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NPC Generator

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Advanced [show]


Silaqui Nailo, Female Elf [Permalink]

Personal [hide]

Description: Standing 5'5", this woman wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her golden hair is slicked back into a classic pompadour. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She never wears the same outfit twice, unless she absolutely has to.

History: Silaqui was born with her mother's beautiful face. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. After a long history of fighting, Silaqui and her spouse have recently divorced.

Motivation: Her religion dominates her actions.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Attractive, Religious. Occupation: Detective

Voice: Speaks with a cold

Attributes [hide]

Silaqui Nailo, Female Elf Ranger 3
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)13 (+1) 17 (+3)15 (+2)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Jezebeth Dignity, Female Tiefling [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She carries a battered spear and tarnished hand crossbow as well. Her brown hair is heavily combed to the left. Her face is covered beneath a completely black helmet.

Personality: She has always had a great fascination with Dwarven culture. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Barrister father left her crippled. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Dwarven compassion.

Ideals: Fighting. Flaws: Racist, Secretive, Disease. Occupation: Layabout

Voice: Sighs a lot, exhausted

Attributes [hide]

Jezebeth Dignity, Female Tiefling Wizard 8
Medium (6'0") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)20 (+5) 13 (+1)14 (+2)
Skills Deception +5, Medicine +4
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal, Infernal, Giant, Elven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164433200000

Possessions: 1 Minor magic item.


Social Check DCs


Geoffrey Graeme, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He prefers to wear brown clothing when he does not wear armor. With bright chestnut hair and a scraggly beard. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He is the product a well kept family trust fund and as such has never really known need. While studying, he fell in love. They married and had a son. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Joker, Philantrophist. Bonds: Attractive, Rich, In love, Adventurer. Occupation: Tanner

Voice: Pirate accent

Attributes [hide]

Geoffrey Graeme, Male Human Commoner 11
Medium (6'6") Human, Chaotic Good (CR 11)
Armor Class 9
Hit Points 53 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills Athletics +7, Performance +6
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +6

Possessions: Silver comb with moonstones (1000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Curran Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of the sun god on his torso. His white hair is long and unkept. His otherwise smooth face is marked with small tiny scars.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is skeptical of what others tell him and is slow to trust.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age his mother died while driving off some goblins. His father being the stubborn sort decided to stay and helped train him in shield use. He has worked as a Assassin like his mother before him.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and someone believes him a fraud

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Enemies. Occupation: Assassin

Voice: pre-pubescent

Attributes [hide]

Curran Littlefoot, Male Halfling Expert 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Investigation +4, Performance +4
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 8000 sp. Golden yellow topaz (500 gp).


Social Check DCs


Godfrey Ainsworth, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He very much looks the part of a Glassblower. His brown hair is greasy and uncared for. He wears a mask on his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Godfrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of eastern immigrants he idolized his father. He helped his father out around the business and became quite the natural. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult.

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Job, Immigrant. Occupation: Glassblower

Voice: Sensual and smooth

Attributes [hide]

Godfrey Ainsworth, Male Human Rogue 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)11 (+0) 14 (+2)12 (+1)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 120 gp.


Social Check DCs


Kyle Tindall, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is slicked back into a classic pompadour. His brown unseeing eyes seem to look past you.

Personality: Kyle speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Kyle is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Kyle was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been saving his money to try and buy his sister's freedom.

Motivation: He doesn't get along with people that don't share his tastes; and to unite with his sister

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Poor, Family. Occupation: Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Kyle Tindall, Male Human Barbarian 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)8 (-1) 12 (+1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 100 sp. Freshwater pearl (16 gp).


Social Check DCs


Gardain Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'1" when asserting himself. He wears his hair in dreadlocks. His eyes are likewise blue. His teeth are white and perfect.

Personality: He will rave to anyone who will listen. He is obsessed with his god.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions

Flaws: Insane, Disease. Bonds: Poor, Attractive, Religious. Occupation: Marshal

Voice: American accent

Attributes [hide]

Gardain Ironfist, Male Dwarf Cleric 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)10 (+0) 14 (+2)7 (-2)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1200 sp.


Social Check DCs


Heather Hornsby, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has wavy chestnut hair. She wears crescent spectacles with a black brim.

Personality: She hates brigands. She views them as having robbed her home of its proper glory. She is a logical person and will generally grow upset if things defy logic and science.

History: She is the product a well kept family trust fund and as such has never really known need. Her father had invested heavily in several trade routes and wanted her to inherit them. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Regain custody of her son.

Ideals: Logical. Bonds: Enemies, Rich, Family. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Heather Hornsby, Female Human Aristocrat 9
Medium (4'11") Human, True Neutral (CR 9)
Armor Class 12
Hit Points 37 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)15 (+2) 15 (+2)13 (+1)
Skills Athletics +3, History +5
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +5

Possessions: 16000 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). Black velvet mask with numerous citrines (90 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Calcitro TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears professional attire. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When Calcitro reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by drow. Calcitro was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants nothing more than to rejoin the army

Ideals: Optimist. Bonds: Attractive, Enemies, Religious, Military. Occupation: Detective

Voice: Switch between two voices

Attributes [hide]

Calcitro TellPenny, Male Halfling Sorcerer 3
Small (2'10") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 12 (+1)15 (+2) 13 (+1)12 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Orc
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 20000 cp.


Social Check DCs

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