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NPC Generator

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Advanced [show]


Shava Iathrana, Female Elf [Permalink]

Personal [hide]

Description: This tall, slender woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a long black ponytail with little hanging trinkets. Her eyes are likewise green.

Personality: She has a massive crush on the younger sibling of the Assassin who has hired her part-time. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Assassin arts, while her father instructed her in etiquette, music and courtly manner. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She got money to start a business from the gang present in town. She is greatly indebted to them.

Motivation: Sabotage a competitor; and to pay off her debts

Flaws: Insane. Bonds: Rich, Has a crush, Criminal record, Debt, Job. Occupation: Assassin

Voice: Boston accent

Attributes [hide]

Shava Iathrana, Female Elf Cleric 3
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)16 (+3) 14 (+2)15 (+2)
Skills Athletics +1, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Ignan, Giant, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp.


Social Check DCs


Mara Andreantti, Female Half-Elf [Permalink]

Personal [hide]

Description: She is typically in her Servant uniform. She has a moderate pudge and is not very fit. She keeps her long brown hair kept up in a rat tail. Her violet eyes are passionate and lively.

Personality: A deeply religious woman she believes everything happens for a reason. Mara is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her childhood dream was to be a Spy, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Find a way to reverse the transformation of her sister; and regain custody of her son

Flaws: Disease, Insomniac. Bonds: Job, Religious, Family. Occupation: Servant

Voice: Spits words with contempt

Attributes [hide]

Mara Andreantti, Female Half-Elf Paladin 3
Medium (5'7") Half-Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)8 (-1) 13 (+1)11 (+0)
Skills Insight +3, Nature +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2200 sp.


Social Check DCs


Avice Sharps, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She carries a battered spear and tarnished rapier as well. She keeps her silver hair in a flapper bob. Her blue eyes have a joyful gleam in them most of the time.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born in the east, but her parents moved at a very young age to the north. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Jeweler. She ran away from her former home and has been making her living as a Jeweler for the past few years.

Motivation: She is unsatisfied with her job.

Ideals: Fighting, Entrepeneur. Bonds: Rich, Job, Immigrant. Occupation: Jeweler

Voice: American accent

Attributes [hide]

Avice Sharps, Female Human Sorcerer 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)13 (+1) 11 (+0)17 (+3)
Skills Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 90 gp.


Social Check DCs


Millicent Stapleton, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is well dressed, constantly wearing a brown suit, white shirt, and yellow tie. Her deerstalker hat is riddled with cuts and holes. She has violet eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born in the south, but her parents moved at a very young age to the east. When Millicent reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Millicent fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is terrified, and will act out of fear

Ideals: Persistence, Fighting. Flaws: Ugly. Bonds: Military, Immigrant. Occupation: Spy

Voice: Sounds elderly

Attributes [hide]

Millicent Stapleton, Female Human Rogue 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Arcana +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: Pink pearl (130 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Fibblestib Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of shortspears, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has brown hair. His face is scarred and worn.

Personality: Fibblestib hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He now mingles about in high society.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Joker. Flaws: Ugly. Bonds: Rich. Occupation: Glassblower

Voice: Hard of hearing, loud

Attributes [hide]

Fibblestib Gummen, Male Gnome Aristocrat 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 13 (+1)15 (+2) 11 (+0)15 (+2)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Abyssal
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Tana Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many brown ritualistic tattoos. She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her golden hair is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While she acts the brute, she is far gentler than she would appear. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was raised in a island tribe. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is searching for what she claims is her rightful reward.

Motivation: She has passion for adventuring and risk.

Ideals: Fighting. Flaws: Insane. Bonds: Poor, Adventurer, Nature. Occupation: Tanner

Voice: French accent

Attributes [hide]

Tana Oomtrowl, Female Gnome Paladin 2
Small (3'1") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)13 (+1) 17 (+3)15 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 cp.


Social Check DCs


Euphemia Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white coat over a black low-cut shirt, and a feathered hat upon her head. She is physically well-built. Her silver hair has been sun bleached extensively. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. Through the years after Euphemia was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Euphemia's mother didn't care for her much, and the feeling was mutual. She now travels the world, in search of power and loot.

Motivation: She has a rivalry with the Church that dominates her actions.

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious, Enemies. Occupation: Interpreter

Voice: Voice breaks

Attributes [hide]

Euphemia Goodearth, Female Halfling Rogue 2
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)15 (+2) 9 (-1)17 (+3)
Skills Animal Handling +1, Investigation +4
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 290 gp. Solid gold idol (500 gp). Solid gold idol (500 gp). 4 Acid flasks.


Social Check DCs


Tricking In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. He has styled his gray fur well, parting it to the right. His eyes are amber and beady.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. Tricking enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Justice, Gifted. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Merchant

Voice: Aggressive tone

Attributes [hide]

Tricking In the Wind, Male Tabaxi Barbarian 10
Medium (6'0") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 94 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 11 (+0)16 (+3)
Skills Arcana +6, Insight +4
Senses Passive Perception 10
Languages Common, Giant, Druidic
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eldon Turen, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has black hair. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He enjoys reading and quiet.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by illithids. Eldon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Apothecary

Voice: Boston accent

Attributes [hide]

Eldon Turen, Male Gnome Expert 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Moss agate (4 gp). 3 Acid flasks. 4 Antitoxin. 1 Smokesticks.


Social Check DCs

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