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is long and golden with streaks of red, and is pulled back with small violet clips. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born a particularly ugly child, much to the horror of her parents. She found a children's book about a Half-Elf Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.

Motivation: Meet up once more with her childhood friend.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Tailor

Voice: French accent

Attributes [hide]

Aline Sherman, Female Half-Elf Rogue 4
Medium (4'8") Half-Elf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)17 (+3) 13 (+1)10 (+0)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Elven, Dwarven, Orc, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 20 pp.


Social Check DCs


Falkrunn Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned female wears a grey shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She is tall, broad shouldered and powerfully built. Her hair is long and auburn with streaks of white, and is pulled back with small grey clips. She wears crescent spectacles with a black brim.

Personality: She is a hateful person. She taunts others and blames them for her problems. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in a small village she learned the ways of the warrior from her mother. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Shoemaker. She tends to her Shoemaker job now, and dutifully fulfills any obligations she has.

Motivation: She would like to get married and retire; and she'd like to take her coworkers down a peg

Ideals: Joker, Fighting. Flaws: Antagonistic. Bonds: Job, Has a crush. Occupation: Shoemaker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Falkrunn Brawnanvil, Female Dwarf Commoner 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)11 (+0) 11 (+0)10 (+0)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Thomas Yorke, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. He wears his auburn hair up. He has several tiny ruby earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Thomas was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Thomas took refuge in the large cave and found the beat up rapier and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has decided he is irredeemable.

Ideals: Joker. Bonds: Rich, Criminal record, Job, Nature. Occupation: Shepherd

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thomas Yorke, Male Human Aristocrat 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)12 (+1) 11 (+0)11 (+0)
Skills Athletics +4, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 60 gp. 1 Disguise kit.


Social Check DCs


Zephan Sarcasm, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, black cloak. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Sellsword business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He ran away from his former home and has been making his living as a Sellsword for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist, Logical. Bonds: Job, Mentor. Occupation: Sellsword

Voice: Tuts and clicks tongue

Attributes [hide]

Zephan Sarcasm, Male Tiefling Rogue 7
Medium (5'2") Tiefling, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)14 (+2) 12 (+1)18 (+4)
Skills Athletics +4, Nature +5
Senses Passive Perception 11
Languages Common, Auran, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +5

Possessions: 1000 gp.


Social Check DCs


Tomph Tindall, Female Half-Orc [Permalink]

Personal [hide]

Description: A 5'3" eastern woman, she wears professional attire. Her auburn hair is wavy and long. Her fierce green eyes like to dwell on things.

Personality: She never swears and excessively uses polite adverbs when speaking. Energy wise she seems alert and responsive.

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Since then, she has sought to make the best of life.

Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by dire rats, and she desires to right it

Ideals: Optimist, Professionalism. Bonds: Attractive, Religious, Enemies. Occupation: Fortune-teller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tomph Tindall, Female Half-Orc Warlock 4
Medium (5'3") Half-Orc, True Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)8 (-1) 14 (+2)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs

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