Shaena Underbough, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who has the majority of her body covered in plate. Her red hair, when down, is lengthy. She has gleaming, smiling brown eyes.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She now owns her own business.
Motivation: Balancing her hectic life and new Animal Trainer responsibilities is difficult; and further expansion of business
Ideals: Optimist. Bonds: Job, Immigrant, Criminal record. Occupation: Animal Trainer
Voice: Shortens vowels
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Druidic, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 320 gp.
Silaqui Holimion, Female Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her long chestnut hair reaches down to her waist. Her thin eyebrows rest above her beady hazel eyes.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She takes great joy in being the best Merchant in town.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like her father and her brother before her, after school she went straight into learning to become a Merchant. She inherited the family business which she has now maintained for 15 years.
Motivation: Wants to work out more often; and further expansion of business
Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Rich, Job. Occupation: Merchant
Voice: Spits and sputters
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 4 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 7 (-2) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Moonstone (70 gp). Rock crystal (70 gp). Bloodstone (70 gp).
Jarsali Berevan, Female Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a well pressed and immaculate suit (or dress). Her black hair is kept up in a ponytail inside a top hat. She has several tiny amethyst earrings on each ear.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Jarsali was born in the north. At a young age she loved to build and create. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Money/treasure.
Ideals: Athletic, Justice, Persistence. Flaws: Fearful. Bonds: Rich. Occupation: Courier
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 6 (-2) | 6 (-2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Darkwood Shield. 1 Breastplate.
Arannis Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: 4'11" and muscular, this western man wears a blue broad hat and blue clothes. He has no hair. His green unseeing eyes seem to look past you.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the west, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Elves in the west were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC.
Ideals: Athletic. Flaws: Ugly, Disease, Shy, Antagonistic. Bonds: Immigrant. Occupation: Slave Trader
Voice: Farmer accent
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 13)
Armor Class 13
Hit Points 74 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Brass mug with jade inlays (300 gp). Gold dragon comb with red garnet eye (1200 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). 1 Minor magic item.
Oskar Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, he is not a threatening figure. With a patchy auburn beard and wild auburn hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is fixated on the number 96. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He got into the Apothecary business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town working and never settling down anywhere, but has fallen for a local Butcher. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and balancing his hectic life and new apothecary responsibilities is difficult
Flaws: Ugly, Insane. Bonds: Criminal record, Job, Has a crush. Occupation: Apothecary
Voice: Pirate accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 60 pp.
Flask In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is generally shirtless and showing off her tattooed chest. Her beige fur has been sun bleached extensively. Her hazel eyes dart from person to person.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She receives visions of the future at random moments
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her necromantic abilities were realized during a raid on her village. During her travels, Flask and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Flask discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Flask fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural halfling artifacts is her passion
Ideals: Gifted, Fighting. Flaws: Disease. Bonds: Guardian, Adventurer. Occupation: Herbalist
Voice: German accent
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +6
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Shax Lust, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her dark red hair is greasy and uncared for. She wears crescent spectacles with a black brim.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She got into the Beggar business at a young age. Like her father and her sister before her, after school she went straight into learning to become a Beggar. Some 3 years later her spouse died after the birth of her daughter. Heartbroken, Shax never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: She's in love; and wants her loneliness to end
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Job, In love, Has a crush. Occupation: Beggar
Voice: Squeaky
Attributes [hide]
Medium (4'7") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Bryseis Charisma, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'1" has a big stupid grin on her face most of the time. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her black hair is still thick. Her eyes are black.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Born to a poor family in the city she treasured whatever gifts she got. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was granted divine powers by her dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Servant
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 200 sp. Coral (160 gp). 1 Alchemist’s fire.
Geva Branson, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a grey armored body suit, with a simple brown line shooting up and back down. Her auburn hair is thinning but still full. Her thin eyebrows rest above her beady violet eyes.
Personality: She loves telling others what to do and how they should feel about things. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother had invested heavily in several trade routes and wanted her to inherit them. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Opinionated, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Carter
Voice: Booming voice
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
